https://bugs.freedesktop.org/show_bug.cgi?id=58131
Priority: medium Bug ID: 58131 Assignee: dri-devel@lists.freedesktop.org Summary: r300g: Corruption in Half Life 2 unless gl_ClipVertex is written Severity: normal Classification: Unclassified OS: All Reporter: stefandoesinger@gmx.at Hardware: Other Status: NEW Version: git Component: Drivers/Gallium/r300 Product: Mesa
Created attachment 71330 --> https://bugs.freedesktop.org/attachment.cgi?id=71330&action=edit Screenshot of the static main menu
Half-Life 2 (running in Wine) has a random vertex corruption. This corruption can be seen in the static main menu(start it with -console) and in-game. The corruption goes away if I modify Wine to always write gl_ClipVertex even if clipping is disabled.
This is interesting particularly because r300g does not support clipping with vertex shaders. It says so on the command line, and in-game rendering and the Wine tests confirm this.
https://bugs.freedesktop.org/show_bug.cgi?id=58131
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #71330|text/plain |image/png mime type| |
https://bugs.freedesktop.org/show_bug.cgi?id=58131
GitLab Migration User gitlab-migration@fdo.invalid changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |MOVED
--- Comment #1 from GitLab Migration User gitlab-migration@fdo.invalid --- -- GitLab Migration Automatic Message --
This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.
You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/347.
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