https://bugs.freedesktop.org/show_bug.cgi?id=94275
Bug ID: 94275 Summary: Separate shader program's variable mismatch Product: Mesa Version: 11.1 Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 Assignee: dri-devel@lists.freedesktop.org Reporter: pavol@klacansky.com QA Contact: dri-devel@lists.freedesktop.org
Created attachment 121933 --> https://bugs.freedesktop.org/attachment.cgi?id=121933&action=edit apitrace
Without explicit layout(location = x) qualifier, the v_id seems to get values from v_pos.
https://bugs.freedesktop.org/show_bug.cgi?id=94275
Timothy Arceri t_arceri@yahoo.com.au changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |DUPLICATE
--- Comment #1 from Timothy Arceri t_arceri@yahoo.com.au --- That bugs been fixed in 11.2 the v_pos in the frag shader is unused and will get dead code eliminated in 11.1.2.
In 11.2 we don't remove unused varyings that don't have explicit locations with SSO.
*** This bug has been marked as a duplicate of bug 79783 ***
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