https://bugs.freedesktop.org/show_bug.cgi?id=44330
Bug #: 44330 Summary: [i915g, bisected] Grass in Stellarium is not rendered correctly Classification: Unclassified Product: Mesa Version: git Platform: All OS/Version: All Status: NEW Severity: minor Priority: medium Component: Drivers/Gallium/i915g AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: pavel.ondracka@email.cz
Created attachment 54986 --> https://bugs.freedesktop.org/attachment.cgi?id=54986 screenshot
Grass in stellarium is supposed to change brightness according to the time of day. Some part of it is working however circle in the middle is bright all the time.
b50d250e02457f367c195ee1808b061e0dfe2d00 is the first bad commit commit b50d250e02457f367c195ee1808b061e0dfe2d00 Author: Stéphane Marchesin marcheu@chromium.org Date: Thu Dec 22 18:17:54 2011 -0800
i915g: Only apply the optimization to output vars.
This is a bit overkill, but otherwise we need to rename subsequent uses, which is a future TODO. Reported by CME.
Stellarium 0.11.1
Intel Corporation 82945G/GZ Integrated Graphics Controller (rev 02) OpenGL renderer string: Gallium 0.4 on i915 (chipset: 945G) OpenGL version string: 2.0 Mesa 7.12-devel (git-141d961) OpenGL shading language version string: 1.20 Kernel: 3.1.6-1.fc16.i686 Libdrm: 2.4.27-2.fc16 X.Org X Server 1.11.3
https://bugs.freedesktop.org/show_bug.cgi?id=44330
Stephane Marchesin marchesin@icps.u-strasbg.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #1 from Stephane Marchesin marchesin@icps.u-strasbg.fr 2012-01-14 12:09:21 PST --- Fixed in git or 8.0 mesa.
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