https://bugs.freedesktop.org/show_bug.cgi?id=36917
Summary: ETQW: Broken texture in menu Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: sa@whiz.se
Created an attachment (id=46406) --> (https://bugs.freedesktop.org/attachment.cgi?id=46406) Screenshot
The texture on the rotating globe in the menu of Enemy Territory Quake Wars isn't rendering correctly. Screenshot is attached.
System environment: -- system architecture: 32-bit -- Linux distribution: Debian unstable -- GPU: REDWOOD -- Model: XFX Radeon HD 5670 1GB -- Display connector: DVI -- xf86-video-ati: 6.14.1 -- xserver: 1.10.1 -- mesa: 27d3e0b25cc3f2bd9f72778f0c9f54cb90c48622 -- drm: 2.4.25 -- kernel: 2.6.39-rc5
https://bugs.freedesktop.org/show_bug.cgi?id=36917
--- Comment #1 from Sven Arvidsson sa@whiz.se 2011-06-12 13:12:49 PDT --- Created an attachment (id=47875) --> (https://bugs.freedesktop.org/attachment.cgi?id=47875) Model rendered too bright
It looks like ETQW suffers from a few other rendering glitches. The characters in the team selection seems to be rendered too bright (but are fine in-game), and trees on the map "Island" looks quite funky.
I'm not sure if this is the same problems found in bug 35434.
https://bugs.freedesktop.org/show_bug.cgi?id=36917
--- Comment #2 from Sven Arvidsson sa@whiz.se 2011-06-12 13:13:30 PDT --- Created an attachment (id=47876) --> (https://bugs.freedesktop.org/attachment.cgi?id=47876) Trees on the "Island" map
https://bugs.freedesktop.org/show_bug.cgi?id=36917
Sven Arvidsson sa@whiz.se changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|ETQW: Broken texture in |Rendering glitches in ETQW |menu |
https://bugs.freedesktop.org/show_bug.cgi?id=36917
--- Comment #3 from Sven Arvidsson sa@whiz.se 2011-06-14 05:16:54 PDT --- Rendering of trees (and water) is fixed on master, but broken on non-evergreen, see bug 38280.
https://bugs.freedesktop.org/show_bug.cgi?id=36917
--- Comment #4 from Andy Furniss lists@andyfurniss.entadsl.com 2011-06-16 08:42:54 PDT --- (In reply to comment #1)
Created an attachment (id=47875)
--> (https://bugs.freedesktop.org/attachment.cgi?id=47875)
Model rendered too bright
It looks like ETQW suffers from a few other rendering glitches. The characters in the team selection seems to be rendered too bright (but are fine in-game), and trees on the map "Island" looks quite funky.
I tested with my 4890 and the globe renders OK, but the menu model is too bright.
I've no idea when this started as I normally test in spectate mode or timenetdemo - so don't usually see it.
https://bugs.freedesktop.org/show_bug.cgi?id=36917
--- Comment #5 from Sven Arvidsson sa@whiz.se 2011-06-16 10:22:54 PDT --- (In reply to comment #4)
I tested with my 4890 and the globe renders OK, but the menu model is too bright.
I guess the globe is evergreen-only then, thanks for testing and commenting.
I've no idea when this started as I normally test in spectate mode or timenetdemo - so don't usually see it.
I've tried a few different older versions, but so far I haven't found one where the model renders rigth, so I'm not sure if it's a regression or not.
https://bugs.freedesktop.org/show_bug.cgi?id=36917
--- Comment #6 from Vadim ptpzz@yandex.ru 2011-06-16 21:54:25 PDT --- Created an attachment (id=48072) View: https://bugs.freedesktop.org/attachment.cgi?id=48072 Review: https://bugs.freedesktop.org/review?bug=36917&attachment=48072
[PATCH] r600g: fix RSQ to use abs value of operand on evergreen
This patch should fix globe rendering on evergreen.
https://bugs.freedesktop.org/show_bug.cgi?id=36917
--- Comment #7 from Sven Arvidsson sa@whiz.se 2011-06-17 05:38:56 PDT --- (In reply to comment #6)
Created an attachment (id=48072)
View: https://bugs.freedesktop.org/attachment.cgi?id=48072 Review: https://bugs.freedesktop.org/review?bug=36917&attachment=48072
[PATCH] r600g: fix RSQ to use abs value of operand on evergreen
This patch should fix globe rendering on evergreen.
Confirmed, it's working fine now! :)
https://bugs.freedesktop.org/show_bug.cgi?id=36917
--- Comment #8 from Sven Arvidsson sa@whiz.se 2011-06-17 12:24:42 PDT --- (In reply to comment #4)
I tested with my 4890 and the globe renders OK, but the menu model is too bright.
I've no idea when this started as I normally test in spectate mode or timenetdemo - so don't usually see it.
I poked around a bit more, and it turns out that this only happens when "Lightning quality" is set to normal, it seems to be okay when set to high.
Doesn't seem to be a regression, it's present as far back as when S3TC support first was added, and I don't think the game runs without it.
https://bugs.freedesktop.org/show_bug.cgi?id=36917
--- Comment #9 from Andy Furniss lists@andyfurniss.entadsl.com 2011-06-17 13:02:35 PDT --- (In reply to comment #8)
(In reply to comment #4)
I tested with my 4890 and the globe renders OK, but the menu model is too bright.
I've no idea when this started as I normally test in spectate mode or timenetdemo - so don't usually see it.
I poked around a bit more, and it turns out that this only happens when "Lightning quality" is set to normal, it seems to be okay when set to high.
Doesn't seem to be a regression, it's present as far back as when S3TC support first was added, and I don't think the game runs without it.
Yea, it's OK with lighting high for me also.
Unfortunately setting high causes a rendering error for me - distant foliage is rendered black.
https://bugs.freedesktop.org/show_bug.cgi?id=36917
--- Comment #10 from Vadim ptpzz@yandex.ru 2011-06-17 13:13:03 PDT --- Created an attachment (id=48117) View: https://bugs.freedesktop.org/attachment.cgi?id=48117 Review: https://bugs.freedesktop.org/review?bug=36917&attachment=48117
[PATCH] r600g: fix LIT to handle src==dst properly
Unfortunately setting high causes a rendering error for me - distant foliage is rendered black.
This patch should fix it.
https://bugs.freedesktop.org/show_bug.cgi?id=36917
--- Comment #11 from Andy Furniss lists@andyfurniss.entadsl.com 2011-06-17 13:59:58 PDT --- (In reply to comment #10)
Created an attachment (id=48117)
View: https://bugs.freedesktop.org/attachment.cgi?id=48117 Review: https://bugs.freedesktop.org/review?bug=36917&attachment=48117
[PATCH] r600g: fix LIT to handle src==dst properly
Unfortunately setting high causes a rendering error for me - distant foliage is rendered black.
This patch should fix it.
It does, thanks.
https://bugs.freedesktop.org/show_bug.cgi?id=36917
Sven Arvidsson sa@whiz.se changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #12 from Sven Arvidsson sa@whiz.se 2011-06-18 07:15:16 PDT --- The patch has been merged to master, so let's close this bug. Thanks for all your work on this Vadim! :)
I'm going to open a new bug about the rendering glitch with lightning set to normal.
dri-devel@lists.freedesktop.org