https://bugs.freedesktop.org/show_bug.cgi?id=96541
Bug ID: 96541 Summary: Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC textures in a render feedback loop Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: adf.lists@gmail.com QA Contact: dri-devel@lists.freedesktop.org
Created attachment 124549 --> https://bugs.freedesktop.org/attachment.cgi?id=124549&action=edit elemental bad rendering
R9285 git llvm agd5f drm-next-4.18-wip since mesa -
commit 35818129a676502415a5f502ccd2759646066921 Author: Bas Nieuwenhuizen bas@basnieuwenhuizen.nl Date: Tue May 31 14:11:49 2016 +0200
radeonsi: Decompress DCC textures in a render feedback loop.
By using a counter to quickly reject textures that are not bound to a framebuffer, the performance impact when binding sampler_views/images is not too large.
Unreal elemental mis-renders metalwork.
https://bugs.freedesktop.org/show_bug.cgi?id=96541
--- Comment #1 from Andy Furniss adf.lists@gmail.com --- Created attachment 124550 --> https://bugs.freedesktop.org/attachment.cgi?id=124550&action=edit elemental good rendering
https://bugs.freedesktop.org/show_bug.cgi?id=96541
Andy Furniss adf.lists@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|NEW |RESOLVED
--- Comment #2 from Andy Furniss adf.lists@gmail.com --- Working with current mesa/llvm.
Not sure when/what fixed as I haven't tested for a while.
dri-devel@lists.freedesktop.org