The Kodi/XBMC developers want to transcode NV12 to RGB with OpenGL shaders, importing the two source planes through EGL_EXT_image_dma_buf_import. That requires importing the Y plane as an R8 EGLImage and the UV plane as either an RG88 or GR88 EGLImage.
CC: Peter Frühberger peter.fruehberger@gmail.com Cc: Rainer Hochecker rainer.hochecker@onlinehome.de Cc: Benjamin Widawsky benjamin.widawsky@intel.com Signed-off-by: Chad Versace chad.versace@intel.com ---
I recently sent a patch series to mesa-dev that uses these new formats: Subject: [PATCH 0/2] egl,i965: Support importing R8 and GR88 dma_bufs as textures Date: Thu, 9 Jul 2015 01:17:41 -0700
include/uapi/drm/drm_fourcc.h | 7 +++++++ 1 file changed, 7 insertions(+)
diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h index 2f295cd..8c5e8b9 100644 --- a/include/uapi/drm/drm_fourcc.h +++ b/include/uapi/drm/drm_fourcc.h @@ -34,6 +34,13 @@ /* color index */ #define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */
+/* 8 bpp Red */ +#define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */ + +/* 16 bpp RG */ +#define DRM_FORMAT_RG88 fourcc_code('R', 'G', '8', '8') /* [15:0] R:G 8:8 little endian */ +#define DRM_FORMAT_GR88 fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */ + /* 8 bpp RGB */ #define DRM_FORMAT_RGB332 fourcc_code('R', 'G', 'B', '8') /* [7:0] R:G:B 3:3:2 */ #define DRM_FORMAT_BGR233 fourcc_code('B', 'G', 'R', '8') /* [7:0] B:G:R 2:3:3 */
On Thu, 9 Jul 2015 01:38:42 -0700 Chad Versace chad.versace@intel.com wrote:
The Kodi/XBMC developers want to transcode NV12 to RGB with OpenGL shaders, importing the two source planes through EGL_EXT_image_dma_buf_import. That requires importing the Y plane as an R8 EGLImage and the UV plane as either an RG88 or GR88 EGLImage.
CC: Peter Frühberger peter.fruehberger@gmail.com Cc: Rainer Hochecker rainer.hochecker@onlinehome.de Cc: Benjamin Widawsky benjamin.widawsky@intel.com Signed-off-by: Chad Versace chad.versace@intel.com
I recently sent a patch series to mesa-dev that uses these new formats: Subject: [PATCH 0/2] egl,i965: Support importing R8 and GR88 dma_bufs as textures Date: Thu, 9 Jul 2015 01:17:41 -0700
include/uapi/drm/drm_fourcc.h | 7 +++++++ 1 file changed, 7 insertions(+)
diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h index 2f295cd..8c5e8b9 100644 --- a/include/uapi/drm/drm_fourcc.h +++ b/include/uapi/drm/drm_fourcc.h @@ -34,6 +34,13 @@ /* color index */ #define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */
+/* 8 bpp Red */ +#define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */
+/* 16 bpp RG */ +#define DRM_FORMAT_RG88 fourcc_code('R', 'G', '8', '8') /* [15:0] R:G 8:8 little endian */ +#define DRM_FORMAT_GR88 fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */
/* 8 bpp RGB */ #define DRM_FORMAT_RGB332 fourcc_code('R', 'G', 'B', '8') /* [7:0] R:G:B 3:3:2 */ #define DRM_FORMAT_BGR233 fourcc_code('B', 'G', 'R', '8') /* [7:0] B:G:R 2:3:3 */
Reviewed-by: Pekka Paalanen pekka.paalanen@collabora.co.uk
Thanks, pq
On Thu, Jul 09, 2015 at 04:08:08PM +0300, Pekka Paalanen wrote:
On Thu, 9 Jul 2015 01:38:42 -0700 Chad Versace chad.versace@intel.com wrote:
The Kodi/XBMC developers want to transcode NV12 to RGB with OpenGL shaders, importing the two source planes through EGL_EXT_image_dma_buf_import. That requires importing the Y plane as an R8 EGLImage and the UV plane as either an RG88 or GR88 EGLImage.
CC: Peter Frühberger peter.fruehberger@gmail.com Cc: Rainer Hochecker rainer.hochecker@onlinehome.de Cc: Benjamin Widawsky benjamin.widawsky@intel.com Signed-off-by: Chad Versace chad.versace@intel.com
I recently sent a patch series to mesa-dev that uses these new formats: Subject: [PATCH 0/2] egl,i965: Support importing R8 and GR88 dma_bufs as textures Date: Thu, 9 Jul 2015 01:17:41 -0700
include/uapi/drm/drm_fourcc.h | 7 +++++++ 1 file changed, 7 insertions(+)
diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h index 2f295cd..8c5e8b9 100644 --- a/include/uapi/drm/drm_fourcc.h +++ b/include/uapi/drm/drm_fourcc.h @@ -34,6 +34,13 @@ /* color index */ #define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */
+/* 8 bpp Red */ +#define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */
+/* 16 bpp RG */ +#define DRM_FORMAT_RG88 fourcc_code('R', 'G', '8', '8') /* [15:0] R:G 8:8 little endian */ +#define DRM_FORMAT_GR88 fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */
/* 8 bpp RGB */ #define DRM_FORMAT_RGB332 fourcc_code('R', 'G', 'B', '8') /* [7:0] R:G:B 3:3:2 */ #define DRM_FORMAT_BGR233 fourcc_code('B', 'G', 'R', '8') /* [7:0] B:G:R 2:3:3 */
Reviewed-by: Pekka Paalanen pekka.paalanen@collabora.co.uk
Applied to topic/drm-misc, thanks. -Daniel
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