https://bugs.freedesktop.org/show_bug.cgi?id=36762
Summary: broken minimap on 0ad alpha5 Product: Mesa Version: git Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r300 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: fabio.ped@libero.it
After this recent commit of the 0ad game (which will be available in the upcoming alpha5 release): http://trac.wildfiregames.com/changeset/9139 the game minimap on r300g is broken and it looks like this: http://img194.imageshack.us/img194/3881/0adbrokenminimap.png
This is especially noticeable with circular minimaps, e.g. on Death Canyon map: 0ad -quickstart -autostart='Death Canyon'
The developer thinks that the 0ad commit is fine, and indeed with other drivers (I tested r300c, llvmpipe and swrast) the minimap is OK.
I reproduced this bug with current master, 7.10 and 7.9 mesa branches.
The 0ad report is here: http://trac.wildfiregames.com/ticket/803
https://bugs.freedesktop.org/show_bug.cgi?id=36762
--- Comment #1 from Fabio Pedretti fabio.ped@libero.it 2011-07-19 05:24:47 PDT --- Bug confirmed on 0 A.D. alpha 6 with current mesa master.
It also looks like an Intel i3 user is having the same problem: http://www.wildfiregames.com/forum/index.php?showtopic=14813&view=findpo...
https://bugs.freedesktop.org/show_bug.cgi?id=36762
Fabio Pedretti fabio.ped@libero.it changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|broken minimap on 0ad |broken minimap on 0ad >= |alpha5 |alpha5
https://bugs.freedesktop.org/show_bug.cgi?id=36762
Fabio Pedretti fabio.ped@libero.it changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|broken minimap on 0ad >= |broken minimap on 0ad >= |alpha5 |alpha5 and <= alpha8
--- Comment #2 from Fabio Pedretti fabio.ped@libero.it 2012-03-03 13:39:04 PST --- It looks like this issue doesn't appear with current SVN version of 0 A.D. (they reworked OpenGL renderer). It's unclear, however, if it's because it was properly fixed in the game or if the game take a different approach that just doesn't trigger a mesa bug.
I'll close with WORKSFORME when 0 A.D. alpha 9 will release.
https://bugs.freedesktop.org/show_bug.cgi?id=36762
Fabio Pedretti fabio.ped@libero.it changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |WORKSFORME
--- Comment #3 from Fabio Pedretti fabio.ped@libero.it 2012-03-16 15:00:23 PDT --- No longer reproducible with 0 A.D. alpha 9. Dunno what fixed/workarounded the problem.
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