https://bugs.freedesktop.org/show_bug.cgi?id=33171
Summary: [r600g, wine] kernel crash when loading level in FEAR Product: DRI Version: DRI CVS Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: critical Priority: medium Component: DRM/Radeon AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: liquid.acid@gmx.net
Created an attachment (id=42087) --> (https://bugs.freedesktop.org/attachment.cgi?id=42087) kernel log
Hello!
I just triggered a kernel crash while trying out some game in wine (the same as in bug #33066).
Jan 15 23:17:22 voodoomaster kernel: BUG: unable to handle kernel paging request at ffffc90010280000
When loading the intro sequence in FEAR the screen suddenly went blank and switched back to console to display this error. The full error is attached as textfile.
Could still log into the machine via ssh and salvage the kernel log.
System: ATI Technologies Inc Radeon HD 4770 [RV740]
drm-radeon-testing kernel libdrm, mesa and xf86-video-ati are all git master xorg-server-1.9.3.901
wine is version 1.3.11 and the game I triggered this with is the FEAR demo: http://www.gamershell.com/download_10167.shtml
GLSL was enabled in wine.
Greets, Tobias
https://bugs.freedesktop.org/show_bug.cgi?id=33171
--- Comment #1 from Tobias Jakobi liquid.acid@gmx.net 2011-01-15 14:55:32 PST --- Created an attachment (id=42088) --> (https://bugs.freedesktop.org/attachment.cgi?id=42088) this GPU resets before the actual crash
https://bugs.freedesktop.org/show_bug.cgi?id=33171
Tobias Jakobi liquid.acid@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #42088|this GPU resets before the |this GPU reset happens description|actual crash |before the actual crash
https://bugs.freedesktop.org/show_bug.cgi?id=33171
Jerome Glisse glisse@freedesktop.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|[r600g, wine] kernel crash |[RADEON:KMS:R600G:WINE] |when loading level in FEAR |kernel crash when loading | |level in FEAR
--- Comment #2 from Jerome Glisse glisse@freedesktop.org 2011-03-08 10:07:34 PST --- Does it works any better now ?
https://bugs.freedesktop.org/show_bug.cgi?id=33171
--- Comment #3 from Tobias Jakobi liquid.acid@gmx.net 2011-03-08 12:22:30 PST --- No, not really. But I'd like to add that the GPU resets (which eventually lead to a complete crash) only appear when using DX9 level shaders. With DX8 level shader (you can select this ingame) it works kinda good.
https://bugs.freedesktop.org/show_bug.cgi?id=33171
--- Comment #4 from Tobias Jakobi liquid.acid@gmx.net 2011-03-08 13:14:15 PST --- HL2 engine based games also seem to be particularly good in triggering a kernel crash, at least when a DX9 render path is selected.
E.g. I have HL2 (vanilla) running here with mat_dxlevel 81 (this is a DX8 renderpath with some additional eyecandy -- see http://developer.valvesoftware.com/wiki/DirectX_Versions for more information) and all gfx settings ramped up. This works kinda good (lots of lighting errors) and more importantly: I doesn't trigger any GPU resets or crashes.
However once I select a 9x dxlevel, the GPU resets start and my system doesn't survive more than 10 seconds.
https://bugs.freedesktop.org/show_bug.cgi?id=33171
--- Comment #5 from Tobias Jakobi liquid.acid@gmx.net 2011-05-06 17:27:34 PDT --- Still happens with mesa git master (6bb230970cb2da5e3fe9bc63991b4b5f92445e92) and DX level 9 shaders.
https://bugs.freedesktop.org/show_bug.cgi?id=33171
Tobias Jakobi liquid.acid@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #6 from Tobias Jakobi liquid.acid@gmx.net 2011-07-03 06:06:03 PDT --- I'm setting this one to FIXED, since I can no longer reliably reproduce the crashes with either FEAR nor the HL2 engine in DX9 shader mode.
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