https://bugs.freedesktop.org/show_bug.cgi?id=86789
Bug ID: 86789
Summary: Roundabout game, green tint on open source radeon
driver
Product: Mesa
Version: 10.3
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: kallisti5(a)unixzen.com
Seems like playing the roundabout game results in a green tint on video
playback. Reported on Debian testing and ArchLinux.
extra/mesa 10.3.4-1 [installed]
extra/mesa-demos 8.2.0-3 [installed]
extra/mesa-dri 10.3.4-1 [installed]
extra/mesa-libgl 10.3.4-1 [installed]
extra/mesa-vdpau 10.3.4-1 [installed]
multilib/lib32-mesa 10.3.4-1 [installed]
multilib/lib32-mesa-demos 8.2.0-2 [installed]
multilib/lib32-mesa-dri 10.3.4-1 [installed]
multilib/lib32-mesa-libgl 10.3.4-1 [installed]
OpenGL renderer string: Gallium 0.4 on AMD CYPRESS
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Cypress LE [Radeon HD 5830]
01:00.1 Audio device: Advanced Micro Devices, Inc. [AMD/ATI] Cypress HDMI Audio
[Radeon HD 5800 Series]
Attached is a screenshot of issue and Xorg logs
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https://bugs.freedesktop.org/show_bug.cgi?id=86165
Bug ID: 86165
Summary: [RV770] [bisected] Bad textures rendering on Serious
Sam 3 with sb enabled
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: b.bellec(a)gmail.com
Created attachment 109297
--> https://bugs.freedesktop.org/attachment.cgi?id=109297&action=edit
SS3 ground textures at high settings when SB is enabled
Ground textures in Serious Sam 3 are incorrectly rendered (see the first
attachment for a preview).
This only occurs with my RV770, not with my HD5850 (Evergreen).
This only occurs when sb is enabled (which is the default setting).
The first bad commit is :
commit: 7ae9cc71f097af5ae1f83f77f75de2198849faca
summary: st/mesa: use new float comparison opcodes if native integers are
supported
author: Roland Scheidegger <sroland(a)vmware.com>
date of commit: 2013-08-15 15:30:07 (GMT)
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https://bugs.freedesktop.org/show_bug.cgi?id=86130
Bug ID: 86130
Summary: Some textures are not rendering correctly in apitrace
but are fine while capturing
Product: Mesa
Version: git
Hardware: All
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: b.bellec(a)gmail.com
Created attachment 109249
--> https://bugs.freedesktop.org/attachment.cgi?id=109249&action=edit
Example of a broken weapon texture
I captured a Serious Sam 3 trace with apitrace. The game is correctly rendered
when capturing. But when retracing with qapitrace, most of the time the weapons
textures are completely broken, see the screenshot in attachment for a preview.
I posted this issue on the apitrace mailing list, where José Fonseca give me
some advice and provided some patch I tested, but no patch or tips were able to
solve the problem. My discussion with José has many details, you should look
here :
http://lists.freedesktop.org/archives/apitrace/2014-November/001011.html
I have this issue with a Radeon HD5850 (CYPRESS) and a HD4850 (RV770) too. But
not with a GeForce GT210 (NVA8). I have no other card to test.
I'm currently using Mesa 10.3.2 but also tested with 9.0 without better
results.
I provided several (api)trace to José on the mailing list, you could find them
on the thread pointed above.
I'm available for more details or test.
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https://bugs.freedesktop.org/show_bug.cgi?id=85613
Bug ID: 85613
Summary: still getting segfault with vdpau and r600g on Radeon
3850HD - have sample video
Product: Mesa
Version: unspecified
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: arthur.marsh(a)internode.on.net
I have a video sample online that still gives me a segfault when playing back
under vlc. It plays back fine under mpv and mplayer using vdpau.
Debian bug report:
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=766058
VLC bug report:
https://trac.videolan.org/vlc/ticket/12644
VLC have closed the bug on their side claiming that it's a vdpau driver issue.
video sample:
http://www.users.on.net/~arthur.marsh/VTS_01_1.VOB (152 Megabytes)
I'm using vlc 2.2.0~pre4-2 on Debian unstable with mesa 10.3.2-1 using a Radeon
3850HD card and am happy to run further tests and rebuild mesa with patches.
Arthur.
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https://bugs.freedesktop.org/show_bug.cgi?id=85596
Bug ID: 85596
Summary: SB is used only after GPR check / GPR max is not
dynamic
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: curaga(a)operamail.com
Many big shaders that currently fail with
r600_shader_select - Failed to build shader variant (type=1) -12
r600_shader_from_tgsi - GPR limit exceeded - shader requires foo registers
would actually work if the GPR check was moved to after SB, as SB reduces the
GPR usage quite nicely.
Another thing is that 128 is the lowest common denominator, and many cards have
192 or 256, which could be checked with the radeon_info ioctl.
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https://bugs.freedesktop.org/show_bug.cgi?id=84920
Bug ID: 84920
Summary: Radeon UVD error
Product: Mesa
Version: unspecified
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: barz621(a)gmail.com
I had this on occasion but couldn't reproduce it reliably:
Go to:
http://global.burton.com/on/demandware.store/Sites-Burton_GLOBAL-Site/defau…
and move the cursor over the faces.
You will see many (toooo many) errors like the one below in the journal:
Oct 11 23:20:38 mainland kernel: [drm:radeon_uvd_cs_msg] *ERROR* No more free
UVD handles!
Oct 11 23:20:38 mainland kernel: [drm:radeon_cs_ib_chunk] *ERROR* Invalid
command stream !
Linux mainland 3.16.4-1-ARCH #1 SMP PREEMPT Mon Oct 6 08:22:27 CEST 2014 x86_64
GNU/Linux
glxinfo | grep -i opengl
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD BARTS
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.3.0
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 10.3.0
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.3.0
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.0
OpenGL ES profile extensions:
The dmesg is useless cause the error filled everything.
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https://bugs.freedesktop.org/show_bug.cgi?id=84519
Priority: medium
Bug ID: 84519
Assignee: dri-devel(a)lists.freedesktop.org
Summary: GPU hang xbmc tvheadend uvd
Severity: normal
Classification: Unclassified
OS: All
Reporter: serafean(a)gmail.com
Hardware: Other
Status: NEW
Version: unspecified
Component: Drivers/Gallium/r600
Product: Mesa
Created attachment 107140
--> https://bugs.freedesktop.org/attachment.cgi?id=107140&action=edit
dmesg from around the hang
When playing back a live TV stream using xbmc and tvheadend I immediately get a
GPU hang. relevant dmesg attached.
00:01.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Trinity [Radeon HD 7480D]
Anything more I could do, please tell me.
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https://bugs.freedesktop.org/show_bug.cgi?id=84292
Priority: medium
Bug ID: 84292
Assignee: dri-devel(a)lists.freedesktop.org
Summary: Radeonsi crashes in Tropico 5 with Radeon HD 5xxx
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: armandos.styl(a)gmail.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: 10.2
Component: Drivers/Gallium/radeonsi
Product: Mesa
Created attachment 106807
--> https://bugs.freedesktop.org/attachment.cgi?id=106807&action=edit
System information text doc
Two users (one of them myself) have experienced trouble with Tropico 5.
"Last patch made it run the menu but starting the new game renders the system
unusable and requires a reboot :( Last message in the system log is this:
kernel: radeon 0000:01:00.0: ring 0 stalled for more than 10000msec
GPU is Mobility Radeon HD 5730 with mesa 10.2.8 drivers on kernel 3.16.3."
(steam fora)
And me:
"Tried both Tropico 5 main and linuxbeta, on intel i7 CPU 930 and AMD Radeon HD
5870. Had to work around the black screen issue but, upon reaching the main
menu and clicking on New Campaign or Tutorial, the screen would flash and
glitch and sound would repeat.
After that, my monitor would turn on and off and display Refresh rate out of
range (approx. 43.1 KHz - 41 Hz) and the system would need a cold reboot.
Tried to run it with both the updated kernel and without, realising I had never
let it run for more than 30 seconds after the freeze. Result was that the fans
inside my computer began spinning like crazy, the system restarted with 4-5
ping sounds and the fans still running full-speed. Only after a cold shutdown
did the fans stop.
So I suspect this process almost fried my CPU or GPU."
I am running updated Mesa and Gallium through oibaf ppa.
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https://bugs.freedesktop.org/show_bug.cgi?id=83422
Priority: medium
Bug ID: 83422
Assignee: dri-devel(a)lists.freedesktop.org
Summary: i was opening systemsettings, chose workspace design
and the default look and feel screen just stays black
when resizing the window or chosing another option on
the left panel, it crashes
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: simonlang1984(a)gmail.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: unspecified
Component: Drivers/Gallium/r600
Product: Mesa
Created attachment 105657
--> https://bugs.freedesktop.org/attachment.cgi?id=105657&action=edit
logfile
i was opening systemsettings, chose workspace design and the default look and
feel screen just stays black when resizing the window or chosing another option
on the left panel, it crashes. could not reproduce the crash, but the black
window thing remains.
Reproducible: Always
Steps to Reproduce:
1. open system settings
2. chose workspace design
3. see the problem
Actual Results: i was opening systemsettings, chose workspace design and the
default look and feel screen just stays black when resizing the window or
chosing another option on the left panel, it crashes. could not reproduce the
crash, but the black window thing remains.
Expected Results: should not crash and should show the contents.
http://s18.postimg.org/a460edqah/Bildschirmfoto1.png
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https://bugs.freedesktop.org/show_bug.cgi?id=83319
Priority: medium
Bug ID: 83319
Assignee: dri-devel(a)lists.freedesktop.org
Summary: [r600g] GPU lockup in gsraytrace (Mesa-demo-8.2.0) -
RV730
Severity: critical
Classification: Unclassified
OS: Linux (All)
Reporter: Dieter(a)nuetzel-hh.de
Hardware: x86 (IA32)
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
Created attachment 105518
--> https://bugs.freedesktop.org/attachment.cgi?id=105518&action=edit
dmesg-3.16.1-7.g90bc0f1-desktop-gsraytrace.log
GL_RENDERER = Gallium 0.4 on AMD RV730
GL_VERSION = 3.0 Mesa 10.4.0-devel (git-5598458)
GL_VENDOR = X.Org
GShader thing?
mesa-demos/glsl> ./vsraytrace
ATTENTION: default value of option vblank_mode overridden by environment.
GL_RENDERER = Gallium 0.4 on AMD RV730
47.590482 FPS (238 frames in 5.001000 seconds)
62.325210 FPS (312 frames in 5.006000 seconds)
65.407555 FPS (329 frames in 5.030000 seconds)
mesa-demos/glsl> ./fsraytrace
ATTENTION: default value of option vblank_mode overridden by environment.
GL_RENDERER = Gallium 0.4 on AMD RV730
503.000000 FPS (2515 frames in 5.000000 seconds)
626.800000 FPS (3134 frames in 5.000000 seconds)
577.600000 FPS (2888 frames in 5.000000 seconds)
mesa-demos/glsl> ./gsraytrace
ATTENTION: default value of option vblank_mode overridden by environment.
GL_RENDERER = Gallium 0.4 on AMD RV730
ESC = exit demo
left mouse + drag = rotate camera
0.044960 FPS (1 frames in 22.242000 seconds)
0.047201 FPS (1 frames in 21.186000 seconds)
ESC / CNTRL+C (several/hundred times)
=> 2 times switching between blank (black) full screen (console) and desktop
(KDE 4.13.3) before the system comes back
NO, no LLVM this time... (Michel?)
Maybe related: bug 76394
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