https://bugs.freedesktop.org/show_bug.cgi?id=28628
Summary: GLSL Shader Error on R300g Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/r300 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: crumja@gmail.com
Neverwinter Nights 2 normally runs fine on wine under fglrx and other proprietary drivers. However, using git build of r300g at time of posting results in errors in the generated GLSL code that's caught by the command buffer.
Attached is the exact error output from wine.
https://bugs.freedesktop.org/show_bug.cgi?id=28628
--- Comment #1 from Richard Guo crumja@gmail.com 2010-06-20 12:01:18 PDT --- Created an attachment (id=36394) --> (https://bugs.freedesktop.org/attachment.cgi?id=36394) error log
https://bugs.freedesktop.org/show_bug.cgi?id=28628
Marek Olšák maraeo@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #36394|application/octet-stream |text/plain mime type| |
https://bugs.freedesktop.org/show_bug.cgi?id=28628
Marek Olšák maraeo@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|GLSL Shader Error on R300g |[r300g] ARB_vp: error: | |relative address offset too | |large (163)
--- Comment #2 from Marek Olšák maraeo@gmail.com 2010-06-22 16:52:58 PDT --- This looks like a parser bug in ARB_vertex_program.
https://bugs.freedesktop.org/show_bug.cgi?id=28628
Marek Olšák maraeo@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #3 from Marek Olšák maraeo@gmail.com 2010-08-03 15:25:12 PDT --- Fixed by commit 0614006d090902324149387ec150231b647928fd. Closing..
dri-devel@lists.freedesktop.org