https://bugs.freedesktop.org/show_bug.cgi?id=87059
Bug ID: 87059 Summary: Graphical glitches r9290 Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: jarkko_korpi@hotmail.com
Created attachment 110519 --> https://bugs.freedesktop.org/attachment.cgi?id=110519&action=edit glitches
I just bought This war of mine and there is some animation at start and it has weird black boxes.
https://bugs.freedesktop.org/show_bug.cgi?id=87059
Ilia Mirkin imirkin@alum.mit.edu changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #110519|text/plain |image/png mime type| |
https://bugs.freedesktop.org/show_bug.cgi?id=87059
Jarkko K jarkko_korpi@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jarkko_korpi@hotmail.com
--- Comment #1 from Jarkko K jarkko_korpi@hotmail.com --- Actually those boxes are while playing the game. I just tried shortly.
https://bugs.freedesktop.org/show_bug.cgi?id=87059
--- Comment #2 from smoki smoki00790@gmail.com ---
I just got that game too, but can't reproduce this on Kabini - 3.18 kernel, mesa git 043b7946, llvm 3.6~svn223349
So Jarkko i think more information is needed, so which card you use, kernel, mesa, llvm version...
Also you might mention game version, because it is currently new game and frequently updated.
https://bugs.freedesktop.org/show_bug.cgi?id=87059
--- Comment #3 from Jarkko K jarkko_korpi@hotmail.com --- Can you provide me info how to get this info?
Linux 3.18.0-031800rc7-generic
DISTRIB_DESCRIPTION="Linux Mint 17 Qiana"
[Properties] "opengl.version"="3.0 Mesa 10.5.0-devel (git-d8da6de 2014-12-06 trusty-oibaf-ppa)"
https://bugs.freedesktop.org/show_bug.cgi?id=87059
--- Comment #4 from Jarkko K jarkko_korpi@hotmail.com --- I think game version is 1.1.3
Also I noticed on second run that Some of those black boxes go away temporary and come back on next second.
https://bugs.freedesktop.org/show_bug.cgi?id=87059
--- Comment #5 from smoki smoki00790@gmail.com --- (In reply to Jarkko K from comment #3)
[Properties] "opengl.version"="3.0 Mesa 10.5.0-devel (git-d8da6de 2014-12-06 trusty-oibaf-ppa)"
That ppa still use llvm-3.5, OK. Yes i manage to reporuduce it now with llvm-3.5 and with GFX Quality high setted in game, but with low issue is not there.
Anyway issue as i see is mostly fixed if current mesa is compiled against llvm-3.6 svn.
I don't use ubuntu but you might want to try some ppas which does that like this one - not day to day up to date, but hopefully should work at least for you to check if this issue still appear there for you?
https://launchpad.net/~paulo-miguel-dias/+archive/ubuntu/mesa
https://bugs.freedesktop.org/show_bug.cgi?id=87059
--- Comment #6 from Jarkko K jarkko_korpi@hotmail.com --- I am not so keen on changing ppa, but I tried the graphic quality. I changed it from high to low and the boxes are gone.
Any idea what causes this?
https://bugs.freedesktop.org/show_bug.cgi?id=87059
--- Comment #7 from smoki smoki00790@gmail.com --- (In reply to Jarkko K from comment #6)
Any idea what causes this?
Not sure probably what happens in some other games like in bug 86038 , major blackiness which came from lighting seems to gone using llvm-3.6 there too, but still not completely even if you use llvm-3.6, most likely this comment goes to the right track:
https://bugs.freedesktop.org/show_bug.cgi?id=83510#c8
It is discussed on mesa ml, so hopefully it will get fixed soon :)
http://lists.freedesktop.org/archives/mesa-dev/2014-December/071973.html
https://bugs.freedesktop.org/show_bug.cgi?id=87059
--- Comment #8 from Jarkko K jarkko_korpi@hotmail.com --- I visited some place during night at the game, the black boxes game back on that map, but not on the starting map.
https://bugs.freedesktop.org/show_bug.cgi?id=87059
--- Comment #9 from Jarkko K jarkko_korpi@hotmail.com --- Empire total war came to linux (9.12) and I just shortly tried it. There are some flags in the game, from far distance they sometimes become white. The effect is similar to this.
https://bugs.freedesktop.org/show_bug.cgi?id=87059
--- Comment #10 from Marek Olšák maraeo@gmail.com --- This looks like the issue with NaNs. NaNs are currently disabled in the driver. The glitches should either be gone or manifest in a different way. Can you re-test?
https://bugs.freedesktop.org/show_bug.cgi?id=87059
--- Comment #11 from Timothy Arceri t_arceri@yahoo.com.au --- The black boxes are gone but there are other rendering issues. I've create an apitrace [1].
There is a shader that fails to compile due to a shader bug but thats not the problem as the trace runs fine on the Nvidia blob.
Running on Nvidia also produces warnings: "Texture state usage warning: Texture 0 is base level inconsistent. Check texture size."
[1] https://drive.google.com/open?id=1v94W9c_H9EAF4iWQYUXU9oux5RPt0vw_
https://bugs.freedesktop.org/show_bug.cgi?id=87059
Timothy Arceri t_arceri@yahoo.com.au changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Graphical glitches r9290 |[apitrace] Graphical | |glitches in This war of | |mine
https://bugs.freedesktop.org/show_bug.cgi?id=87059
Timothy Arceri t_arceri@yahoo.com.au changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |FIXED
--- Comment #12 from Timothy Arceri t_arceri@yahoo.com.au --- (In reply to Timothy Arceri from comment #11)
The black boxes are gone but there are other rendering issues. I've create an apitrace [1].
There is a shader that fails to compile due to a shader bug but thats not the problem as the trace runs fine on the Nvidia blob.
Running on Nvidia also produces warnings: "Texture state usage warning: Texture 0 is base level inconsistent. Check texture size."
[1] https://drive.google.com/open?id=1v94W9c_H9EAF4iWQYUXU9oux5RPt0vw_
Nevermind, I think I have some kind of hardware (memory) fault with one of my gpus. I've retested and this game works fine.
dri-devel@lists.freedesktop.org