https://bugs.freedesktop.org/show_bug.cgi?id=55557
Priority: medium Bug ID: 55557 Assignee: dri-devel@lists.freedesktop.org Summary: Regnum Online UBO break after game update Severity: blocker Classification: Unclassified OS: Linux (All) Reporter: jrch2k10@gmail.com Hardware: x86-64 (AMD64) Status: NEW Version: git Component: Drivers/Gallium/r600 Product: Mesa
game debug output:
[02/10/2012 19:15:47] [ShaderGL][shader_gl_parser.cpp(1512)] Shader material.basic_specular_at_ts validation failed [02/10/2012 19:15:47] [ShaderGL][shader_gl_parser.cpp(392)] Program <forwardskinning_pass_0> (material.basic_specular_at_ts) info log: error: linking with uncompiled shader [02/10/2012 19:15:47] [logger.cpp(72)] Shader material.basic_specular_at_ts link failed [02/10/2012 19:15:47] [logger.cpp(72)] GL_INVALID_OPERATION in glGetUniformLocation(program not linked) [02/10/2012 19:15:47] [logger.cpp(72)] GL_INVALID_OPERATION in glGetUniformLocation(program not linked) [02/10/2012 19:15:47] [logger.cpp(72)] GL_INVALID_OPERATION in glGetUniformLocation(program not linked) [02/10/2012 19:15:47] [logger.cpp(72)] GL_INVALID_OPERATION in glGetUniformLocation(program not linked)
OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD RV770 OpenGL version string: 3.0 Mesa 9.1-devel (git-00d80b3) OpenGL shading language version string: 1.30 OpenGL extensions:
i have an trace, if needed tell to upload it somewhere(is almost 60mb compressed)
https://bugs.freedesktop.org/show_bug.cgi?id=55557
Rafael Castillo jrch2k10@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Priority|medium |highest
https://bugs.freedesktop.org/show_bug.cgi?id=55557
Ian Romanick idr@freedesktop.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |NEEDINFO CC| |idr@freedesktop.org
--- Comment #1 from Ian Romanick idr@freedesktop.org --- It looks like they gave us a shader that wouldn't compile. Can you run with the environment variable MESA_GLSL=dump and attach the output? That will at least let us figure out whether the compilation failure is our fault or theirs.
https://bugs.freedesktop.org/show_bug.cgi?id=55557
--- Comment #2 from Rafael Castillo jrch2k10@gmail.com --- ok, today when i get home i'll get a shader dump and post it
thanks for your help
https://bugs.freedesktop.org/show_bug.cgi?id=55557
--- Comment #3 from Rafael Castillo jrch2k10@gmail.com --- Created attachment 68289 --> https://bugs.freedesktop.org/attachment.cgi?id=68289&action=edit Shader dump requested
attached shader dump
https://bugs.freedesktop.org/show_bug.cgi?id=55557
GitLab Migration User gitlab-migration@fdo.invalid changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |MOVED Status|NEEDINFO |RESOLVED
--- Comment #4 from GitLab Migration User gitlab-migration@fdo.invalid --- -- GitLab Migration Automatic Message --
This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.
You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/422.
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