https://bugs.freedesktop.org/show_bug.cgi?id=89891
Bug ID: 89891 Summary: Outlast segfault on new game Product: Mesa Version: git Hardware: x86 (IA32) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 Assignee: dri-devel@lists.freedesktop.org Reporter: sa@whiz.se QA Contact: dri-devel@lists.freedesktop.org
Created attachment 114851 --> https://bugs.freedesktop.org/attachment.cgi?id=114851&action=edit backtrace with git version
lsThe game Outlast (from the latest Humble Indie Bundle) segfaults when a new game is launched.
With Mesa 10.4.2 I get a segfault in ir_assignment::ir_assignment.
With current git I get a "radeon: mmap failed, errno: 12" and a segfault in __memcpy_ssse3.
Another problem is that the game takes ages to start, about 90 seconds from start to menu. Most of this time is spent compiling more than 18000 shaders, so maybe that's just a problem with the game.
System environment: -- system architecture: 32-bit -- Linux distribution: Debian unstable -- GPU: REDWOOD -- Model: XFX Radeon HD 5670 1GB -- Display connector: DVI -- xf86-video-ati: 7.5.0 -- xserver: 1.16.4 -- mesa: 10.4.2 -- drm: 2.4.58 -- kernel: 3.19
https://bugs.freedesktop.org/show_bug.cgi?id=89891
--- Comment #1 from Sven Arvidsson sa@whiz.se --- Created attachment 114852 --> https://bugs.freedesktop.org/attachment.cgi?id=114852&action=edit backtrace with 10.4.2
https://bugs.freedesktop.org/show_bug.cgi?id=89891
Sven Arvidsson sa@whiz.se changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|NEW |RESOLVED
--- Comment #2 from Sven Arvidsson sa@whiz.se --- I can't reproduce this with radeonsi and Mesa 11.1 and Outlast 1.0.1, the game seems to work fine.
I have no way of testing this with r600g, so closing the bug.
dri-devel@lists.freedesktop.org