Only call virtio_gpu_array_add_fence if we actually have a fence.
Fixes: da758d51968a ("drm/virtio: rework virtio_gpu_execbuffer_ioctl fencing") Signed-off-by: Gerd Hoffmann kraxel@redhat.com --- drivers/gpu/drm/virtio/virtgpu_vq.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-)
diff --git a/drivers/gpu/drm/virtio/virtgpu_vq.c b/drivers/gpu/drm/virtio/virtgpu_vq.c index 595fa6ec2d58..7fd2851f7b97 100644 --- a/drivers/gpu/drm/virtio/virtgpu_vq.c +++ b/drivers/gpu/drm/virtio/virtgpu_vq.c @@ -339,11 +339,12 @@ static void virtio_gpu_queue_fenced_ctrl_buffer(struct virtio_gpu_device *vgdev, goto again; }
- if (fence) + if (fence) { virtio_gpu_fence_emit(vgdev, hdr, fence); - if (vbuf->objs) { - virtio_gpu_array_add_fence(vbuf->objs, &fence->f); - virtio_gpu_array_unlock_resv(vbuf->objs); + if (vbuf->objs) { + virtio_gpu_array_add_fence(vbuf->objs, &fence->f); + virtio_gpu_array_unlock_resv(vbuf->objs); + } } notify = virtio_gpu_queue_ctrl_buffer_locked(vgdev, vbuf); spin_unlock(&vgdev->ctrlq.qlock);
On Wed, Sep 4, 2019 at 12:48 AM Gerd Hoffmann kraxel@redhat.com wrote:
Only call virtio_gpu_array_add_fence if we actually have a fence.
Fixes: da758d51968a ("drm/virtio: rework virtio_gpu_execbuffer_ioctl fencing") Signed-off-by: Gerd Hoffmann kraxel@redhat.com
drivers/gpu/drm/virtio/virtgpu_vq.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-)
diff --git a/drivers/gpu/drm/virtio/virtgpu_vq.c b/drivers/gpu/drm/virtio/virtgpu_vq.c index 595fa6ec2d58..7fd2851f7b97 100644 --- a/drivers/gpu/drm/virtio/virtgpu_vq.c +++ b/drivers/gpu/drm/virtio/virtgpu_vq.c @@ -339,11 +339,12 @@ static void virtio_gpu_queue_fenced_ctrl_buffer(struct virtio_gpu_device *vgdev, goto again; }
if (fence)
if (fence) { virtio_gpu_fence_emit(vgdev, hdr, fence);
if (vbuf->objs) {
virtio_gpu_array_add_fence(vbuf->objs, &fence->f);
virtio_gpu_array_unlock_resv(vbuf->objs);
if (vbuf->objs) {
virtio_gpu_array_add_fence(vbuf->objs, &fence->f);
virtio_gpu_array_unlock_resv(vbuf->objs);
}
This leaks when fence == NULL and vbuf->objs != NULL (which can really happen IIRC... not at my desk to check).
} notify = virtio_gpu_queue_ctrl_buffer_locked(vgdev, vbuf); spin_unlock(&vgdev->ctrlq.qlock);
-- 2.18.1
On Wed, Sep 04, 2019 at 04:10:30PM -0700, Chia-I Wu wrote:
On Wed, Sep 4, 2019 at 12:48 AM Gerd Hoffmann kraxel@redhat.com wrote:
Only call virtio_gpu_array_add_fence if we actually have a fence.
Fixes: da758d51968a ("drm/virtio: rework virtio_gpu_execbuffer_ioctl fencing") Signed-off-by: Gerd Hoffmann kraxel@redhat.com
drivers/gpu/drm/virtio/virtgpu_vq.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-)
diff --git a/drivers/gpu/drm/virtio/virtgpu_vq.c b/drivers/gpu/drm/virtio/virtgpu_vq.c index 595fa6ec2d58..7fd2851f7b97 100644 --- a/drivers/gpu/drm/virtio/virtgpu_vq.c +++ b/drivers/gpu/drm/virtio/virtgpu_vq.c @@ -339,11 +339,12 @@ static void virtio_gpu_queue_fenced_ctrl_buffer(struct virtio_gpu_device *vgdev, goto again; }
if (fence)
if (fence) { virtio_gpu_fence_emit(vgdev, hdr, fence);
if (vbuf->objs) {
virtio_gpu_array_add_fence(vbuf->objs, &fence->f);
virtio_gpu_array_unlock_resv(vbuf->objs);
if (vbuf->objs) {
virtio_gpu_array_add_fence(vbuf->objs, &fence->f);
virtio_gpu_array_unlock_resv(vbuf->objs);
}
This leaks when fence == NULL and vbuf->objs != NULL (which can really happen IIRC... not at my desk to check).
Yes, it can happen, for example when flushing dumb buffers.
But I don't think we leak in this case. The code paths which don't need a fence also do not call virtio_gpu_array_lock_resv(), so things are balanced. The actual release of the objs happens in virtio_gpu_dequeue_ctrl_func() via virtio_gpu_array_put_free_delayed().
cheers, Gerd
On Wed, Sep 4, 2019 at 10:23 PM Gerd Hoffmann kraxel@redhat.com wrote:
On Wed, Sep 04, 2019 at 04:10:30PM -0700, Chia-I Wu wrote:
On Wed, Sep 4, 2019 at 12:48 AM Gerd Hoffmann kraxel@redhat.com wrote:
Only call virtio_gpu_array_add_fence if we actually have a fence.
Fixes: da758d51968a ("drm/virtio: rework virtio_gpu_execbuffer_ioctl fencing") Signed-off-by: Gerd Hoffmann kraxel@redhat.com
drivers/gpu/drm/virtio/virtgpu_vq.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-)
diff --git a/drivers/gpu/drm/virtio/virtgpu_vq.c b/drivers/gpu/drm/virtio/virtgpu_vq.c index 595fa6ec2d58..7fd2851f7b97 100644 --- a/drivers/gpu/drm/virtio/virtgpu_vq.c +++ b/drivers/gpu/drm/virtio/virtgpu_vq.c @@ -339,11 +339,12 @@ static void virtio_gpu_queue_fenced_ctrl_buffer(struct virtio_gpu_device *vgdev, goto again; }
if (fence)
if (fence) { virtio_gpu_fence_emit(vgdev, hdr, fence);
if (vbuf->objs) {
virtio_gpu_array_add_fence(vbuf->objs, &fence->f);
virtio_gpu_array_unlock_resv(vbuf->objs);
if (vbuf->objs) {
virtio_gpu_array_add_fence(vbuf->objs, &fence->f);
virtio_gpu_array_unlock_resv(vbuf->objs);
}
This leaks when fence == NULL and vbuf->objs != NULL (which can really happen IIRC... not at my desk to check).
Yes, it can happen, for example when flushing dumb buffers.
But I don't think we leak in this case. The code paths which don't need a fence also do not call virtio_gpu_array_lock_resv(), so things are balanced. The actual release of the objs happens in virtio_gpu_dequeue_ctrl_func() via virtio_gpu_array_put_free_delayed().
I misread and thought this was in virtio_gpu_dequeue_ctrl_func. Sorry :(
Reviewed-by: Chia-I Wu olvaffe@gmail.com
cheers, Gerd
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