https://bugs.freedesktop.org/show_bug.cgi?id=29894
Summary: KMS regression in 2.6.35: Flicker and half-rendered scenes in SDL games with Radeon RV770 Product: DRI Version: unspecified Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: DRM/Radeon AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: marti@juffo.org
I am getting severe flickering in multiple SDL-based games with Radeon HD 4870 (RV770)
Games tested that have this problem: * World of Goo (SDL, 32-bit) * Frets on Fire (Python, SDL, true 3D, 64-bit) * Aquaria (SDL, 32-bit)
---- * kernels 2.6.33.4 and 2.6.34.2 are good even with KMS enabled * kernels 2.6.35.4 with KMS disabled is good * kernels 2.6.35 and 2.6.35.4 with KMS enabled is bad
The problem manifests itself in substantial flickering; most frames seem to render OK, but a couple of times every second there's an incomplete frame. The incomplete frame looks like a half-rendered scene, with some objects missing.
Using xorg-server 1.9.0, mesa 7.8.2, xf86-video-ati-6.13.1 (also tried mesa from git)
Normally I have 2 screens attached, but this time I also tried disabling the second screen and unplugged it entirely.
lspci: 01:00.0 VGA compatible controller: ATI Technologies Inc RV770 [Radeon HD 4870]
glxinfo: OpenGL renderer string: Mesa DRI R600 (RV770 9440) 20090101 TCL DRI2 OpenGL version string: 2.0 Mesa 7.8.2
https://bugs.freedesktop.org/show_bug.cgi?id=29894
--- Comment #1 from Marti marti@juffo.org 2010-08-30 14:07:35 PDT --- Also occurs in: * BZflag
Games tried that do not have this problem: * glxgears * Gish * Nexuiz * Armagetron Advanced * OpenTTD * Lugaru HD * OpenArena
https://bugs.freedesktop.org/show_bug.cgi?id=29894
--- Comment #2 from Alex Deucher agd5f@yahoo.com 2010-08-30 14:17:45 PDT --- This is probably vsync related. Does updating to the latest ddx and mesa code in git fix the issue?
https://bugs.freedesktop.org/show_bug.cgi?id=29894
--- Comment #3 from Marti marti@juffo.org 2010-08-30 14:54:44 PDT --- (In reply to comment #2)
This is probably vsync related. Does updating to the latest ddx and mesa code in git fix the issue?
Ok, I also built xf86-video-ati from git (in addition to dri2proto, libgl, mesa) and I am still experiencing this problem.
https://bugs.freedesktop.org/show_bug.cgi?id=29894
--- Comment #4 from Marti marti@juffo.org 2010-08-30 17:22:30 PDT --- Indeed, Mesa git fixes it; sorry I was using Mesa git with r600_dri.so from 7.8 before.
https://bugs.freedesktop.org/show_bug.cgi?id=29894
Jerome Glisse glisse@freedesktop.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #5 from Jerome Glisse glisse@freedesktop.org 2010-09-02 14:45:04 PDT --- Fixed upstream
dri-devel@lists.freedesktop.org