https://bugs.freedesktop.org/show_bug.cgi?id=94298
Bug ID: 94298
Summary: Missing gl_PerVertex block does not fail SSO
Product: Mesa
Version: 11.1
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: pavol(a)klacansky.com
QA Contact: dri-devel(a)lists.freedesktop.org
The spec required declaration of gl_PerVertex block if separate shader objects
are used and the variable is written to. Mesa however works regardless its
presence.
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https://bugs.freedesktop.org/show_bug.cgi?id=94212
Bug ID: 94212
Summary: wine 3D game window tearing,flicker using dri_prime=1,
thinkpad W500 gpu intel GM45 + radeon firegl v5700
Product: Mesa
Version: 11.1
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: jydcome(a)21cn.com
QA Contact: dri-devel(a)lists.freedesktop.org
I'm using debian jessie+backports with thinkpad W500 (gpu Intel@GB45 + Radeon
firegl v5700), to enable DRI3 i compiled intel+ati driver download from jessie
backports sources, and config /etc/X11/xorg.conf.d/10-gpu.conf is:
Section "ServerLayout"
Identifier "Layout0"
Screen 0 "Screen0" 0 0
Screen 1 "Screen1" LeftOf "Screen0"
EndSection
Section "Monitor"
Identifier "Monitor0"
EndSection
Section "Device"
Identifier "intelGPU"
Driver "intel"
BusID "PCI:0:2:0"
Screen 0
Option "DRI" "3"
EndSection
Section "Device"
Identifier "radeonGPU"
Driver "radeon"
BusID "PCI:1:0:0"
Screen 1
Option "DRI" "3"
EndSection
Section "Screen"
Identifier "Screen0"
Device "intelGPU"
Monitor "Monitor0"
EndSection
Section "Screen"
Identifier "Screen1"
Device "radeonGPU"
Monitor "Monitor0"
EndSection
I can logon trinity tde(kde3) desktop and run other things ok. Just testing any
3D game (such as Titan Quest Immortal Throne) with wine1.9(without nine adapter
patch) + DRI_PRIME=1 i got game window tearing,flicker, fps nearly about 70% of
using single radeon card.
Test same games with single card (intel or radeon gpu) booting, game window
dont show up tearing,flicker.
Logon desktop with switchable dual card, i got some information with some
check:
#grep EE /var/log/Xorg.0.log
[ 13.354] (EE) Screen 1 deleted because of no matching config section.
#more /sys/kernel/debug/vgaswitcheroo/switch
0:IGD:+:Pwr:0000:00:02.0
1:DIS: :DynOff:0000:01:00.0
#xrandr --listproviders
Providers: number : 2
Provider 0: id: 0x78 cap: 0xb, Source Output, Sink Output, Sink Offload crtcs:
3 outputs: 4 associated providers: 0 name:Intel
Provider 1: id: 0x51 cap: 0xf, Source Output, Sink Output, Source Offload, Sink
Offload crtcs: 1 outputs: 1 associated providers: 0 name:radeon
I also tried enalbe intel+radeon TearFree option, radeon glamor option, or
without any self xorg configure just totally automatic config (intel
dri3+radeon dri2), and using wine staging 1.9.3 binary deb, also show up the
same problem that make games unplayable particularly eating video card games.
I'm not sure what cause the problem. Does mesa dri_prime way exists some bugs,
or it's wine bugs, or i miss something?
Oh, 2D games looks good without the problem.
Thanks.
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https://bugs.freedesktop.org/show_bug.cgi?id=94179
Bug ID: 94179
Summary: Marching cubes geometry shader locks GPU
Product: Mesa
Version: 11.1
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: pavol(a)klacansky.com
QA Contact: dri-devel(a)lists.freedesktop.org
Created attachment 121789
--> https://bugs.freedesktop.org/attachment.cgi?id=121789&action=edit
test case
When running the code on AMD 3650 Mobility it locks the GPU and reboot is
necessary. Strangely when run in valgrind it works, also software rendering
works.
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https://bugs.freedesktop.org/show_bug.cgi?id=94119
Bug ID: 94119
Summary: playback of AVC Baseline@L3 video with vdpau hardware
decoding on Radeon 5450 (Cedar) flickers
Product: Mesa
Version: 11.1
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: arthur.marsh(a)internode.on.net
QA Contact: dri-devel(a)lists.freedesktop.org
Video playback of file at
http://www.users.on.net/~arthur.marsh/2013-07-13-Adelaide-Chamber-Singers-L…
using:
vlc
mpv --vo=vdpau --hwdec=vdpau
with mesa-vdpau-drivers installed caused flickering of video using a Radeon HD
5450 (CEDAR) video card
mpv --vo=vdpau
*without* --hwdec=vdpau played back fine
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https://bugs.freedesktop.org/show_bug.cgi?id=94008
Bug ID: 94008
Summary: Grow Home colors are wrong with HD6950
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: serge.yquel(a)laposte.net
QA Contact: dri-devel(a)lists.freedesktop.org
Hello,
The colors of the game Grow Home are wrong with HD6950 Mesa 11.2.0-devel
(git-43a401a).
At the begining of the game the sea is yellow, and when moving the view sea
color change to other colors. You can see some screenshots of it on the
following link:
http://steamcommunity.com/profiles/76561198052496864/screenshots/?appid=323…
I also made an apitrace which you can find on the following link, if someone is
interested into looking at this issue:
https://drive.google.com/file/d/0B6bdV-rKtJnFWDlvWE1vZnFtaXc/view?usp=shari…
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https://bugs.freedesktop.org/show_bug.cgi?id=93936
Bug ID: 93936
Summary: Snail shadertoy displays black quad
Product: Mesa
Version: 11.0
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: pavol(a)klacansky.com
QA Contact: dri-devel(a)lists.freedesktop.org
The following shader displays black quad on AMD 3650 Mobility. I used Firefox
44.
https://www.shadertoy.com/view/ld3Gz2h
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https://bugs.freedesktop.org/show_bug.cgi?id=93933
Bug ID: 93933
Summary: Setting invalid uniform results in corrupted rendering
Product: Mesa
Version: 11.0
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: pavol(a)klacansky.com
QA Contact: dri-devel(a)lists.freedesktop.org
Created attachment 121405
--> https://bugs.freedesktop.org/attachment.cgi?id=121405&action=edit
example
If a uniform is set for program without that uniform the rendered output is
only a single triangle instead of quad.
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https://bugs.freedesktop.org/show_bug.cgi?id=93727
Bug ID: 93727
Summary: [Regression] Core profile is 3.2 instead of 3.3 in Big
Endian PPC
Product: Mesa
Version: 11.0
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: oded.gabbay(a)gmail.com
QA Contact: dri-devel(a)lists.freedesktop.org
Created attachment 121063
--> https://bugs.freedesktop.org/attachment.cgi?id=121063&action=edit
glxinfo for mesa 10.3.2
In mesa 11.0.8, the core profile reported by mesa for r600 gallium driver is
3.2, while in mesa 10.3.2 the core profile was 3.3
This is because the ARB_texture_rgb10_a2ui extension is reported to be
unsupported by the r600 driver
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https://bugs.freedesktop.org/show_bug.cgi?id=93715
Bug ID: 93715
Summary: [r600g] rendering issues with R600_DEBUG=nosb for all
three 'raytrace' variants
Product: Mesa
Version: git
Hardware: All
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: Dieter(a)nuetzel-hh.de
QA Contact: dri-devel(a)lists.freedesktop.org
Created attachment 121038
--> https://bugs.freedesktop.org/attachment.cgi?id=121038&action=edit
vsraytrace.png
It occurs with RV730 and NI/Turks XT.
I've set Hardware to 'All' cause both x86 (IA32) and x86-64 (AMD64) are broken.
'all three 'raytrace' variants' mean:
vsraytrace
fsraytrace
gsraytrace
Have a look at the attachments.
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https://bugs.freedesktop.org/show_bug.cgi?id=93706
Bug ID: 93706
Summary: Xorg freeze when running 3d app (Guild Wars 2) on
RV620
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: gryffus(a)hkfree.org
QA Contact: dri-devel(a)lists.freedesktop.org
Created attachment 121016
--> https://bugs.freedesktop.org/attachment.cgi?id=121016&action=edit
dmesg after the screen freezes
When i try to run Guild Wars 2, the X screen freezes (i can move the mouse and
i can hear sounds, but X is otherwise frozen)
I'm adding dmesg logs. If you need anything more, please request.
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