https://bugs.freedesktop.org/show_bug.cgi?id=47900
Bug #: 47900 Summary: Sampler does not work with cubemaps in 16-bit component pixel format Classification: Unclassified Product: Mesa Version: 8.0 Platform: All OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: llyzs@163.com
If a cubemap is created using 16-bit component pixel format like PIPE_FORMAT_R16G16B16A16_UNORM or PIPE_FORMAT_R16G16B16A16_FLOAT, it will not be sampled correctly in fragment shader and generate garbage output. Those 16-bit formats works just fine when using in 2D texture, and the cubemap using 8-bit format also works. It's just the combination cubemap+16bit that does not work.
Any hints?
https://bugs.freedesktop.org/show_bug.cgi?id=47900
Vic Lee llyzs@163.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Sampler does not work with |Sampler does not work with |cubemaps in 16-bit |cubemaps in 16-bit |component pixel format |floating-point pixel format
https://bugs.freedesktop.org/show_bug.cgi?id=47900
--- Comment #1 from Vic Lee llyzs@163.com 2012-03-27 03:53:10 PDT --- EDIT: Only PIPE_FORMAT_R16G16B16A16_FLOAT does not work. 16-bit integer types work.
https://bugs.freedesktop.org/show_bug.cgi?id=47900
GitLab Migration User gitlab-migration@fdo.invalid changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |MOVED Status|NEW |RESOLVED
--- Comment #2 from GitLab Migration User gitlab-migration@fdo.invalid --- -- GitLab Migration Automatic Message --
This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.
You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/406.
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