https://bugs.freedesktop.org/show_bug.cgi?id=33389
Summary: Amesia (closed source game) segfaults Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: r0ugh_l@yahoo.de
When trying to run Amnesia (http://www.amnesiagame.com/#demo) on my system it gives me this output: [1] 619 segmentation fault ./Amnesia.bin64
It runs fine until the loading screen and then crashes.
Steps to reproduce: Run Amnesia with r600 driver
Additional information: It doesn't crash if I'm using the llvm-pipe driver. I've tested it at the lowest possible graphics settings.
Backtrace: #0 0x000000000082ab08 in hpl::iParticleEmitter::GetMaterial() () #1 0x0000000000805de2 in hpl::iRenderer::RenderObjectZAndAddToRenderList(hpl::iRenderable*) () #2 0x0000000000805e59 in hpl::iRenderer::RenderObjectZAndAddToRenderListStaticCallback(hpl::iRenderer*, hpl::iRenderable*) () #3 0x0000000000807d8f in hpl::iRenderer::RenderAndAddNodeObjects(hpl::iRenderableContainerNode*, bool (*)(hpl::iRenderer*, hpl::iRenderable*), unsigned int) () #4 0x000000000080808a in hpl::iRenderer::CheckForVisibleObjectsAddToListAndRenderZ(hpl::cVisibleRCNodeTracker*, unsigned int, unsigned int, bool, bool (*)(hpl::iRenderer*, hpl::iRenderable*)) () #5 0x00000000007e4841 in hpl::cRendererDeferred::RenderObjects() () #6 0x0000000000809334 in hpl::iRenderer::Render(float, hpl::cFrustum*, hpl::cWorld*, hpl::cRenderSettings*, hpl::cRenderTarget*, bool, std::list<hpl::iRendererCallback*, std::allocatorhpl::iRendererCallback* >*) () #7 0x000000000082496d in hpl::cScene::Render(float, unsigned int) () #8 0x0000000000925423 in hpl::cEngine::Run() () #9 0x0000000000689890 in hplMain(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) () #10 0x000000000090ff29 in main ()
Version Information: mesa: git 835c4ea1053730c8eea98337c9da1b14fcff6b5e OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD RV770 OpenGL version string: 2.1 Mesa 7.11-devel OpenGL shading language version string: 1.20
https://bugs.freedesktop.org/show_bug.cgi?id=33389
roughl r0ugh_l@yahoo.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Amesia (closed source game) |Amnesia (closed source |segfaults |game) segfaults
https://bugs.freedesktop.org/show_bug.cgi?id=33389
Sven Arvidsson sa@whiz.se changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sa@whiz.se
--- Comment #1 from Sven Arvidsson sa@whiz.se 2011-01-23 15:13:18 PST --- Amnesia was only recently made playable with r300g, so it might be a bit early for r600g.
Anyway, the Amnesia devs have published a compatability test for the game called RendererFeatTest which is probably a good start for anyone working on supporting this:
http://frictionalgames.com/forum/thread-3656.html
https://bugs.freedesktop.org/show_bug.cgi?id=33389
--- Comment #2 from roughl r0ugh_l@yahoo.de 2011-01-31 13:06:50 PST --- (In reply to comment #1)
Amnesia was only recently made playable with r300g, so it might be a bit early for r600g.
Anyway, the Amnesia devs have published a compatability test for the game called RendererFeatTest which is probably a good start for anyone working on supporting this:
I've tested the compatibility test and it did run with a lot of errors: $ grep ERROR render_test.log ERROR: Could not create GL texture ERROR: Could not create GL texture ERROR: Could not create GL texture cubemap_evening.dds ERROR: Could not create GL texture cubemap_evening.dds ERROR: Could not create GL texture cubemap_evening.dds ERROR: Could not create GL texture cubemap_evening.dds ERROR: Could not create GL texture cubemap_evening.dds ERROR: Could not create GL texture cubemap_evening.dds ERROR: Could not create GL texture cubemap_evening.dds ERROR: Could not create GL texture cubemap_evening.dds ERROR: Could not create GL texture cubemap_evening.dds ERROR: Could not create GL texture /home/roughl/Downloads/RendererFeatTest64/data/cubemap_evening.dds ERROR: Couldn't load material 'H:/HPL_2/RendererFeatTest/data/test_refraction.mat' ERROR: Could not create GL texture cubemap_evening.dds ERROR: Could not create GL texture cubemap_evening.dds ERROR: Could not create GL texture cubemap_evening.dds ERROR: Could not create GL texture cubemap_evening.dds ERROR: Could not create GL texture cubemap_evening.dds ERROR: Could not create GL texture cubemap_evening.dds ERROR: Could not create GL texture cubemap_evening.dds ERROR: Could not create GL texture cubemap_evening.dds
The cubemap_evening.dds erros have probably to do with missing S3TC functionality in the r600 driver.
https://bugs.freedesktop.org/show_bug.cgi?id=33389
--- Comment #3 from roughl r0ugh_l@yahoo.de 2011-01-31 13:07:48 PST --- Created an attachment (id=42774) --> (https://bugs.freedesktop.org/attachment.cgi?id=42774) render test logfile
https://bugs.freedesktop.org/show_bug.cgi?id=33389
--- Comment #4 from roughl r0ugh_l@yahoo.de 2011-01-31 13:16:46 PST --- if running the test with llvm-pipe most of the test's work, and I get less errors in the logfile: egrep "(ERROR|WARNING)" render_test.log ERROR: Frame buffer 'ShadowMap1024x1024_0_Buffer' is not complete! Format is unsupported! ERROR: Frame buffer 'ShadowMap512x512_0_Buffer' is not complete! Format is unsupported! ERROR: Frame buffer 'ShadowMap512x512_1_Buffer' is not complete! Format is unsupported! ERROR: Frame buffer 'ShadowMap512x512_2_Buffer' is not complete! Format is unsupported! ERROR: Frame buffer 'ShadowMap512x512_3_Buffer' is not complete! Format is unsupported! ERROR: Frame buffer 'ShadowMap256x256_0_Buffer' is not complete! Format is unsupported! ERROR: Frame buffer 'ShadowMap256x256_1_Buffer' is not complete! Format is unsupported! ERROR: Frame buffer 'ShadowMap256x256_2_Buffer' is not complete! Format is unsupported! ERROR: Frame buffer 'ShadowMap256x256_3_Buffer' is not complete! Format is unsupported! ERROR: Frame buffer 'ShadowMap256x256_4_Buffer' is not complete! Format is unsupported! ERROR: Frame buffer 'ShadowMap256x256_5_Buffer' is not complete! Format is unsupported! WARNING: System does not support float textures! SSAO is disabled. WARNING: System does not support float textures! Edge smooth is disabled.
test 7, 10 and 14 do look wrong. 15 and 16 have minor visual artefacts.
https://bugs.freedesktop.org/show_bug.cgi?id=33389
--- Comment #5 from roughl r0ugh_l@yahoo.de 2011-01-31 13:17:52 PST --- Created an attachment (id=42776) --> (https://bugs.freedesktop.org/attachment.cgi?id=42776) render test logfile with llvm-pipe
https://bugs.freedesktop.org/show_bug.cgi?id=33389
Jerome Glisse glisse@freedesktop.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Amnesia (closed source |[RADEON:KMS:R600G] amnesia |game) segfaults |(closed source game) | |segfaults
--- Comment #6 from Jerome Glisse glisse@freedesktop.org 2011-03-08 10:54:54 PST --- Does it works better with lastest mesa ?
https://bugs.freedesktop.org/show_bug.cgi?id=33389
--- Comment #7 from Alexandre Demers alexandre.f.demers@gmail.com 2011-04-07 12:48:20 PDT --- Right now, the RendererFeatTest doesn't work properly at all if I enable the S3TC extension with mesa git version, libdrm git version and libtxc_dxtn git version.
Not forcing the S3TC extension, the first test shows corruption on text (written on top left corner) while the i915 doesn't. All the test fails to show the background which is probably related to a texture not loaded because of missing S3TC extension or because of float textures not supported. SSAO (used in test 10) and Edge smooth (used in test 14) are disabled because of float textures not supported.
Should we report problem with RendererTestFeat in different bugs (listing each problem as a different bug, i.e. S3TC and Float Textures)?
https://bugs.freedesktop.org/show_bug.cgi?id=33389
--- Comment #8 from Sven Arvidsson sa@whiz.se 2011-04-07 13:28:21 PDT --- (In reply to comment #7)
Right now, the RendererFeatTest doesn't work properly at all if I enable the S3TC extension with mesa git version, libdrm git version and libtxc_dxtn git version.
Not forcing the S3TC extension, the first test shows corruption on text (written on top left corner) while the i915 doesn't. All the test fails to show the background which is probably related to a texture not loaded because of missing S3TC extension or because of float textures not supported. SSAO (used in test 10) and Edge smooth (used in test 14) are disabled because of float textures not supported.
Should we report problem with RendererTestFeat in different bugs (listing each problem as a different bug, i.e. S3TC and Float Textures)?
Does S3TC work in other games? If not, it's a more general problem. (I'm not sure if S3TC works equally well for all r600g hardware, or only on Evergreen?)
Float textures only exist in marek's branch, and only for r300g, so it's probably a bit premature to file bugs about this. Amensia works without it, you're just missing out on a couple of effects.
https://bugs.freedesktop.org/show_bug.cgi?id=33389
--- Comment #9 from Sven Arvidsson sa@whiz.se 2011-05-01 12:23:56 PDT --- Have you had a chance to retry Amnesia? With r600g on a HD5670 both the RenderTest and the game itself is working.
There's still a few rendering issues though, the game itself has black bars which make it seem like it was letterboxed.
https://bugs.freedesktop.org/show_bug.cgi?id=33389
roughl r0ugh_l@yahoo.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #10 from roughl r0ugh_l@yahoo.de 2011-06-04 15:25:14 PDT --- With kernel 2.6.39 and a recent 7.11-devel mesa it does not crash anymore. Although there are some visual glitches with the lights in the game (see atached picture). But I fill separate bugs for these issues.
https://bugs.freedesktop.org/show_bug.cgi?id=33389
--- Comment #11 from Sven Arvidsson sa@whiz.se 2011-06-04 16:18:52 PDT --- (In reply to comment #10)
Although there are some visual glitches with the lights in the game (see atached picture). But I fill separate bugs for these issues.
Already being tracked in bug 37028.
dri-devel@lists.freedesktop.org