https://bugs.freedesktop.org/show_bug.cgi?id=93575
Bug ID: 93575
Summary: Unigine Heaven shows unexpected light stripes
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: marvin24(a)gmx.de
QA Contact: dri-devel(a)lists.freedesktop.org
Created attachment 120790
--> https://bugs.freedesktop.org/attachment.cgi?id=120790&action=edit
screencast showing the unexpected light source
This is on an RS880 (HD4200). DRM/DDX/MESA from git. LLVMPIPE works fine. See
attached vid.
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https://bugs.freedesktop.org/show_bug.cgi?id=93546
Bug ID: 93546
Summary: Civilization 5 - Leaders in the diplomatic
interactions screen appear completely black
Product: Mesa
Version: 11.0
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: freedesktop(a)psydk.org
QA Contact: dri-devel(a)lists.freedesktop.org
Hi,
I am playing Civilization 5 (the native port) on Ubuntu 15.10 with a Radeon
HD4870 and the default drivers shipped with Ubuntu (Mesa 11.0.2).
Everything works fine with the exception of a screen used for diplomatic
interactions which shows a nation leader. That nation leader appears completely
black and at the same time, the FPS drops a lot. Here is an example:
http://i.imgur.com/ma66qyT.jpg
I ran the game with LIBGL_ALWAYS_SOFTWARE set and tested with a random nation
leader. He was rendered correctly.
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https://bugs.freedesktop.org/show_bug.cgi?id=93534
Bug ID: 93534
Summary: Issues with color and rendering through OpenGL
composited desktops on ATI FirePro v4800
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: sawyerbergeron(a)gmail.com
QA Contact: dri-devel(a)lists.freedesktop.org
Created attachment 120728
--> https://bugs.freedesktop.org/attachment.cgi?id=120728&action=edit
Screenshot taken depicting issues experienced
I experienced this bug in Arch Linux starting approximately two or three weeks
ago, and am experiencing it under Ubuntu 14.04 LTS as of today.
This bug appears on any DE or program that uses OpenGL for compositing and is
persistent through multiple power cycles, occurs with any number of monitors
connected, and what appears to bypass these issues is (on desktops that allow
doing so, such as Plasma) the use of Xrender or CPU rendering.
If any additional information is required I can add it. Thanks in advance for
any help.
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https://bugs.freedesktop.org/show_bug.cgi?id=93466
Bug ID: 93466
Summary: [r600g] Emulate fp64 OpenCL operations using integer
arithmetic
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: enhancement
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: rivanvx(a)gmail.com
QA Contact: dri-devel(a)lists.freedesktop.org
For teaching and demonstration purposes it would be cool to have emulated fp64
arithmetic on low-end Evergreen and Northern Islands chips which don't support
it (e.g. Caicos). However slow it might end up being, it would be really useful
to have it at least for teaching GPU computing.
glennk, iive and others discussed this in #radeon on 2015-09-13:
http://people.freedesktop.org/~cbrill/dri-log/?channel=radeon&highlight_nam…
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https://bugs.freedesktop.org/show_bug.cgi?id=93364
Bug ID: 93364
Summary: texture bo too small ((899 721) (1 1) 0 26 0 ->
2592716 have 4096)
Product: Mesa
Version: unspecified
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: bjourne(a)gmail.com
QA Contact: dri-devel(a)lists.freedesktop.org
I'm getting the following errors in dmesg:
[947174.086041] radeon 0000:01:05.0: alignments 64 1 1 1
[947174.086071] [drm:radeon_cs_ioctl [radeon]] *ERROR* Invalid command stream !
[947185.227119] radeon 0000:01:05.0: texture bo too small ((899 721) (1 1) 0 26
0 -> 2592716 have 4096)
[947185.227132] radeon 0000:01:05.0: alignments 64 1 1 1
[947185.227197] [drm:radeon_cs_ioctl [radeon]] *ERROR* Invalid command stream !
[947197.584009] radeon 0000:01:05.0: texture bo too small ((899 721) (1 1) 0 26
0 -> 2592716 have 4096)
[947197.584016] radeon 0000:01:05.0: alignments 64 1 1 1
[947197.584056] [drm:radeon_cs_ioctl [radeon]] *ERROR* Invalid command stream !
[947243.179560] radeon 0000:01:05.0: texture bo too small ((899 721) (1 1) 0 26
0 -> 2592716 have 4096)
[947243.179567] radeon 0000:01:05.0: alignments 64 1 1 1
[947243.179605] [drm:radeon_cs_ioctl [radeon]] *ERROR* Invalid command stream !
When tooltips are shown in Chromium, their windows contain garbled and
uninitialized pixels. No idea if that is relevant. I'm using Ubuntu 15.10 with
KDE. There were other bugs referencing the "texture bo too small" message, but
they are all very old or marked fixed so I don't think this bug is a dupe.
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https://bugs.freedesktop.org/show_bug.cgi?id=93353
Bug ID: 93353
Summary: GRID Autosport crash on loading screen with an HD 6950
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: blocker
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: serge.yquel(a)laposte.net
QA Contact: dri-devel(a)lists.freedesktop.org
Created attachment 120465
--> https://bugs.freedesktop.org/attachment.cgi?id=120465&action=edit
GRID Autosport crash report
Hello,
On loading screen just before starting a race, the game crash to the desktop
with this on the terminal:
EE r600_shader.c:182 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:826 r600_shader_select - Failed to build shader variant
(type=1) -1
i added a crash report from the game .dmp, if it can help.
it was working on low setting with a previous version of mesa, i don't know the
exact version number but it was just before r600 add full support for OpenGL
4.1 and probably the tesselation.
Here are the information about the version i currently use and make the game
crash just before the race start:
VGA: Advanced Micro Devices, Inc. [AMD/ATI] Cayman PRO [Radeon HD 6950]
Driver: r600
direct rendering: Yes
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD CAYMAN (DRM 2.43.0, LLVM 3.8.0)
OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.2.0-devel
(git-369afdb)
OpenGL core profile shading language version string: 4.10
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
GL_ARB_direct_state_access, GL_ARB_draw_buffers,
GL_ARB_draw_indirect, GL_ARB_draw_instanced,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
OpenGL version string: 3.0 Mesa 11.2.0-devel (git-369afdb)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.2.0-devel (git-369afdb)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
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https://bugs.freedesktop.org/show_bug.cgi?id=93292
Bug ID: 93292
Summary: "Thea: The Awakening" world map textures not rendered
(blue background)
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: glogow(a)fbihome.de
QA Contact: dri-devel(a)lists.freedesktop.org
Created attachment 120410
--> https://bugs.freedesktop.org/attachment.cgi?id=120410&action=edit
Thea with interface only world map
The problematic game can be downloaded from the link in the first message in
the following steam thread or via the steam beta channel (DRM free, free for
Linux):
https://steamcommunity.com/app/378720/discussions/0/490125737485986607?fp=2…
Someone else with older AMD hardware reported the same problem in the linked
communty thread. My hardware is:
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
RV710/M92 [Mobility Radeon HD 4530/4570/545v]
When starting the actual gameplay, only the interface is rendered but not the
games world map, basically rendering the game unplayable (see attached image).
I'm on Ubuntu Trusty 14.04, 3.13 kernel. This happens with stock Mesa from the
Ubuntu release and with the git release from the oibaf PPA:
https://launchpad.net/~oibaf/+archive/ubuntu/graphics-drivers
The apitrace is too large to upload for me (1.5 GB), but doesn't show a
particular error, except for an early glClear without a context; even the
trimmed one is 1,25GB. xz compressed is still 620MB.
The game renders correctly when started with "LIBGL_ALWAYS_SOFTWARE=1". I
confirmed this by also rendering the apitrace in software. imirkin told me on
IRC, that this actually is a bug in the r600 driver.
I've compiled Mesa git packages with "--enable-debug" and can test a patch, if
needed. I'm jmux on freenode and will be lingering around in the channel for
some time and normally can be found in the libreoffice-dev channel.
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https://bugs.freedesktop.org/show_bug.cgi?id=93162
Bug ID: 93162
Summary: playing video while suspending results in screen
corruption at resume
Product: Mesa
Version: 11.0
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: serafean(a)gmail.com
QA Contact: dri-devel(a)lists.freedesktop.org
Smplayer was playing a movie, the PC suspended.
At resume, all screens looked like analog noise, and the playing movie was
stuck looping on a few frames. Closing smplayer and starting the movie again
worked fine though.
In dmesg, the only relevant lines during suspend are :
[27911.777744] sd 6:0:1:0: [sdc] Stopping disk
[27912.215648] radeon 0000:01:00.0: couldn't schedule ib
[27912.215672] [drm:radeon_uvd_suspend [radeon]] *ERROR* Error destroying UVD
(-22)!
[27912.387056] PM: suspend of devices complete after 651.111 msecs
And during resume : [27912.467612] [drm] PCIE GART of 1024M enabled (table at
0x0000000000274000).
[27912.467683] radeon 0000:01:00.0: WB enabled
[27912.467685] radeon 0000:01:00.0: fence driver on ring 0 use gpu addr
0x0000000080000c00 and cpu addr 0xffff88012a3d8c00
[27912.468456] radeon 0000:01:00.0: fence driver on ring 5 use gpu addr
0x0000000000072118 and cpu addr 0xffffc90001032118
[27912.468457] radeon 0000:01:00.0: fence driver on ring 1 use gpu addr
0x0000000080000c04 and cpu addr 0xffff88012a3d8c04
[27912.468459] radeon 0000:01:00.0: fence driver on ring 2 use gpu addr
0x0000000080000c08 and cpu addr 0xffff88012a3d8c08
[27912.468461] radeon 0000:01:00.0: fence driver on ring 3 use gpu addr
0x0000000080000c0c and cpu addr 0xffff88012a3d8c0c
[27912.468462] radeon 0000:01:00.0: fence driver on ring 4 use gpu addr
0x0000000080000c10 and cpu addr 0xffff88012a3d8c10
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https://bugs.freedesktop.org/show_bug.cgi?id=93039
Bug ID: 93039
Summary: [APITRACE] Google earth bad colors when tilted
Product: Mesa
Version: 11.0
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: egore(a)gmx.de
QA Contact: dri-devel(a)lists.freedesktop.org
Created attachment 119982
--> https://bugs.freedesktop.org/attachment.cgi?id=119982&action=edit
Screenshot of the problem
When tilting the view in Google Maps the color turn yellow and red. Work for
non-tilted and slightly tilted. Also works on i965.
APITRACE can be found at:
https://drive.google.com/file/d/0BxAIK4wsKm_YNXgzbXRObDdveE0/view?usp=shari…
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