We don't have to turn backlight on/off every time a blanking or unblanking event comes because the backlight status may have already been what we want. Another thought is that one backlight device may be shared by multiple framebuffers. We don't hope blanking one of the framebuffers may turn the backlight off for all the other framebuffers, since they are likely being active to display something. This patch set adds some logics to record each framebuffer's backlight usage to determine the backlight device use count and whether the backlight status should be updated or not.
Liu Ying (2): backlight: update bd state & fb_blank properties when necessary backlight: update backlight status when necessary
v3->v4: * Split v3 into 2 patches to separate the change for updating the backlight device properties and backlight status, according to the comments from Jani Nikula and Jingoo Han.
v2->v3: * Set fb_blank(*(int *)evdata->data) to bd->props.fb_blank when we turn off a blacklight. * Correct some trivial typos in the commit message.
v1->v2: * Make the commit message be more specific about the condition in which backlight device use count can be increased/decreased. * Correct the setting for bd->props.fb_blank.
drivers/video/backlight/backlight.c | 28 +++++++++++++++++++++------- include/linux/backlight.h | 6 ++++++ 2 files changed, 27 insertions(+), 7 deletions(-)
We don't have to update the state and fb_blank properties of a backlight device every time a blanking or unblanking event comes because they may have already been what we want. Another thought is that one backlight device may be shared by multiple framebuffers. The backlight driver should take the backlight device as a resource shared by all the associated framebuffers. This patch adds some logics to record each framebuffer's backlight usage to determine the backlight device use count and whether the two properties should be updated or not. To be more specific, only one unblank operation on a certain blanked framebuffer may increase the backlight device's use count by one, while one blank operation on a certain unblanked framebuffer may decrease the use count by one, because the userspace is likely to unblank an unblanked framebuffer or blank a blanked framebuffer.
Signed-off-by: Liu Ying Ying.Liu@freescale.com --- drivers/video/backlight/backlight.c | 23 ++++++++++++++++++----- include/linux/backlight.h | 6 ++++++ 2 files changed, 24 insertions(+), 5 deletions(-)
diff --git a/drivers/video/backlight/backlight.c b/drivers/video/backlight/backlight.c index 5d05555..efc9a2d 100644 --- a/drivers/video/backlight/backlight.c +++ b/drivers/video/backlight/backlight.c @@ -41,6 +41,8 @@ static int fb_notifier_callback(struct notifier_block *self, { struct backlight_device *bd; struct fb_event *evdata = data; + int node = evdata->info->node; + int fb_blank = 0;
/* If we aren't interested in this event, skip it immediately ... */ if (event != FB_EVENT_BLANK && event != FB_EVENT_CONBLANK) @@ -51,11 +53,22 @@ static int fb_notifier_callback(struct notifier_block *self, if (bd->ops) if (!bd->ops->check_fb || bd->ops->check_fb(bd, evdata->info)) { - bd->props.fb_blank = *(int *)evdata->data; - if (bd->props.fb_blank == FB_BLANK_UNBLANK) - bd->props.state &= ~BL_CORE_FBBLANK; - else - bd->props.state |= BL_CORE_FBBLANK; + fb_blank = *(int *)evdata->data; + if (fb_blank == FB_BLANK_UNBLANK && + !bd->fb_bl_on[node]) { + bd->fb_bl_on[node] = true; + if (!bd->use_count++) { + bd->props.state &= ~BL_CORE_FBBLANK; + bd->props.fb_blank = FB_BLANK_UNBLANK; + } + } else if (fb_blank != FB_BLANK_UNBLANK && + bd->fb_bl_on[node]) { + bd->fb_bl_on[node] = false; + if (!(--bd->use_count)) { + bd->props.state |= BL_CORE_FBBLANK; + bd->props.fb_blank = fb_blank; + } + } backlight_update_status(bd); } mutex_unlock(&bd->ops_lock); diff --git a/include/linux/backlight.h b/include/linux/backlight.h index 5f9cd96..7264742 100644 --- a/include/linux/backlight.h +++ b/include/linux/backlight.h @@ -9,6 +9,7 @@ #define _LINUX_BACKLIGHT_H
#include <linux/device.h> +#include <linux/fb.h> #include <linux/mutex.h> #include <linux/notifier.h>
@@ -104,6 +105,11 @@ struct backlight_device { struct list_head entry;
struct device dev; + + /* Multiple framebuffers may share one backlight device */ + bool fb_bl_on[FB_MAX]; + + int use_count; };
static inline void backlight_update_status(struct backlight_device *bd)
We don't have to update a backlight status every time a blanking or unblanking event comes because the backlight status may have already been what we want. Another thought is that one backlight device may be shared by multiple framebuffers. We don't hope blanking one of the framebuffers may turn the backlight off for all the other framebuffers, since they are likely being active to display something. This patch makes the backlight status be updated only when the relevant backlight device's use count changes from zero to one or from one to zero.
Signed-off-by: Liu Ying Ying.Liu@freescale.com --- drivers/video/backlight/backlight.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/drivers/video/backlight/backlight.c b/drivers/video/backlight/backlight.c index efc9a2d..27d3cf2 100644 --- a/drivers/video/backlight/backlight.c +++ b/drivers/video/backlight/backlight.c @@ -34,7 +34,7 @@ static const char *const backlight_types[] = { defined(CONFIG_BACKLIGHT_CLASS_DEVICE_MODULE)) /* This callback gets called when something important happens inside a * framebuffer driver. We're looking if that important event is blanking, - * and if it is, we're switching backlight power as well ... + * and if it is and necessary, we're switching backlight power as well ... */ static int fb_notifier_callback(struct notifier_block *self, unsigned long event, void *data) @@ -60,6 +60,7 @@ static int fb_notifier_callback(struct notifier_block *self, if (!bd->use_count++) { bd->props.state &= ~BL_CORE_FBBLANK; bd->props.fb_blank = FB_BLANK_UNBLANK; + backlight_update_status(bd); } } else if (fb_blank != FB_BLANK_UNBLANK && bd->fb_bl_on[node]) { @@ -67,9 +68,9 @@ static int fb_notifier_callback(struct notifier_block *self, if (!(--bd->use_count)) { bd->props.state |= BL_CORE_FBBLANK; bd->props.fb_blank = fb_blank; + backlight_update_status(bd); } } - backlight_update_status(bd); } mutex_unlock(&bd->ops_lock); return 0;
On Friday, January 24, 2014 3:05 PM, Liu Ying wrote:
We don't have to turn backlight on/off every time a blanking or unblanking event comes because the backlight status may have already been what we want. Another thought is that one backlight device may be shared by multiple framebuffers. We don't hope blanking one of the framebuffers may turn the backlight off for all the other framebuffers, since they are likely being active to display something. This patch set adds some logics to record each framebuffer's backlight usage to determine the backlight device use count and whether the backlight status should be updated or not.
Liu Ying (2): backlight: update bd state & fb_blank properties when necessary backlight: update backlight status when necessary
Thank you for sending the v4 patch. I have no objection against this patch. However, I will wait for other people's opinions. Then, if there is no objection, I will ask Andrew Morton to merge this patch into mm-tree. Thanks.
Best regards, Jingoo Han
v3->v4:
- Split v3 into 2 patches to separate the change for updating the backlight device properties and backlight status, according to the comments from Jani Nikula and Jingoo Han.
v2->v3:
- Set fb_blank(*(int *)evdata->data) to bd->props.fb_blank when we turn off a blacklight.
- Correct some trivial typos in the commit message.
v1->v2:
- Make the commit message be more specific about the condition in which backlight device use count can be increased/decreased.
- Correct the setting for bd->props.fb_blank.
drivers/video/backlight/backlight.c | 28 +++++++++++++++++++++------- include/linux/backlight.h | 6 ++++++ 2 files changed, 27 insertions(+), 7 deletions(-)
-- 1.7.9.5
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