clk_pol should almost always be 1 (active-high pixel clock). When using the LDB, it must be 1 and for externally connected displays it should most probably also be 1. Original Freescale code sets this bit always, except when the FB_SYNC_CLK_LAT_FALL flag is set, which is a proprietary extension from Freescale that is not normally set.
Signed-off-by: David Jander david@protonic.nl --- drivers/gpu/drm/imx/ipuv3-crtc.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/imx/ipuv3-crtc.c b/drivers/gpu/drm/imx/ipuv3-crtc.c index 7425fcc..97799ff 100644 --- a/drivers/gpu/drm/imx/ipuv3-crtc.c +++ b/drivers/gpu/drm/imx/ipuv3-crtc.c @@ -173,7 +173,7 @@ static int ipu_crtc_mode_set(struct drm_crtc *crtc, sig_cfg.clkflags = 0;
sig_cfg.enable_pol = 1; - sig_cfg.clk_pol = 0; + sig_cfg.clk_pol = 1; sig_cfg.bus_format = ipu_crtc->bus_format; sig_cfg.v_to_h_sync = 0; sig_cfg.hsync_pin = ipu_crtc->di_hsync_pin;
Hi David,
Am Freitag, den 26.06.2015, 09:51 +0200 schrieb David Jander:
clk_pol should almost always be 1 (active-high pixel clock). When using the LDB, it must be 1 and for externally connected displays it should most probably also be 1. Original Freescale code sets this bit always, except when the FB_SYNC_CLK_LAT_FALL flag is set, which is a proprietary extension from Freescale that is not normally set.
Signed-off-by: David Jander david@protonic.nl
drivers/gpu/drm/imx/ipuv3-crtc.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/imx/ipuv3-crtc.c b/drivers/gpu/drm/imx/ipuv3-crtc.c index 7425fcc..97799ff 100644 --- a/drivers/gpu/drm/imx/ipuv3-crtc.c +++ b/drivers/gpu/drm/imx/ipuv3-crtc.c @@ -173,7 +173,7 @@ static int ipu_crtc_mode_set(struct drm_crtc *crtc, sig_cfg.clkflags = 0;
sig_cfg.enable_pol = 1;
- sig_cfg.clk_pol = 0;
- sig_cfg.clk_pol = 1; sig_cfg.bus_format = ipu_crtc->bus_format; sig_cfg.v_to_h_sync = 0; sig_cfg.hsync_pin = ipu_crtc->di_hsync_pin;
have a look at 85de9d17c485 ("imx-drm: match ipu_di_signal_cfg's clk_pol with its description."), which inverts the meaning of clk_pol. In the freescale code I see in drivers/video/mxc/mxc_ipuv3_fb.c:
memset(&sig_cfg, 0, sizeof(sig_cfg)); /* ... */ if (!(fbi->var.sync & FB_SYNC_CLK_LAT_FALL)) sig_cfg.clk_pol = true;
And in drivers/mxc/ipu3/ipu_disp.c:
if (!sig.clk_pol) di_gen |= DI_GEN_POLARITY_DISP_CLK; ipu_di_write(ipu, disp, di_gen, DI_GENERAL);
So if FB_SYNC_CLK_LAT_FALL is not set, clk_pol defaults to true, but this causes the POLARITY_DISP_CLK bit in DI_GENERAL to be cleared (which is documented as active low). We do the same, just the other way around. drivers/gpu/drm/imx/ipuv3-crtc.c:
sig_cfg.clk_pol = 0;
And in drivers/gpu/ipu-v3/ipu-di.c:
if (sig->clk_pol) di_gen |= DI_GEN_POLARITY_DISP_CLK; ipu_di_write(di, di_gen, DI_GENERAL);
At least with the HDMI output I have verified that the picture is currently correct but gets shifted by a pixel with your patch.
regards Philipp
Dear Philipp,
On Fri, 26 Jun 2015 12:27:03 +0200 Philipp Zabel p.zabel@pengutronix.de wrote:
Hi David,
Am Freitag, den 26.06.2015, 09:51 +0200 schrieb David Jander:
clk_pol should almost always be 1 (active-high pixel clock). When using the LDB, it must be 1 and for externally connected displays it should most probably also be 1. Original Freescale code sets this bit always, except when the FB_SYNC_CLK_LAT_FALL flag is set, which is a proprietary extension from Freescale that is not normally set.
Signed-off-by: David Jander david@protonic.nl
drivers/gpu/drm/imx/ipuv3-crtc.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/imx/ipuv3-crtc.c b/drivers/gpu/drm/imx/ipuv3-crtc.c index 7425fcc..97799ff 100644 --- a/drivers/gpu/drm/imx/ipuv3-crtc.c +++ b/drivers/gpu/drm/imx/ipuv3-crtc.c @@ -173,7 +173,7 @@ static int ipu_crtc_mode_set(struct drm_crtc *crtc, sig_cfg.clkflags = 0;
sig_cfg.enable_pol = 1;
- sig_cfg.clk_pol = 0;
- sig_cfg.clk_pol = 1; sig_cfg.bus_format = ipu_crtc->bus_format; sig_cfg.v_to_h_sync = 0; sig_cfg.hsync_pin = ipu_crtc->di_hsync_pin;
have a look at 85de9d17c485 ("imx-drm: match ipu_di_signal_cfg's clk_pol with its description."), which inverts the meaning of clk_pol. In the freescale code I see in drivers/video/mxc/mxc_ipuv3_fb.c:
memset(&sig_cfg, 0, sizeof(sig_cfg)); /* ... */ if (!(fbi->var.sync & FB_SYNC_CLK_LAT_FALL)) sig_cfg.clk_pol = true;
And in drivers/mxc/ipu3/ipu_disp.c:
if (!sig.clk_pol) di_gen |= DI_GEN_POLARITY_DISP_CLK; ipu_di_write(ipu, disp, di_gen, DI_GENERAL);
So if FB_SYNC_CLK_LAT_FALL is not set, clk_pol defaults to true, but this causes the POLARITY_DISP_CLK bit in DI_GENERAL to be cleared (which is documented as active low). We do the same, just the other way around. drivers/gpu/drm/imx/ipuv3-crtc.c:
sig_cfg.clk_pol = 0;
And in drivers/gpu/ipu-v3/ipu-di.c:
if (sig->clk_pol) di_gen |= DI_GEN_POLARITY_DISP_CLK; ipu_di_write(di, di_gen, DI_GENERAL);
At least with the HDMI output I have verified that the picture is currently correct but gets shifted by a pixel with your patch.
This is odd. We started investigating because one of our customers (using an LVDS connected panel) reported some boards causing color errors in gradients. If you displayed for example a horizontal red gradient from 0 to 255, you would see 3 stripes through the gradient (dividing it into 4 parts) of pixels that are too bright. Not all the boards had this issue, and in many of them itwas an unstable symptom, which immediately pointed at a problem related to process variations. The symptoms can be explained by a latch in the LDB (LVDS bridge) that latches the individual bits in the shift register on the same clock-edge that those signals change. So the internal signal delay can cause either the old or the new value of the pixel-bit getting latched. The color stripes are then caused by the roll-over from xx0111 to xx1000, where bit 3 gets latched at it's new value, while all lower bits get latched at their previous value. Most of the time this situation was unstable. I even have scope images showing the anomaly on the LVDS signal. This patch fixes the issue for all boards.
If you are confident that your code is correct, then maybe the LDB expects an inverted clock signal?
I must admit that this patch is rather old. I tested it thoroughly on 3.17, but AFAICS, the patch you mention is also included in 3.17, so I suppose the situation has not changed.
Best regards,
Hi David,
Am Freitag, den 26.06.2015, 13:26 +0200 schrieb David Jander:
This is odd. We started investigating because one of our customers (using an LVDS connected panel) reported some boards causing color errors in gradients. If you displayed for example a horizontal red gradient from 0 to 255, you would see 3 stripes through the gradient (dividing it into 4 parts) of pixels that are too bright. Not all the boards had this issue, and in many of them itwas an unstable symptom, which immediately pointed at a problem related to process variations. The symptoms can be explained by a latch in the LDB (LVDS bridge) that latches the individual bits in the shift register on the same clock-edge that those signals change. So the internal signal delay can cause either the old or the new value of the pixel-bit getting latched. The color stripes are then caused by the roll-over from xx0111 to xx1000, where bit 3 gets latched at it's new value, while all lower bits get latched at their previous value. Most of the time this situation was unstable. I even have scope images showing the anomaly on the LVDS signal. This patch fixes the issue for all boards.
I have seen similar artifacts in the red channel of LVDS0 on an i.MX6S once where changing clock polarity didn't have any effect, but switching from DI0 to DI1 helped.
If you are confident that your code is correct, then maybe the LDB expects an inverted clock signal?
There are parallel panels that sample on the rising pixel clock edge, for those this information should be part of the panel descriptor. For LVDS the clock waveform is standardized, so this should be an issue in the LDB. On the other hand, the serializer in the LDB shouldn't care about the pixel clock polarity if it uses the 7x serializer clock and an internal counter compared to the counter_reset_val field to determine at which point to load the shift registers. But that's my understanding from the reference manual, which doesn't necessarily have to be the same as reality. Maybe the pixel clock latches the input bus signal onto an internal register. I have just tried three different devices with LVDS displays, that show no reaction to changes of the clk_pol setting.
I must admit that this patch is rather old. I tested it thoroughly on 3.17, but AFAICS, the patch you mention is also included in 3.17, so I suppose the situation has not changed.
Do you still have devices that show this issue available to test? I'd be very interested to know whether switching DIs or using the LDB_DI parent selection procedure described in http://lists.infradead.org/pipermail/linux-arm-kernel/2015-January/313618.ht... makes any difference.
regards Philipp
Hi Philipp,
On Fri, 26 Jun 2015 17:31:18 +0200 Philipp Zabel p.zabel@pengutronix.de wrote:
Hi David,
Am Freitag, den 26.06.2015, 13:26 +0200 schrieb David Jander:
This is odd. We started investigating because one of our customers (using an LVDS connected panel) reported some boards causing color errors in gradients. If you displayed for example a horizontal red gradient from 0 to 255, you would see 3 stripes through the gradient (dividing it into 4 parts) of pixels that are too bright. Not all the boards had this issue, and in many of them itwas an unstable symptom, which immediately pointed at a problem related to process variations. The symptoms can be explained by a latch in the LDB (LVDS bridge) that latches the individual bits in the shift register on the same clock-edge that those signals change. So the internal signal delay can cause either the old or the new value of the pixel-bit getting latched. The color stripes are then caused by the roll-over from xx0111 to xx1000, where bit 3 gets latched at it's new value, while all lower bits get latched at their previous value. Most of the time this situation was unstable. I even have scope images showing the anomaly on the LVDS signal. This patch fixes the issue for all boards.
I have seen similar artifacts in the red channel of LVDS0 on an i.MX6S once where changing clock polarity didn't have any effect, but switching from DI0 to DI1 helped.
That's weird, but I assume unrelated to this issue.
If you are confident that your code is correct, then maybe the LDB expects an inverted clock signal?
There are parallel panels that sample on the rising pixel clock edge, for those this information should be part of the panel descriptor.
Yes, I have seen those.
For LVDS the clock waveform is standardized, so this should be an issue in the LDB. On the other hand, the serializer in the LDB shouldn't care about the pixel clock polarity if it uses the 7x serializer clock and an internal counter compared to the counter_reset_val field to determine at which point to load the shift registers. But that's my understanding
I assume the 7x serializer clock is synchronized with the pixel clock. On external LVDS transceivers, there's a PLL to generate the 7x clock derived from the pixel-clock, but since this is an internal LVDS bridge, it uses a generated clock for the serializer that's set to 7x the pixel clock. I think that the clock _output_ of the LVDS interface is a synthesized signal that is generated from the serializer clock. This is easier to design. That makes the whole LDB block synchronous to the pixel-clock and it will always generate a standards-compliant clock signal to the panel, BUT... if the input pixel clock is out of phase, strange things can happen. I am pretty sure that the LDB latches the pixel data to the shift registers on the wrong edge. The scope images are clear as water. I don't know whether this is a silicon-bug or a driver bug, but definitely inverting the pixel clock fixes the problem. Just to make this entirely clear: The LVDS signal that comes out of the LVDS0 channel is clearly broken (on a small percentage of boards). It is NOT the display panel that is misinterpreting an otherwise valid LVDS signal.
from the reference manual, which doesn't necessarily have to be the same as reality. Maybe the pixel clock latches the input bus signal onto an internal register.
Yes, I am pretty sure it does. Problem is that this latch is supposed to work on the other edge of the clock.
I have just tried three different devices with LVDS displays, that show no reaction to changes of the clk_pol setting.
I know. It appears on one out of ten boards maybe, and sometimes it takes a while for the problem to appear...
I must admit that this patch is rather old. I tested it thoroughly on 3.17, but AFAICS, the patch you mention is also included in 3.17, so I suppose the situation has not changed.
Do you still have devices that show this issue available to test? I'd be very interested to know whether switching DIs or using the LDB_DI parent selection procedure described in http://lists.infradead.org/pipermail/linux-arm-kernel/2015-January/313618.ht... makes any difference.
We can try this out. I'll try to find a board that has this issue. It was on a i.MX6U (Dual-light). Unfortunately I don't think I manage to do it this week, and from next week on I'll be on vacation, so it can take a while... Again, all this testing was on mainline 3.17, so it will be good to check that we still can reproduce this problem with 4.1.
Best regards,
dri-devel@lists.freedesktop.org