https://bugs.freedesktop.org/show_bug.cgi?id=38941
Summary: Wrong render in Blender with clipping border active in edit mode Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: kam1kaz3@gmail.com
Created an attachment (id=48737) --> (https://bugs.freedesktop.org/attachment.cgi?id=48737) wrong render
When we enable the clipping border (Alt+B) in Blender and enter edit mode, the vertex handles (small quads) are misplaced and huge. This is better seen after rotating the camera.
LIBGL_ALWAYS_SOFTWARE=1 works fine.
Correct rendering: http://wiki.blender.org/index.php/Doc:Manual/3D_interaction/Navigating/3D_Vi...
Wrong rendering: See attached screenshot.
https://bugs.freedesktop.org/show_bug.cgi?id=38941
Micael Dias kam1kaz3@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Platform|Other |x86-64 (AMD64) OS/Version|All |Linux (All)
https://bugs.freedesktop.org/show_bug.cgi?id=38941
--- Comment #1 from Micael Dias kam1kaz3@gmail.com 2011-07-04 03:00:59 PDT --- I'm now not so sure that LIBGL_ALWAYS_SOFTWARE=1 is working fine. But it renders the vertex handles just fine.
https://bugs.freedesktop.org/show_bug.cgi?id=38941
GitLab Migration User gitlab-migration@fdo.invalid changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |MOVED
--- Comment #2 from GitLab Migration User gitlab-migration@fdo.invalid --- -- GitLab Migration Automatic Message --
This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.
You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/398.
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