https://bugs.freedesktop.org/show_bug.cgi?id=80922
Priority: medium Bug ID: 80922 Assignee: dri-devel@lists.freedesktop.org Summary: XCOM :Enemy Unknown will crash and kill the output after some time. Severity: normal Classification: Unclassified OS: Linux (All) Reporter: half-shot@molrams.com Hardware: x86-64 (AMD64) Status: NEW Version: git Component: Drivers/Gallium/radeonsi Product: Mesa
Created attachment 102280 --> https://bugs.freedesktop.org/attachment.cgi?id=102280&action=edit glxinfo
Wish I could describe it better but there is no better words. The game will lock up the card and the monitor output will go blank, although once I got lucky and it crashed to the terminal spewing errors about radeon. Due to the fact that the system crashes the only. This crash usually happens during a gameplay sequence and has not happened in a menu as of yet. The crash also will usually recover the first time after loosing visual output for 10 seconds but then will cut out a second (or rarely a third) and not return to the game.
Due to it crashing randomly (no specific scene causing it) and always requiring about a hour of play, would it make sense to be a memory issue?
It did not occur to me that I would need Dmesg output, if its needed then remind me and I will reproduce another crash with the log file.
I also have a apitrace, but it totals 23GB and I do not know which bit would need trimming.
System Specs:
AMD PhenomII X6 T55 AMD RadeonHD 7950 Mesa 10.3.0-devel (git-370184e) LLVM 3.5.0 (svn)
https://bugs.freedesktop.org/show_bug.cgi?id=80922
--- Comment #1 from Marek Olšák maraeo@gmail.com --- Does Mesa git still crash?
https://bugs.freedesktop.org/show_bug.cgi?id=80922
Kai kai@dev.carbon-project.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |kai@dev.carbon-project.org
--- Comment #2 from Kai kai@dev.carbon-project.org --- (In reply to Marek Olšák from comment #1)
Does Mesa git still crash?
I've seen this crash as well and can't seem to reproduce it right now. Though it might be a bit too early to call it fixed just yet, because as Will wrote, there wasn't really a fixed time after which the game crashed. Sometimes I had been able to play several hours other times I barely was able to get more than 15 minutes. (Most of the time, though, the game started crashing about an hour in.) It also didn't matter whether I had the INI-File modifications for better visuals active or not.
Anyway, within 1.5 hours, the game didn't crash with the stack detailed below.
My current stack (Debian testing as a base): GPU: Hawaii PRO [Radeon R9 290] (ChipID = 0x67b1) Mesa: Git:master/5d29eaef85 libdrm: 2.4.62-1 LLVM: SVN:trunk/r243678 (3.8 devel) X.Org: 2:1.17.1-2 Linux: 4.1.3 Firmware: https://secure.freedesktop.org/~agd5f/radeon_ucode/hawaii/
286640da3d90d7b51bdb038b65addc47 hawaii_ce.bin 161105a73f7dfb2fca513327491c32d6 hawaii_mc.bin d6195059ea724981c9acd3abd6ee5166 hawaii_me.bin ad511d31a4fe3147c8d80b8f6770b8d5 hawaii_mec.bin 63eae3f33c77aadbc6ed1a09a2aed81e hawaii_pfp.bin 5b72c73acf0cbd0cbb639302f65bc7dc hawaii_rlc.bin f00de91c24b3520197e1ddb85d99c34a hawaii_sdma1.bin 8e16f749d62b150d0d1f580d71bc4348 hawaii_sdma.bin 7b6ca5302b56bd35bf52804919d57e63 hawaii_smc.bin 9f2ba7e720e2af4d7605a9a4fd903513 hawaii_uvd.bin b0f2a043e72fbf265b2f858b8ddbdb09 hawaii_vce.bin
libclc: Git:master/7958b0202b DDX: Git:master/b6d871bf29
https://bugs.freedesktop.org/show_bug.cgi?id=80922
Marek Olšák maraeo@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |DUPLICATE
--- Comment #3 from Marek Olšák maraeo@gmail.com --- This looks like a duplicate of bug 80419.
*** This bug has been marked as a duplicate of bug 80419 ***
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