https://bugs.freedesktop.org/show_bug.cgi?id=40552
Summary: r200 crashes in glclear when running the wine d3d tests. Product: Mesa Version: git Platform: x86 (IA32) OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/r200 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: stefandoesinger@gmx.at
Created an attachment (id=50813) --> (https://bugs.freedesktop.org/attachment.cgi?id=50813) last log lines, assertion and backtrace.
When running the Wine(www.winehq.org) ddraw/d3d unit tests with r200 they crash due to a failing assertion. The clear is done on a texture attached to a framebuffer. It looks like Mesa is falling back to software, the SW renderer is trying to map the texture into memory and this triggers the assertion.
I have not been able to reproduce this in a stand-alone application yet. I'll attach a backtrace and the failing assertion. I'll also file a bug report for the fact that r200 falls back to software at all, I think the hardware could do this clear just fine.
https://bugs.freedesktop.org/show_bug.cgi?id=40552
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |FIXED
--- Comment #1 from Stefan Dösinger stefandoesinger@gmx.at --- This bug seems to have gone away, maybe by fixing bug 40554.
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