https://bugs.freedesktop.org/show_bug.cgi?id=64471
Priority: medium
Bug ID: 64471
Assignee: dri-devel(a)lists.freedesktop.org
Summary: Radeon HD6570 lockup in Brütal Legend
Severity: major
Classification: Unclassified
OS: Linux (All)
Reporter: zboszor(a)pr.hu
Hardware: x86-64 (AMD64)
Status: NEW
Version: XOrg CVS
Component: DRM/Radeon
Product: DRI
Created attachment 79165
--> https://bugs.freedesktop.org/attachment.cgi?id=79165&action=edit
Lockup from "new game"
I tried Brütal Legend on Fedora 18/x86_64, the game itself if i386.
The system has these newer-than-Fedora18 components:
kernel 3.9+ (commit 51a26ae7a14b85c99c9be470c2d28eeeba0f26a3)
libdrm 2.4.44 from 2.4.44-2.fc20 SRPM from Koji recompiled on F18
llvm-3.3 from May 7, before branching to 3.3 was done
mesa 9.2 from May 7, commit was around 03ef60681e61a52dee7fa3285618c313cf13f50c
compiled into an RPM with float textures enabled:
$ rpm -q mesa-libGL
mesa-libGL-9.2-0.1.fc18.x86_64
mesa-libGL-9.2-0.1.fc18.i686
The game makes the Radeon chip lock up, reliably at the same point,
which is when the game starts after the long cutscene.
Attached are two dmesgs, showing the same lockup.
The first occurred when I started a new game and watched through the cutscene.
The second occurred when I tried to continue the auto-saved game.
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https://bugs.freedesktop.org/show_bug.cgi?id=75005
Priority: medium
Bug ID: 75005
Assignee: dri-devel(a)lists.freedesktop.org
Summary: "Upvoid" segfault in radeonsi/llvm
Severity: normal
Classification: Unclassified
OS: All
Reporter: haagch.christoph(a)googlemail.com
Hardware: Other
Status: NEW
Version: git
Component: Drivers/Gallium/radeonsi
Product: Mesa
Created attachment 94105
--> https://bugs.freedesktop.org/attachment.cgi?id=94105&action=edit
gdb "bt full" of the segfault
Software: Latest mesa git etc.
The program causing it is closed source: https://upvoid.com/
On intel ivy bridge it works.
On radeonsi it segfaults every time when starting the game.
full gdb backtrace with at least most debug information is attached.
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https://bugs.freedesktop.org/show_bug.cgi?id=75211
Priority: medium
Bug ID: 75211
Assignee: dri-devel(a)lists.freedesktop.org
Summary: radeonsi/llvm SIGABRT in Antichamber (UDK)
Severity: normal
Classification: Unclassified
OS: All
Reporter: haagch.christoph(a)googlemail.com
Hardware: Other
Status: NEW
Version: git
Component: Drivers/Gallium/radeonsi
Product: Mesa
Created attachment 94363
--> https://bugs.freedesktop.org/attachment.cgi?id=94363&action=edit
backtrace without debug symbols
HD 7970M, mesa recent git, llvm 3.5 recent svn.
Antichamber based on Unreal Engine is available in the latest Humble Bundle.
The crash doesn't seem to happen deterministically, I produced such a crash two
times now by playing the game for a few minutes and then it randomly crashed.
UDKGame-Linux:
/build/lib32-llvm-svn/src/llvm/include/llvm/CodeGen/SlotIndexes.h:417:
llvm::SlotIndex llvm::SlotIndexes::getInstructionIndex(const
llvm::MachineInstr*) const: Assertion `itr != mi2iMap.end() && "Instruction not
found in maps."' failed.
Program received signal SIGABRT, Aborted.
0xf7fdb430 in __kernel_vsyscall ()
The backtrace I attached is without debug symbols so maybe isn't too
informative. Later I will compile with debug symbols and provide a better one
if needed.
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https://bugs.freedesktop.org/show_bug.cgi?id=75361
Priority: medium
Bug ID: 75361
Assignee: dri-devel(a)lists.freedesktop.org
Summary: freeze in Mass Effect 3 (wine)
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: idd997733t(a)gmail.com
Hardware: x86 (IA32)
Status: NEW
Version: git
Component: Drivers/Gallium/radeonsi
Product: Mesa
Created attachment 94560
--> https://bugs.freedesktop.org/attachment.cgi?id=94560&action=edit
R600_DEBUG=fs,vs,gs,ps,cs dump
Kernel:3.13.1/3.14_rc2
libdrm:git (21 february)
mesa:git (21 february)
llvm:svn (21 february)
card: 01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Pitcairn XT [Radeon HD 7870 GHz Edition]
R600_DEBUG=hyperz and R600_DEBUG=nohyperz no effect
Freeze in game. If use another video card (GF8800 on nouveau git) - work fine.
Need dump apitrace?
Let me know if you need further information.
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https://bugs.freedesktop.org/show_bug.cgi?id=73320
Priority: medium
Bug ID: 73320
Assignee: dri-devel(a)lists.freedesktop.org
Summary: [radeonsi] LLVM runs out of registers during register
allocation in Painkiller Hell & Damnation
Severity: major
Classification: Unclassified
OS: Linux (All)
Reporter: freedesktop.org(a)inequation.org
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Drivers/Gallium/radeonsi
Product: Mesa
(this is possibly a duplicate of bug #72228)
First of all, this report is based on a user's report - I do not have the
software/hardware combo to reproduce. I can, however, provide Steam keys for
the game to Mesa developers for free if it is needed, just shoot me an email.
A user of Painkiller Hell & Damnation has reported crashes when using radeonsi
from Mesa 10.1.0-devel (git-5a51c1b saucy-oibaf-ppa). LLVM aborts with the
following message:
LLVM ERROR: ran out of registers during register allocation
Relevant part of the backtrace:
#7 0xb7a20791 in __run_exit_handlers (status=status@entry=1, listp=0xb7b9d3e4
<__exit_funcs>, run_list_atexit=run_list_atexit@entry=true)
at exit.c:77
#8 0xb7a2081d in __GI_exit (status=1) at exit.c:99
#9 0xb5d28ee3 in llvm::report_fatal_error(llvm::Twine const&, bool) () from
/usr/lib/i386-linux-gnu/libLLVM-3.4.so.1
#10 0xb5d28fdb in llvm::report_fatal_error(char const*, bool) () from
/usr/lib/i386-linux-gnu/libLLVM-3.4.so.1
#11 0xb54cf6de in llvm::RegAllocBase::allocatePhysRegs() () from
/usr/lib/i386-linux-gnu/libLLVM-3.4.so.1
#12 0xb54dec28 in ?? () from /usr/lib/i386-linux-gnu/libLLVM-3.4.so.1
#13 0xb545781e in llvm::MachineFunctionPass::runOnFunction(llvm::Function&) ()
from /usr/lib/i386-linux-gnu/libLLVM-3.4.so.1
#14 0xb5638974 in llvm::FPPassManager::runOnFunction(llvm::Function&) () from
/usr/lib/i386-linux-gnu/libLLVM-3.4.so.1
#15 0xb5638a28 in llvm::FPPassManager::runOnModule(llvm::Module&) () from
/usr/lib/i386-linux-gnu/libLLVM-3.4.so.1
#16 0xb563b195 in llvm::legacy::PassManagerImpl::run(llvm::Module&) () from
/usr/lib/i386-linux-gnu/libLLVM-3.4.so.1
#17 0xb563b336 in llvm::legacy::PassManager::run(llvm::Module&) () from
/usr/lib/i386-linux-gnu/libLLVM-3.4.so.1
#18 0xb5da1bb9 in ?? () from /usr/lib/i386-linux-gnu/libLLVM-3.4.so.1
#19 0xb5da1f30 in LLVMTargetMachineEmitToMemoryBuffer () from
/usr/lib/i386-linux-gnu/libLLVM-3.4.so.1
#20 0xb6b92b17 in ?? () from /usr/lib/i386-linux-gnu/dri/radeonsi_dri.so
#21 0xb6b80f30 in ?? () from /usr/lib/i386-linux-gnu/dri/radeonsi_dri.so
#22 0xb6b81a9e in ?? () from /usr/lib/i386-linux-gnu/dri/radeonsi_dri.so
#23 0xb6b8a382 in ?? () from /usr/lib/i386-linux-gnu/dri/radeonsi_dri.so
#24 0xb6b8a4e3 in ?? () from /usr/lib/i386-linux-gnu/dri/radeonsi_dri.so
#25 0xb698f60e in ?? () from /usr/lib/i386-linux-gnu/dri/radeonsi_dri.so
#26 0xb6990966 in ?? () from /usr/lib/i386-linux-gnu/dri/radeonsi_dri.so
#27 0xb6956443 in ?? () from /usr/lib/i386-linux-gnu/dri/radeonsi_dri.so
#28 0xb695339e in ?? () from /usr/lib/i386-linux-gnu/dri/radeonsi_dri.so
#29 0xb6968230 in ?? () from /usr/lib/i386-linux-gnu/dri/radeonsi_dri.so
#30 0xb6937891 in ?? () from /usr/lib/i386-linux-gnu/dri/radeonsi_dri.so
#31 0xb6938e4c in ?? () from /usr/lib/i386-linux-gnu/dri/radeonsi_dri.so
#32 0xb6939254 in ?? () from /usr/lib/i386-linux-gnu/dri/radeonsi_dri.so
#33 0xb693934f in ?? () from /usr/lib/i386-linux-gnu/dri/radeonsi_dri.so
#34 0x08b65086 in FMeshDrawingPolicy::DrawMesh(FMeshBatch const&, int) const ()
Anything I can do to improve the diagnostics?
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https://bugs.freedesktop.org/show_bug.cgi?id=75276
Priority: medium
Bug ID: 75276
Assignee: dri-devel(a)lists.freedesktop.org
Summary: Implement VGPR Register Spilling
Severity: normal
Classification: Unclassified
OS: All
Reporter: tstellar(a)gmail.com
Hardware: Other
Status: NEW
Version: git
Component: Drivers/Gallium/radeonsi
Product: Mesa
Register spilling is not implemented for VGPRs causing a number of applications
to crash.
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https://bugs.freedesktop.org/show_bug.cgi?id=77784
Priority: medium
Bug ID: 77784
Assignee: dri-devel(a)lists.freedesktop.org
Summary: Certain mono based games hang the system with radeonsi
(probably llvm backend)
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: j.suarez.agapito(a)gmail.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Drivers/Gallium/radeonsi
Product: Mesa
My system specs are as follows (taken from Steam system information):
Processor Information:
Vendor: AuthenticAMD
CPU Family: 0x15
CPU Model: 0x1
CPU Stepping: 0x2
CPU Type: 0x0
Speed: 3600 Mhz
8 logical processors
8 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
Network Information:
Network Speed:
Operating System Version:
Ubuntu 14.04 LTS (64 bit)
Kernel Name: Linux
Kernel Version: 3.15.0-031500rc2-generic
X Server Vendor: The X.Org Foundation
X Server Release: 11501000
X Window Manager: KWin
Steam Runtime Version: steam-runtime-release_2014-02-05
Video Card:
Driver: X.Org Gallium 0.4 on AMD PITCAIRN
Driver Version: 3.0 Mesa 10.2.0-devel (git-7cb3bbf trusty-oibaf-ppa)
OpenGL Version: 3.0
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x1002
DeviceID: 0x6818
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 18,78" x 10,55" (21,54" diag)
47,7cm x 26,8cm (54,7cm diag)
Primary VRAM Not Detected
Sound card:
Audio device: Realtek ALC889
Memory:
RAM: 15865 Mb
Miscellaneous:
UI Language: English
LANG: es_ES.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 469324 Mb
Largest Free Hard Disk Block: 35328 Mb
Installed software:
Recent Failure Reports:
GPU is a Radeon HD 7870, using radeonsi git 2014.04.21 (7cb3bbf) from oibaf ppa
recompiled with llvm 3.5 (svn 206757).
Even after bug #60929 was fixed I have been experiencing system hangs with
LITTLE Racers Street, which is based on mono. The hang usually happens randomly
after a few races have been played and results in the image in the screen
getting its colors corrupted (just like when in old times you changed the color
depth in windows 95 -I'll try to get a picture with a camera because the system
is hard locked-) and a loop in the sound. So just a hard lock.
I did not know what was to blame and was waiting for a game update in order to
see if things got solved.
However, I have recently bought Foosball Street Edition (also based on mono).
The game launches and shows the menus OK, but hangs the system at about 5-10
secs after the kick-off of any match. The hang is not like LITTLE Racers
Street, but rather like a series of GPU hangs and recoveries (screen goes black
and then shows the game a few times in a row) which end up in the system
totally frozen. During that time there is no sound playing. So probably not a
lock as hard as in LITTLE Racers Street.
I'm not sure how to debug this but I am quite convinced that this could be
another case of mono + llvm backend incompatibility. The reason for that belief
is that (i) I have tested this game on this same PC with catalyst and the game
does not hang and everything works wonderfully, (ii) I obtained the same good
results in a laptop with a Radeon HD 4570 (r600g, not llvm) (mesa git from
around 10 April); and (iii) both games are based on mono.
As stated above, I'm not sure how to debug this because when the system hangs,
it does not allow VT switching to check the logs or the dmesg output. I would
be happy to help with any further information needed.
Regards
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https://bugs.freedesktop.org/show_bug.cgi?id=78790
Priority: medium
Bug ID: 78790
Assignee: dri-devel(a)lists.freedesktop.org
Summary: Game Tesseract: Crash on shaders and out of registers
LLVM errors
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: osbios(a)web.de
Hardware: x86-64 (AMD64)
Status: NEW
Version: unspecified
Component: Drivers/Gallium/radeonsi
Product: Mesa
Hardware: Radeon 7870 (Pitcairn)
I'm using the Oibaf repository
(https://launchpad.net/~oibaf/+archive/graphics-drivers/) on xubuntu 14.04
I also have installed the "xserver-xorg-video-radeon-dbg" debug package from
there.
In the 3d game Tesseract (http://tesseract.gg/) some shader (sky shader?)
causes llvm to run out of registers or Segmentation fault. And MSAA over 2x
will cause LLVM to terminate because of "our of register" errors.
Fast and dirty "How to build tesseract debug version":
You need the SDL2/image/mixer packages.
Command out the first two lines in the tesseract src/Makefile and add one line
for debug options like this:
#CXXFLAGS= -03 -fomit-frame-pointer -ffast-math
#override CXXFLAGS+= -Wall -fsigned-char -fno-exceptions -fno-rtti
CXXFLAGS= -g3
NOTE: "make install" only moves the binarys into the folders ../bin_unix/
cd src
make
make install
cd ..
gdb bin_unix/native_client
Then trying to load the first map:
MAP BROWSER -> complex
And this will happen:
Program received signal SIGSEGV, Segmentation fault.
0x00007fffeb529c64 in
llvm::TargetInstrInfo::foldMemoryOperand(llvm::MachineBasicBlock::bundle_iterator<llvm::MachineInstr,
llvm::ilist_iterator<llvm::MachineInstr> >, llvm::SmallVectorImpl<unsigned int>
const&, int) const () from /usr/lib/x86_64-linux-gnu/libLLVM-3.4.so.1
(gdb) bt
#0 0x00007fffeb529c64 in
llvm::TargetInstrInfo::foldMemoryOperand(llvm::MachineBasicBlock::bundle_iterator<llvm::MachineInstr,
llvm::ilist_iterator<llvm::MachineInstr> >, llvm::SmallVectorImpl<unsigned int>
const&, int) const () from /usr/lib/x86_64-linux-gnu/libLLVM-3.4.so.1
#1 0x00007fffeb3eb039 in ?? () from /usr/lib/x86_64-linux-gnu/libLLVM-3.4.so.1
#2 0x00007fffeb3efdba in ?? () from /usr/lib/x86_64-linux-gnu/libLLVM-3.4.so.1
#3 0x00007fffeb3f27bf in ?? () from /usr/lib/x86_64-linux-gnu/libLLVM-3.4.so.1
#4 0x00007fffeb4ccb4e in ?? () from /usr/lib/x86_64-linux-gnu/libLLVM-3.4.so.1
#5 0x00007fffeb4c0bad in llvm::RegAllocBase::allocatePhysRegs() () from
/usr/lib/x86_64-linux-gnu/libLLVM-3.4.so.1
#6 0x00007fffeb4cf281 in ?? () from /usr/lib/x86_64-linux-gnu/libLLVM-3.4.so.1
#7 0x00007fffeb607f77 in llvm::FPPassManager::runOnFunction(llvm::Function&)
() from /usr/lib/x86_64-linux-gnu/libLLVM-3.4.so.1
#8 0x00007fffeb607ffb in llvm::FPPassManager::runOnModule(llvm::Module&) ()
from /usr/lib/x86_64-linux-gnu/libLLVM-3.4.so.1
#9 0x00007fffeb60a4b5 in llvm::legacy::PassManagerImpl::run(llvm::Module&) ()
from /usr/lib/x86_64-linux-gnu/libLLVM-3.4.so.1
#10 0x00007fffebc90e90 in ?? () from /usr/lib/x86_64-linux-gnu/libLLVM-3.4.so.1
#11 0x00007fffebc911d0 in LLVMTargetMachineEmitToMemoryBuffer () from
/usr/lib/x86_64-linux-gnu/libLLVM-3.4.so.1
#12 0x00007fffed143af6 in ?? () from
/usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so
#13 0x00007fffed12ef2c in ?? () from
/usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so
#14 0x00007fffed12f832 in ?? () from
/usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so
#15 0x00007fffed134f02 in ?? () from
/usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so
#16 0x00007fffed134fe4 in ?? () from
/usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so
#17 0x00007fffed2a5b2f in ?? () from
/usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so
#18 0x00007fffed2a6dde in ?? () from
/usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so
#19 0x00007fffed26f497 in ?? () from
/usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so
#20 0x00007fffed26c2b7 in ?? () from
/usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so
#21 0x00007fffed27fe11 in ?? () from
/usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so
#22 0x00007fffed253a9d in ?? () from
/usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so
#23 0x00000000004123f3 in gle::end () at shared/glemu.cpp:299
#24 0x00000000004edc7c in rhquad (x1=0,241379321, y1=-0,310344875,
x2=0,931034505, y2=0,379310369, tx1=-127,851761, ty1=-127,851883,
tx2=1150,66675, ty2=1150,66663, tz=1086,74084) at engine/renderlights.cpp:3388
#25 0x00000000004f134c in radiancehints::renderslices (this=0x997660 <rh>) at
engine/renderlights.cpp:3661
#26 0x00000000004f1b95 in renderradiancehints () at
engine/renderlights.cpp:3751
#27 0x00000000004d74fd in drawcubemap (size=256, o=..., yaw=90, pitch=0,
side=..., onlysky=false) at engine/rendergl.cpp:2265
#28 0x00000000005a2e4c in genenvmap (o=..., envmapsize=7, blur=0,
onlysky=false) at engine/texture.cpp:2603
#29 0x00000000005a3403 in genenvmaps () at engine/texture.cpp:2688
#30 0x00000000004a2d43 in allchanged (load=true) at engine/octarender.cpp:1740
#31 0x00000000005e73b3 in load_world (mname=0x9ba2c0 <game::parsemessages(int,
gameent*, databuf<unsigned char>&)::text> "complex", cname=0x0) at
engine/worldio.cpp:871
#32 0x00000000005f67a3 in game::changemapserv (name=0x9ba2c0
<game::parsemessages(int, gameent*, databuf<unsigned char>&)::text> "complex",
mode=0) at game/client.cpp:573
#33 0x00000000005fa601 in game::parsemessages (cn=-1, d=0x0, p=...) at
game/client.cpp:1337
#34 0x00000000005fd581 in game::parsepacketclient (chan=1, p=...) at
game/client.cpp:1945
#35 0x00000000004341a8 in localservertoclient (chan=1, packet=0xf62c20) at
engine/client.cpp:206
#36 0x000000000057806d in sendpacket (n=0, chan=1, packet=0xf62c20, exclude=-1)
at engine/server.cpp:211
#37 0x0000000000612950 in server::sendwelcome (ci=0x2674880) at
game/server.cpp:1688
#38 0x00000000006179a6 in server::connected (ci=0x2674880) at
game/server.cpp:2710
#39 0x0000000000617d71 in server::parsepacket (sender=0, chan=1, p=...) at
game/server.cpp:2756
#40 0x0000000000578c47 in process (packet=0xaef560, sender=0, chan=1) at
engine/server.cpp:345
#41 0x0000000000578d36 in localclienttoserver (chan=1, packet=0xaef560) at
engine/server.cpp:353
#42 0x000000000043410e in sendclientpacket (packet=0xaef560, chan=1) at
engine/client.cpp:189
#43 0x00000000005f9030 in game::sendintro () at game/client.cpp:1076
#44 0x00000000005fa00e in game::parsemessages (cn=-1, d=0x0, p=...) at
game/client.cpp:1261
#45 0x00000000005fd581 in game::parsepacketclient (chan=1, p=...) at
game/client.cpp:1945
#46 0x00000000004341a8 in localservertoclient (chan=1, packet=0xf3fbd0) at
engine/client.cpp:206
#47 0x000000000057806d in sendpacket (n=0, chan=1, packet=0xf3fbd0, exclude=-1)
at engine/server.cpp:211
#48 0x0000000000578591 in sendf (cn=0, chan=1, format=0x65882b "") at
engine/server.cpp:261
#49 0x000000000061642e in server::sendservinfo (ci=0x2674880) at
game/server.cpp:2397
#50 0x00000000006164ef in server::localconnect (n=0) at game/server.cpp:2415
#51 0x000000000057a26c in localconnect () at engine/server.cpp:737
#52 0x00000000005f6d5e in game::changemap (name=0xf73730 "complex", mode=0) at
game/client.cpp:619
#53 0x00000000005f6dfb in game::changemap (name=0xf73730 "complex") at
game/client.cpp:625
#54 0x00000000005f6e16 in game::_icmd_map<627>::run (name=0xf73730 "complex")
at game/client.cpp:627
#55 0x0000000000441bc0 in runcode (code=0x2667bac, result=...) at
engine/command.cpp:2599
#56 0x000000000043ec0c in runcode (code=0x2511d84, result=...) at
engine/command.cpp:2292
#57 0x00000000004463bf in executeret (code=0x2511d78, result=...) at
engine/command.cpp:2805
#58 0x00000000005ae2fd in UI::uirelease_<3066>::run (t=0x2511d78, f=0x8bf944
<emptyblock+4>) at engine/ui.cpp:3066
#59 0x0000000000441c6a in runcode (code=0x2511d90, result=...) at
engine/command.cpp:2599
#60 0x00000000004463bf in executeret (code=0x2511d14, result=...) at
engine/command.cpp:2805
#61 0x00000000005bc03d in UI::Object::buildchildren (this=0x26655e0,
contents=0x2511d14) at engine/ui.cpp:494
#62 0x00000000005b1450 in UI::_icmd_uitarget<3146>::run (minw=0x7fffffff9070,
minh=0x7fffffff9080, children=0x2511d14) at engine/ui.cpp:3145
#63 0x0000000000441d61 in runcode (code=0x2511e24, result=...) at
engine/command.cpp:2599
#64 0x00000000004454f4 in runcode (code=0xfbb73c, result=...) at
engine/command.cpp:2719
#65 0x0000000000446b78 in execute (code=0xfbb644) at engine/command.cpp:2903
#66 0x0000000000449c33 in looplist (id=0xfa8350, list=0xfa9500 "\n complex ot
turbine\n \n test_ctf\n \n test_anim test_model\n", body=0xfbb644) at
engine/command.cpp:3574
#67 0x0000000000441d61 in runcode (code=0xfbb744, result=...) at
engine/command.cpp:2599
#68 0x000000000043e903 in runcode (code=0xfbb5c4, result=...) at
engine/command.cpp:2258
#69 0x00000000004463bf in executeret (code=0xfbb3e8, result=...) at
engine/command.cpp:2805
#70 0x00000000005bc03d in UI::Object::buildchildren (this=0x2665460,
contents=0xfbb3e8) at engine/ui.cpp:494
#71 0x00000000005b0ff8 in UI::_icmd_uivlist<3111>::run (space=0x7fffffffb040,
children=0xfbb3e8) at engine/ui.cpp:3110
#72 0x0000000000441c6a in runcode (code=0xfbb764, result=...) at
engine/command.cpp:2599
#73 0x00000000004463bf in executeret (code=0xfbb3c4, result=...) at
engine/command.cpp:2805
#74 0x00000000005bc03d in UI::Object::buildchildren (this=0x266ca00,
contents=0xfbb3c4) at engine/ui.cpp:494
#75 0x00000000005b1530 in UI::_icmd_uiscroll<3152>::run (clipw=0x7fffffffb870,
cliph=0x7fffffffb880, children=0xfbb3c4) at engine/ui.cpp:3151
#76 0x0000000000441d61 in runcode (code=0xfbb76c, result=...) at
engine/command.cpp:2599
#77 0x00000000004463bf in executeret (code=0xfbad20, result=...) at
engine/command.cpp:2805
#78 0x00000000005bc03d in UI::Object::buildchildren (this=0xf62b80,
contents=0xfbad20) at engine/ui.cpp:494
#79 0x00000000005b0f9a in UI::_icmd_uihlist<3108>::run (space=0x7fffffffc0a0,
children=0xfbad20) at engine/ui.cpp:3107
#80 0x0000000000441c6a in runcode (code=0xfbb794, result=...) at
engine/command.cpp:2599
#81 0x00000000004463bf in executeret (code=0xfbacfc, result=...) at
engine/command.cpp:2805
#82 0x00000000005bc03d in UI::Object::buildchildren (this=0xf57590,
contents=0xfbacfc) at engine/ui.cpp:494
#83 0x00000000005b1300 in UI::_icmd_uispace<3137>::run (spacew=0x7fffffffc8d0,
spaceh=0x7fffffffc8e0, children=0xfbacfc) at engine/ui.cpp:3136
#84 0x0000000000441d61 in runcode (code=0xfbb79c, result=...) at
engine/command.cpp:2599
#85 0x00000000004463bf in executeret (code=0xfbacd8, result=...) at
engine/command.cpp:2805
#86 0x00000000005bc03d in UI::Object::buildchildren (this=0xf61300,
contents=0xfbacd8) at engine/ui.cpp:494
#87 0x00000000005b1990 in UI::_icmd_uicolor<3197>::run (c=0x7fffffffd120,
minw=0x7fffffffd130, minh=0x7fffffffd140, children=0xfbacd8) at
engine/ui.cpp:3196
#88 0x0000000000441ea2 in runcode (code=0xfbb7a4, result=...) at
engine/command.cpp:2599
#89 0x00000000004463bf in executeret (code=0xfbaa60, result=...) at
engine/command.cpp:2805
#90 0x00000000005bc03d in UI::Object::buildchildren (this=0xf614a0,
contents=0xfbaa60) at engine/ui.cpp:494
#91 0x00000000005b0ff8 in UI::_icmd_uivlist<3111>::run (space=0x7fffffffd950,
children=0xfbaa60) at engine/ui.cpp:3110
#92 0x0000000000441c6a in runcode (code=0xfbb7ac, result=...) at
engine/command.cpp:2599
#93 0x00000000004463bf in executeret (code=0xfbaa50, result=...) at
engine/command.cpp:2805
#94 0x00000000005bc03d in UI::Object::buildchildren (this=0xfb7ad0,
contents=0xfbaa50) at engine/ui.cpp:494
#95 0x00000000005ac968 in UI::Window::build (this=0xfb7ad0) at
engine/ui.cpp:784
#96 0x00000000005be4fb in UI::World::build (this=0xf5a510) at engine/ui.cpp:701
#97 0x00000000005b3a68 in UI::update () at engine/ui.cpp:3474
#98 0x00000000004669a6 in main (argc=1, argv=0x7fffffffe018) at
engine/main.cpp:1212
This one map (without a sky) runs fine:
MAP BROWSER -> test_model
Changing MSAA to a value over 2x will causes an LLVM out of register error:
LLVM ERROR: ran out of registers during register allocation
[Thread 0x7fffe6102700 (LWP 21580) exited]
[Thread 0x7fffeab3c700 (LWP 21578) exited]
[Thread 0x7ffff7fbb780 (LWP 21576) exited]
[Inferior 1 (process 21576) exited with code 01]
No backtrace here.
I also get the bug that I can't use buffers over 256MiB. That already got
reported here: https://bugs.freedesktop.org/show_bug.cgi?id=78717
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https://bugs.freedesktop.org/show_bug.cgi?id=79155
Priority: medium
Bug ID: 79155
Assignee: dri-devel(a)lists.freedesktop.org
Summary: [Tesseract Game] Global Illumination: Medium Causes
Color Distortion
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: mmstickman(a)gmail.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Drivers/Gallium/radeonsi
Product: Mesa
Created attachment 99679
--> https://bugs.freedesktop.org/attachment.cgi?id=99679&action=edit
Screenshot of graphical error
Currently using a Radeon HD 7950 with the latest git of mesa. Setting Global
Illumination to Medium or above causes graphical corruption.
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https://bugs.freedesktop.org/show_bug.cgi?id=84147
Priority: medium
Bug ID: 84147
Assignee: dri-devel(a)lists.freedesktop.org
Summary: (piglit) gl-3.0-multidrawarrays-vertexid produce GPU
fault
Severity: major
Classification: Unclassified
OS: Linux (All)
Reporter: smoki00790(a)gmail.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Drivers/Gallium/radeonsi
Product: Mesa
Running piglit test on Kabini:
./bin/gl-3.0-multidrawarrays-vertexid -auto
test fail and produce:
[ 9372.705357] radeon 0000:00:01.0: GPU fault detected: 147 0x07c52002
[ 9372.705366] radeon 0000:00:01.0: VM_CONTEXT1_PROTECTION_FAULT_ADDR
0x0000103E
[ 9372.705370] radeon 0000:00:01.0: VM_CONTEXT1_PROTECTION_FAULT_STATUS
0x05020002
[ 9372.705374] VM fault (0x02, vmid 2) at page 4158, write from 'TC0'
(0x54433000) (32)
Guess but maybe something like intel do recently in
927f5db46135b3eb63f401833b1e40a3be9ca4e0 and before that is needed for
radeonsi.
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