https://bugs.freedesktop.org/show_bug.cgi?id=32651
Summary: [r600g] Earth's oceans are wrong colour in celestia Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: rankincj@googlemail.com
When viewed with the "OpenGL vertex program" rendering path, the Earth's oceans in celestia are coloured the wrong shade of blue. (The "OpenGL 2.0" rendering path gets it right, though.)
https://bugs.freedesktop.org/show_bug.cgi?id=32651
Jerome Glisse glisse@freedesktop.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|[r600g] Earth's oceans are |[RADEON:KMS:R600G] earth's |wrong colour in celestia |oceans are wrong colour in | |celestia
--- Comment #1 from Jerome Glisse glisse@freedesktop.org 2011-03-07 11:24:20 PST --- Do you still have this issue with lastest mesa ?
https://bugs.freedesktop.org/show_bug.cgi?id=32651
--- Comment #2 from Chris Rankin rankincj@googlemail.com 2011-03-07 12:47:35 PST --- Created an attachment (id=44212) --> (https://bugs.freedesktop.org/attachment.cgi?id=44212) The Earth, "OpenGL Vertex Program" rendering path
Too much light on the oceans, perhaps?
https://bugs.freedesktop.org/show_bug.cgi?id=32651
--- Comment #3 from Chris Rankin rankincj@googlemail.com 2011-03-07 12:48:21 PST --- Created an attachment (id=44213) --> (https://bugs.freedesktop.org/attachment.cgi?id=44213) The Earth, "OpenGL 2" rendering path
For comparison.
https://bugs.freedesktop.org/show_bug.cgi?id=32651
aceman acelists@atlas.sk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |acelists@atlas.sk
--- Comment #4 from aceman acelists@atlas.sk 2011-05-02 12:17:36 PDT --- For reference, I think I get correct colour on R600c - the same as previous attachment.
https://bugs.freedesktop.org/show_bug.cgi?id=32651
--- Comment #5 from Chris Rankin rankincj@googlemail.com 2011-06-27 14:32:13 PDT --- I've just tested celestia against Mesa-git, with the following commit as HEAD:
commit d2c6cef18aa37d197eb323a0795969d271d02819 Author: Ian Romanick ian.d.romanick@intel.com Date: Thu Jun 2 12:42:48 2011 -0700
glsl: Fix depth unbalancing problem in if-statement flattening
And I'm happy to say that the oceans are the correct colour with the "OpenGL Vertex Program" rendering path.
Yay!
https://bugs.freedesktop.org/show_bug.cgi?id=32651
Michel Dänzer michel@daenzer.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #6 from Michel Dänzer michel@daenzer.net 2011-06-28 00:45:01 PDT --- (In reply to comment #5)
And I'm happy to say that the oceans are the correct colour with the "OpenGL Vertex Program" rendering path.
Thanks for the followup, resolving (feel free to do this yourself in the future :).
dri-devel@lists.freedesktop.org