In some cases ioclt->alarm->ioctl loop can be infinite: ioctl(7, 0x40086482, 0xbfb62738) = ? ERESTARTSYS (To be restarted) --- SIGALRM (Alarm clock) @ 0 (0) --- sigreturn() = ? (mask now []) ioctl(7, 0x40086482, 0xbfb62738) = ? ERESTARTSYS (To be restarted) and forever.
It seems, that limiting ioctl restarting by some resonable number of trys is a dirty but working way to prevent Xorg lockups.
Signed-off-by: Anton V. Boyarshinov boyarsh@altlinux.org --- xf86drm.c | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/xf86drm.c b/xf86drm.c index 6ea068f..9663f21 100644 --- a/xf86drm.c +++ b/xf86drm.c @@ -162,10 +162,11 @@ int drmIoctl(int fd, unsigned long request, void *arg) { int ret; + int count=0;
do { ret = ioctl(fd, request, arg); - } while (ret == -1 && (errno == EINTR || errno == EAGAIN)); + } while (ret == -1 && (errno == EINTR || errno == EAGAIN) && ++count < 100 ); return ret; }
On Fri, 13 Apr 2012 17:26:42 +0400, "Anton V. Boyarshinov" boyarsh@altlinux.org wrote:
In some cases ioclt->alarm->ioctl loop can be infinite: ioctl(7, 0x40086482, 0xbfb62738) = ? ERESTARTSYS (To be restarted) --- SIGALRM (Alarm clock) @ 0 (0) --- sigreturn() = ? (mask now []) ioctl(7, 0x40086482, 0xbfb62738) = ? ERESTARTSYS (To be restarted) and forever.
It seems, that limiting ioctl restarting by some resonable number of trys is a dirty but working way to prevent Xorg lockups.
And you have audited all callpaths to make sure that they can handle EINTR? Up until now it was part of the libdrm api that it did not return EINTR...
From my naive pov, we could just fix the root cause of the bug rather
than escalating the bug into a random failure. -Chris
Hello
It seems, that limiting ioctl restarting by some resonable number of trys is a dirty but working way to prevent Xorg lockups.
And you have audited all callpaths to make sure that they can handle EINTR? Up until now it was part of the libdrm api that it did not return EINTR...
Speaking strictly no but this code works fine on my Nvidia ION box with nouveau about a 4 monthes without user-visible problems. It also have some logging code that shows that all ioctls which have been restarted more then 5 times are restarting forewer (actually 100 times), but this logging code really unpstreamable.
From my naive pov, we could just fix the root cause of the bug rather than escalating the bug into a random failure.
Yes. This is a dirty trick. But from the user scope, Xorg lockup is a nasty thing. I have some lockups in a day a year ago, then some bugs was fixed and a have some lockups in a week. Better, but not so good. With this patch i have no lockups.
And, from the other side, this patch can be a tool for finding real bugs if someone add proper logging to if (i don't know the right way to log problems from libdrm) with ioctl, parameters and restart count. Users will be able to add this informaition to the bugreports without accessing by network to locked box.
Regards Anton
On Fri, Apr 13, 2012 at 05:26:42PM +0400, Anton V. Boyarshinov wrote:
In some cases ioclt->alarm->ioctl loop can be infinite: ioctl(7, 0x40086482, 0xbfb62738) = ? ERESTARTSYS (To be restarted) --- SIGALRM (Alarm clock) @ 0 (0) --- sigreturn() = ? (mask now []) ioctl(7, 0x40086482, 0xbfb62738) = ? ERESTARTSYS (To be restarted) and forever.
It seems, that limiting ioctl restarting by some resonable number of trys is a dirty but working way to prevent Xorg lockups.
Signed-off-by: Anton V. Boyarshinov boyarsh@altlinux.org
xf86drm.c | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/xf86drm.c b/xf86drm.c index 6ea068f..9663f21 100644 --- a/xf86drm.c +++ b/xf86drm.c @@ -162,10 +162,11 @@ int drmIoctl(int fd, unsigned long request, void *arg) { int ret;
int count=0;
do { ret = ioctl(fd, request, arg);
- } while (ret == -1 && (errno == EINTR || errno == EAGAIN));
- } while (ret == -1 && (errno == EINTR || errno == EAGAIN) && ++count < 100 );
We rely on restarting after signals when blocking for the gpu, busy gpu plus mouse wiggling can easily reach that.
NACKed-by: Daniel Vetter daniel.vetter@ffwll.ch
Obviously if we have a dead gpu, we need to break out of this loop. But detecting a dead gpu (and returning an appropriate error like EIO) is the kernel's job.
Cheers, Daniel
return ret;
}
-- 1.7.5.4
dri-devel mailing list dri-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/dri-devel
On Fri, Apr 13, 2012 at 03:42:16PM +0200, Daniel Vetter wrote:
On Fri, Apr 13, 2012 at 05:26:42PM +0400, Anton V. Boyarshinov wrote:
In some cases ioclt->alarm->ioctl loop can be infinite: ioctl(7, 0x40086482, 0xbfb62738) = ? ERESTARTSYS (To be restarted) --- SIGALRM (Alarm clock) @ 0 (0) --- sigreturn() = ? (mask now []) ioctl(7, 0x40086482, 0xbfb62738) = ? ERESTARTSYS (To be restarted) and forever.
It seems, that limiting ioctl restarting by some resonable number of trys is a dirty but working way to prevent Xorg lockups.
Signed-off-by: Anton V. Boyarshinov boyarsh@altlinux.org
xf86drm.c | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/xf86drm.c b/xf86drm.c index 6ea068f..9663f21 100644 --- a/xf86drm.c +++ b/xf86drm.c @@ -162,10 +162,11 @@ int drmIoctl(int fd, unsigned long request, void *arg) { int ret;
int count=0;
do { ret = ioctl(fd, request, arg);
- } while (ret == -1 && (errno == EINTR || errno == EAGAIN));
- } while (ret == -1 && (errno == EINTR || errno == EAGAIN) && ++count < 100 );
We rely on restarting after signals when blocking for the gpu, busy gpu plus mouse wiggling can easily reach that.
NACKed-by: Daniel Vetter daniel.vetter@ffwll.ch
Obviously if we have a dead gpu, we need to break out of this loop. But detecting a dead gpu (and returning an appropriate error like EIO) is the kernel's job.
The problem with EINTR is that someone else could be poking at the device at the same time, causing the restarted ioctls to wait some more, and again be interrupted by a signal. Or the hardware could be itself responsible for this problem.
I ran into this issue once with a "wait for vblank" ioctl, which had a fixed relative timeout value. So every time I would start to wait, a signal would arrive causing the vblank to be missed. The restarted ioctl would then start waiting using the original timeout, allowing the signal to interrupt it again.
Any syscall which has a relative timeout should be desgigned so that the timeout gets updated by the kernel when interrupted, so that the originally specified timeout would really be the total timeout.
Hi
Obviously if we have a dead gpu, we need to break out of this loop. But detecting a dead gpu (and returning an appropriate error like EIO) is the kernel's job.
In my case gpu isn't really dead. It works after some ioctl skip. I understend that it is a driver bug in any case, but i thing that working around this bugs with proper logging (absent in this patch) much better than lockup.
Regards, Anton
On Mon, 2012-04-16 at 12:54 +0400, Anton V. Boyarshinov wrote:
Hi
Obviously if we have a dead gpu, we need to break out of this loop. But detecting a dead gpu (and returning an appropriate error like EIO) is the kernel's job.
In my case gpu isn't really dead. It works after some ioctl skip. I understend that it is a driver bug in any case, but i thing that working around this bugs with proper logging (absent in this patch) much better than lockup.
But your workaround isn't harmless. It adds new failure modes for other cases that currently work. That's worse, not better.
- ajax
Hi
around this bugs with proper logging (absent in this patch) much better than lockup.
But your workaround isn't harmless. It adds new failure modes for other cases that currently work. That's worse, not better.
I think that from user scope nothing (including Xorg crash) is worth then lock with 2 abilities: reset or network login and kill -9 Xorg.
I think that even if ioctl's should be restarted forever as present, some error detecting and logging code should be in this place.
Regards, Anton
dri-devel@lists.freedesktop.org