https://bugs.freedesktop.org/show_bug.cgi?id=51604
Bug #: 51604 Summary: and yet it moves: colored sparkling Classification: Unclassified Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: aaalmosss@gmail.com
They are on some rocks in episode 1, on all level exits, but most apparent on the tree joints in episode 2.
Upon startup this is printed: Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked)
BTW is it normal that it almost always segfaults on startup? The backtrace is different each time (64 bit).
https://bugs.freedesktop.org/show_bug.cgi?id=51604
almos aaalmosss@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |FIXED
--- Comment #1 from almos aaalmosss@gmail.com --- I forgot to add that the corruption only occurs, if the "use shaders" option is enabled in the game. It's not relevant anymore, because I tried with mesa 10.1, and this corruption is gone. Closing.
dri-devel@lists.freedesktop.org