https://bugs.freedesktop.org/show_bug.cgi?id=110711
Bug ID: 110711 Summary: American Truck shows strange colored reflections Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: gr.muench@gmail.com QA Contact: dri-devel@lists.freedesktop.org
Created attachment 144301 --> https://bugs.freedesktop.org/attachment.cgi?id=144301&action=edit ATS Menu
There is strange colored noise on the chrome parts of the Truck, see screenshot. Wasnt sure if this was a game bug or a radeonsi one, so I didnt report, although it was there for several years.
After I saw that a lot graphical issues in other games went away R600_DEBUG=zerovram I tried that here too and voila!
For me, that looks like a general problem that was undiscovered for several years and needs examination.
https://bugs.freedesktop.org/show_bug.cgi?id=110711
Gregor Münch gr.muench@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|American Truck shows |American Truck Simulator |strange colored reflections |shows strange colored | |reflections
https://bugs.freedesktop.org/show_bug.cgi?id=110711
Timothy Arceri t_arceri@yahoo.com.au changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |ASSIGNED
--- Comment #1 from Timothy Arceri t_arceri@yahoo.com.au --- Thanks for the bug report.
Patch to workaround the issue: https://patchwork.freedesktop.org/patch/306976/
https://bugs.freedesktop.org/show_bug.cgi?id=110711
--- Comment #2 from Petr Sebor petr@scssoft.com --- Whoops, this one got unnoticed (unreported?) for quite some time it seems. However, the game is still evolving and the rendering code improving over the years. If there is a performance overhead tied together to zeroing VRAM, I'd rather fix the game. I can do that. Please do not add workarounds if that is going to hurt the game performance.
https://bugs.freedesktop.org/show_bug.cgi?id=110711
--- Comment #3 from Timothy Arceri t_arceri@yahoo.com.au --- (In reply to Petr Sebor from comment #2)
Whoops, this one got unnoticed (unreported?) for quite some time it seems. However, the game is still evolving and the rendering code improving over the years. If there is a performance overhead tied together to zeroing VRAM, I'd rather fix the game. I can do that. Please do not add workarounds if that is going to hurt the game performance.
Performance shouldn't be impacted too much be we would much rather not have these workarounds. I've pushed the workaround to master for now but if you fix it please report it here and I've revert the change. Thanks.
https://bugs.freedesktop.org/show_bug.cgi?id=110711
GitLab Migration User gitlab-migration@fdo.invalid changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|ASSIGNED |RESOLVED Resolution|--- |MOVED
--- Comment #4 from GitLab Migration User gitlab-migration@fdo.invalid --- -- GitLab Migration Automatic Message --
This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.
You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1407.
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