From: Thierry Reding treding@nvidia.com
The version of the drm_tegra_submit structure that was merged all the way back in 3.10 contains a pad field that was originally intended to properly pad the following __u64 field. Unfortunately it seems like a different field was dropped during review that caused this padding to become unnecessary, but the pad field wasn't removed at that time.
One possible side-effect of this is that since the __u64 following the pad is now no longer properly aligned, the compiler may (or may not) introduce padding itself, which results in no predictable ABI.
Rectify this by removing the pad field so that all fields are again naturally aligned. Technically this is breaking existing userspace ABI, but given that there aren't any (released) userspace drivers that make use of this yet, the fallout should be minimal.
Signed-off-by: Thierry Reding treding@nvidia.com --- include/uapi/drm/tegra_drm.h | 1 - 1 file changed, 1 deletion(-)
diff --git a/include/uapi/drm/tegra_drm.h b/include/uapi/drm/tegra_drm.h index b042b48495d9..b75482112428 100644 --- a/include/uapi/drm/tegra_drm.h +++ b/include/uapi/drm/tegra_drm.h @@ -120,7 +120,6 @@ struct drm_tegra_submit { __u32 num_waitchks; __u32 waitchk_mask; __u32 timeout; - __u32 pad; __u64 syncpts; __u64 cmdbufs; __u64 relocs;
cc: stable to make sure that even once you release userspace you won't get angry bug reports? -Daniel
On Wed, Apr 9, 2014 at 2:39 PM, Thierry Reding thierry.reding@gmail.com wrote:
From: Thierry Reding treding@nvidia.com
The version of the drm_tegra_submit structure that was merged all the way back in 3.10 contains a pad field that was originally intended to properly pad the following __u64 field. Unfortunately it seems like a different field was dropped during review that caused this padding to become unnecessary, but the pad field wasn't removed at that time.
One possible side-effect of this is that since the __u64 following the pad is now no longer properly aligned, the compiler may (or may not) introduce padding itself, which results in no predictable ABI.
Rectify this by removing the pad field so that all fields are again naturally aligned. Technically this is breaking existing userspace ABI, but given that there aren't any (released) userspace drivers that make use of this yet, the fallout should be minimal.
Signed-off-by: Thierry Reding treding@nvidia.com
include/uapi/drm/tegra_drm.h | 1 - 1 file changed, 1 deletion(-)
diff --git a/include/uapi/drm/tegra_drm.h b/include/uapi/drm/tegra_drm.h index b042b48495d9..b75482112428 100644 --- a/include/uapi/drm/tegra_drm.h +++ b/include/uapi/drm/tegra_drm.h @@ -120,7 +120,6 @@ struct drm_tegra_submit { __u32 num_waitchks; __u32 waitchk_mask; __u32 timeout;
__u32 pad; __u64 syncpts; __u64 cmdbufs; __u64 relocs;
-- 1.9.1
dri-devel mailing list dri-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/dri-devel
On Wed, Apr 09, 2014 at 02:44:42PM +0200, Daniel Vetter wrote:
cc: stable to make sure that even once you release userspace you won't get angry bug reports?
Yes, good point. I was just pondering whether doing that would be smart or not. But I came to the same conclusion.
Thierry
-Daniel
On Wed, Apr 9, 2014 at 2:39 PM, Thierry Reding thierry.reding@gmail.com wrote:
From: Thierry Reding treding@nvidia.com
The version of the drm_tegra_submit structure that was merged all the way back in 3.10 contains a pad field that was originally intended to properly pad the following __u64 field. Unfortunately it seems like a different field was dropped during review that caused this padding to become unnecessary, but the pad field wasn't removed at that time.
One possible side-effect of this is that since the __u64 following the pad is now no longer properly aligned, the compiler may (or may not) introduce padding itself, which results in no predictable ABI.
Rectify this by removing the pad field so that all fields are again naturally aligned. Technically this is breaking existing userspace ABI, but given that there aren't any (released) userspace drivers that make use of this yet, the fallout should be minimal.
Signed-off-by: Thierry Reding treding@nvidia.com
include/uapi/drm/tegra_drm.h | 1 - 1 file changed, 1 deletion(-)
diff --git a/include/uapi/drm/tegra_drm.h b/include/uapi/drm/tegra_drm.h index b042b48495d9..b75482112428 100644 --- a/include/uapi/drm/tegra_drm.h +++ b/include/uapi/drm/tegra_drm.h @@ -120,7 +120,6 @@ struct drm_tegra_submit { __u32 num_waitchks; __u32 waitchk_mask; __u32 timeout;
__u32 pad; __u64 syncpts; __u64 cmdbufs; __u64 relocs;
-- 1.9.1
dri-devel mailing list dri-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/dri-devel
-- Daniel Vetter Software Engineer, Intel Corporation +41 (0) 79 365 57 48 - http://blog.ffwll.ch
On 09.04.2014 15:39, Thierry Reding wrote:
From: Thierry Reding treding@nvidia.com
The version of the drm_tegra_submit structure that was merged all the way back in 3.10 contains a pad field that was originally intended to properly pad the following __u64 field. Unfortunately it seems like a different field was dropped during review that caused this padding to become unnecessary, but the pad field wasn't removed at that time.
One possible side-effect of this is that since the __u64 following the pad is now no longer properly aligned, the compiler may (or may not) introduce padding itself, which results in no predictable ABI.
Rectify this by removing the pad field so that all fields are again naturally aligned. Technically this is breaking existing userspace ABI, but given that there aren't any (released) userspace drivers that make use of this yet, the fallout should be minimal.
Signed-off-by: Thierry Reding treding@nvidia.com
include/uapi/drm/tegra_drm.h | 1 - 1 file changed, 1 deletion(-)
diff --git a/include/uapi/drm/tegra_drm.h b/include/uapi/drm/tegra_drm.h index b042b48495d9..b75482112428 100644 --- a/include/uapi/drm/tegra_drm.h +++ b/include/uapi/drm/tegra_drm.h @@ -120,7 +120,6 @@ struct drm_tegra_submit { __u32 num_waitchks; __u32 waitchk_mask; __u32 timeout;
- __u32 pad; __u64 syncpts; __u64 cmdbufs; __u64 relocs;
The padding is hilarious. I added it to remove the possibility for compiler to add implicit padding, but it does completely the opposite.
If we'd care about binary compatibility, we could have also just added __packed to the definition. But as this is in staging, I don't think that's necessary.
Acked-By: tbergstrom@nvidia.com tbergstrom@nvidia.com
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