https://bugs.freedesktop.org/show_bug.cgi?id=99974
Bug ID: 99974 Summary: Pinned memory is extremely slow on Dolphin Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: akz@tutanota.com QA Contact: dri-devel@lists.freedesktop.org
When running Dolphin with the OpenGL backend and pinned memory enabled, I get terrible performance. Getting about 10-20fps in a 60fps game with pinned memory, and full 60fps without it.
This was discussed on dolphin's IRC channel earlier today, and this PR was made to disable it. If it gets committed you'll have to use a build without that code to test it I think.
https://github.com/dolphin-emu/dolphin/pull/4973/commits/005e6796b85341a3e79...
I'm using an RX460, Linux 4.10.0, mesa/llvm/xorg-server all built from git, although it happens on older stable versions too.
https://bugs.freedesktop.org/show_bug.cgi?id=99974
--- Comment #1 from Marek Olšák maraeo@gmail.com --- Has it ever been fast? Even with a different GPU?
https://bugs.freedesktop.org/show_bug.cgi?id=99974
GitLab Migration User gitlab-migration@fdo.invalid changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |MOVED
--- Comment #2 from GitLab Migration User gitlab-migration@fdo.invalid --- -- GitLab Migration Automatic Message --
This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.
You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1255.
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