https://bugs.freedesktop.org/show_bug.cgi?id=29436
Summary: [r300g] glean/glsl1-do-loop: Unknown texture opcode BGNLOOP Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/r300 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: plaes@plaes.org
Kernel: 2.6.35+ Mesa: git master d64a119c28376d7ce069dcec044ff9af7f93ff9c
Results for glean/glsl1-do-loop with continue and break
Returncode: 0
Errors: r300 FP: Compiler Error: r300_fragprog_emit.c::emit_tex(): Unknown texture opcode BGNLOOP Using a dummy shader instead. If there's an 'unknown opcode' message, please file a bug report and attach this log.
Output: ---------------------------------------------------------------------- GLSL test 1: test basic Shading Language functionality.
glsl1: Running single test: do-loop with continue and break FAILURE: Shader test: do-loop with continue and break Expected color: 0.5, 0.5, 0.5, 0.5 Observed color: 0, 0, 0, 1 glsl1: FAIL rgba8, db, z24, s8, win+pmap, id 33 0 tests passed, 1 tests failed.
https://bugs.freedesktop.org/show_bug.cgi?id=29436
--- Comment #1 from Priit Laes (irc: plaes) plaes@plaes.org 2010-08-07 09:27:19 PDT --- Created an attachment (id=37670) --> (https://bugs.freedesktop.org/attachment.cgi?id=37670) glxinfo.log
OpenGL vendor string: X.Org R300 Project OpenGL renderer string: Gallium 0.4 on RV370 OpenGL version string: 2.1 Mesa 7.9-devel OpenGL shading language version string: 1.20
https://bugs.freedesktop.org/show_bug.cgi?id=29436
Tom Stellard tstellar@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |WONTFIX
--- Comment #2 from Tom Stellard tstellar@gmail.com 2010-08-07 10:03:35 PDT --- Sorry, your hardware can't do fragment shader loops. We try to emulate loops the best we can on the r300 cards, but we can't really handle break and continue statements.
dri-devel@lists.freedesktop.org