From: Minghao Chi chi.minghao@zte.com.cn
Return value directly instead of taking this in another redundant variable.
Reported-by: Zeal Robot zealci@zte.com.cn Signed-off-by: Minghao Chi chi.minghao@zte.com.cn Signed-off-by: CGEL ZTE cgel.zte@gmail.com --- drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c | 13 +++---------- 1 file changed, 3 insertions(+), 10 deletions(-)
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c index 44ca23b0ea4e..be5b1a9b48e1 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c @@ -1263,7 +1263,6 @@ static int vmw_cmd_dx_define_query(struct vmw_private *dev_priv, VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXDefineQuery); struct vmw_ctx_validation_info *ctx_node = VMW_GET_CTX_NODE(sw_context); struct vmw_resource *cotable_res; - int ret;
if (!ctx_node) return -EINVAL; @@ -1275,9 +1274,8 @@ static int vmw_cmd_dx_define_query(struct vmw_private *dev_priv, return -EINVAL;
cotable_res = vmw_context_cotable(ctx_node->ctx, SVGA_COTABLE_DXQUERY); - ret = vmw_cotable_notify(cotable_res, cmd->body.queryId);
- return ret; + return vmw_cotable_notify(cotable_res, cmd->body.queryId); }
/** @@ -2576,7 +2574,6 @@ static int vmw_cmd_dx_so_define(struct vmw_private *dev_priv, uint32 defined_id; } *cmd; enum vmw_so_type so_type; - int ret;
if (!ctx_node) return -EINVAL; @@ -2586,9 +2583,8 @@ static int vmw_cmd_dx_so_define(struct vmw_private *dev_priv, if (IS_ERR(res)) return PTR_ERR(res); cmd = container_of(header, typeof(*cmd), header); - ret = vmw_cotable_notify(res, cmd->defined_id);
- return ret; + return vmw_cotable_notify(res, cmd->defined_id); }
/** @@ -2726,15 +2722,12 @@ static int vmw_cmd_dx_destroy_shader(struct vmw_private *dev_priv, struct vmw_ctx_validation_info *ctx_node = VMW_GET_CTX_NODE(sw_context); VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXDestroyShader) = container_of(header, typeof(*cmd), header); - int ret;
if (!ctx_node) return -EINVAL;
- ret = vmw_shader_remove(sw_context->man, cmd->body.shaderId, 0, + return vmw_shader_remove(sw_context->man, cmd->body.shaderId, 0, &sw_context->staged_cmd_res); - - return ret; }
/**
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