https://bugs.freedesktop.org/show_bug.cgi?id=103575
Bug ID: 103575 Summary: eglQueryDevicesEXT returns 0 devices Product: Mesa Version: 17.2 Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 Assignee: dri-devel@lists.freedesktop.org Reporter: Hi-Angel@yandex.ru QA Contact: dri-devel@lists.freedesktop.org
I'm following this guide https://devblogs.nvidia.com/parallelforall/egl-eye-opengl-visualization-with... to choose a GPU through native means of EGL.
Using eglQueryDevicesEXT() in both modes, i.e. with "devices" array to get descriptions, as well as by passing 0 as "devices", results in 0 as a number of supported devices. Specification says that I should've get at least 1 (and I actually have two, r600g-managed, cards):
https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_device_enumerati...
EGL devices can be enumerated before EGL is initialized. Use:
EGLBoolean eglQueryDevicesEXT(EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices);
[SNIP]
If <devices> is NULL, then <max_devices> will be ignored, no devices will be returned in <devices>, and <num_devices> will be set to the number of supported devices in the system. All implementations must support at least one device.
On failure, EGL_FALSE is returned.
Below is the modified code I'm using:
#include <EGL/egl.h> #include <EGL/eglext.h> #include <stdio.h>
int main(int argc, char *argv[]) { EGLint numDevices;
PFNEGLQUERYDEVICESEXTPROC eglQueryDevicesEXT = (PFNEGLQUERYDEVICESEXTPROC) eglGetProcAddress("eglQueryDevicesEXT"); if (eglQueryDevicesEXT(2, 0, &numDevices) == EGL_FALSE) { puts("error in eglQueryDevicesEXT"); return 1; }
printf("Detected %d devices\n", numDevices); }
https://bugs.freedesktop.org/show_bug.cgi?id=103575
Adam Jackson ajax@nwnk.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |NOTABUG Status|NEW |RESOLVED
--- Comment #1 from Adam Jackson ajax@nwnk.net --- Mesa doesn't implement EGL_EXT_device_enumeration yet, so this isn't entirely surprising.
https://bugs.freedesktop.org/show_bug.cgi?id=103575
--- Comment #2 from Hi-Angel Hi-Angel@yandex.ru --- (In reply to Adam Jackson from comment #1)
Mesa doesn't implement EGL_EXT_device_enumeration yet, so this isn't entirely surprising.
Then, shouldn't I be getting either linking or calling errors?
https://bugs.freedesktop.org/show_bug.cgi?id=103575
--- Comment #3 from Adam Jackson ajax@nwnk.net --- (In reply to Hi-Angel from comment #2)
(In reply to Adam Jackson from comment #1)
Mesa doesn't implement EGL_EXT_device_enumeration yet, so this isn't entirely surprising.
Then, shouldn't I be getting either linking or calling errors?
If your libEGL is from libglvnd then no. glvnd has explicit support for QueryDevicesEXT because it has to aggregate the results from all installed vendor libraries. Which means eglGetProcAddress will return the glvnd frontend function, even if no vendors support the extension.
That's arguably a bug in glvnd. It should at minimum return an error if it enumerates zero devices, I think. But I think your code is already in error in calling eglQueryDevicesEXT without checking that EGL_EXT_device_enumeration is in the client extension string (it certainly isn't on my machine, which does use libglvnd).
https://bugs.freedesktop.org/show_bug.cgi?id=103575
--- Comment #4 from Emil Velikov emil.l.velikov@gmail.com --- (In reply to Hi-Angel from comment #2)
(In reply to Adam Jackson from comment #1)
Mesa doesn't implement EGL_EXT_device_enumeration yet, so this isn't entirely surprising.
Then, shouldn't I be getting either linking or calling errors?
Linking - yes things should fail fail at linking. The spec clearly says that one should use eglGetProcAddress to get the function pointers.
Runtime - nope. The extension defines the means, a device is not guaranteed.
Also ... I really hope that Nvidia fixes that blog - it contains a number of fairly fundamental issues. I reached out to the author ~1year ago listing all the bad stuff but never heard back :-\ Oh well
https://bugs.freedesktop.org/show_bug.cgi?id=103575
--- Comment #5 from Hi-Angel Hi-Angel@yandex.ru --- (In reply to Emil Velikov from comment #4)
Also ... I really hope that Nvidia fixes that blog - it contains a number of fairly fundamental issues. I reached out to the author ~1year ago listing all the bad stuff but never heard back :-\ Oh well
You may copy-paste the content of that mail into blog comments, I think readers would appreciate. Comments were the first thing I started reading after looking through the post to see any possible caveats.
dri-devel@lists.freedesktop.org