https://bugs.freedesktop.org/show_bug.cgi?id=35249
Summary: Noise fails Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: s3734770@mail.zih.tu-dresden.de
The mesa-demo src/glsl/noise shows me a brown picture
https://bugs.freedesktop.org/show_bug.cgi?id=35249
--- Comment #1 from s3734770@mail.zih.tu-dresden.de 2011-03-12 05:14:37 PST --- noise2 also does not work (shows me a gray circle)
https://bugs.freedesktop.org/show_bug.cgi?id=35249
Marek Olšák maraeo@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |NOTABUG
--- Comment #2 from Marek Olšák maraeo@gmail.com 2011-03-12 11:16:41 PST --- This is correct. GLSL doesn't require the noise function to return random values, so it always returns the same constant. There are no plans to implement the noise differently. I don't think hardware can do it. Closing.
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