https://bugs.freedesktop.org/show_bug.cgi?id=25109
--- Comment #6 from Tom Stellard tstellar@gmail.com 2010-05-31 14:21:04 PDT --- This bug was the result of a shader that was failing to compile because it had too many TEX blocks. This was caused by the pair scheduler breaking up a large TEX block into several smaller ones. I have attached a patch that fixes this bug.
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