https://bugs.freedesktop.org/show_bug.cgi?id=101654
Bug ID: 101654 Summary: The Witcher 3: ground is too dark in some areas Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: shtetldik@gmail.com QA Contact: dri-devel@lists.freedesktop.org
When running The Witcher 3 in Wine, the ground appears very dark in some areas, which looks related to lighting. That does not happen with Nvidia blob. So it can be Mesa specific bug.
See corresponding bug in Wine bug tracker: https://bugs.winehq.org/show_bug.cgi?id=43239
Screenshot: https://bugs.winehq.org/attachment.cgi?id=58545
Save which demonstrates the problem (Velen near Hanged Man tree): https://bugs.winehq.org/attachment.cgi?id=58570
Game version: GOG, GOTY/1.31. System: Debian testing, x86_64. OpenGL renderer string: AMD Radeon RX 480 Graphics (AMD POLARIS10 / DRM 3.10.0 / 4.11.0-1-amd64, LLVM 4.0.1) OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.0-devel (git-277621bbb7) Resolution: 1920x1200. Settings: Max settings for all graphics (ambient occlusion: HBAO+), Nvidia hairworks is off.
https://bugs.freedesktop.org/show_bug.cgi?id=101654
Shmerl shtetldik@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |NOTOURBUG
--- Comment #1 from Shmerl shtetldik@gmail.com --- After all, Nvidia blob is also affected by this, so it's probably a Wine bug. Closing for now.
dri-devel@lists.freedesktop.org