https://bugs.freedesktop.org/show_bug.cgi?id=39940
Summary: OilRush shader water artefacts after GLSL-To-TGSI commit Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: stalkerg@gmail.com
Created an attachment (id=50037) --> (https://bugs.freedesktop.org/attachment.cgi?id=50037) Bug water, after GLSL-To-TGSI
After GLSL-To-TGSI commit I am detect some artefacts in OilRush game. Plese see screenshot.
https://bugs.freedesktop.org/show_bug.cgi?id=39940
--- Comment #1 from Uriy Zhuravlev stalkerg@gmail.com 2011-08-08 12:43:36 PDT --- Created an attachment (id=50038) --> (https://bugs.freedesktop.org/attachment.cgi?id=50038) Normal water, before GLSL-To-TGSI
https://bugs.freedesktop.org/show_bug.cgi?id=39940
Sven Arvidsson sa@whiz.se changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sa@whiz.se
--- Comment #2 from Sven Arvidsson sa@whiz.se 2011-08-12 05:22:28 PDT --- Any difference with git master? If not, the advice given here will probably help tracking this down: https://bugs.freedesktop.org/show_bug.cgi?id=39941#c7
This bug should probably be reassigned to Mesa core, not sure if Bryan Cain tracks bugs filed against r600g.
https://bugs.freedesktop.org/show_bug.cgi?id=39940
Uriy Zhuravlev stalkerg@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #3 from Uriy Zhuravlev stalkerg@gmail.com 2012-08-31 21:10:21 UTC --- Work corect at last git (start work after Marek commits).
dri-devel@lists.freedesktop.org