https://bugs.freedesktop.org/show_bug.cgi?id=76919
Priority: medium
Bug ID: 76919
Assignee: dri-devel(a)lists.freedesktop.org
Summary: Random junk at the bottom of non-multiple-of-4
compressed textures (original or mipmapped)
Severity: normal
Classification: Unclassified
OS: All
Reporter: bugspam(a)moreofthesa.me.uk
Hardware: Other
Status: NEW
Version: unspecified
Component: Drivers/Gallium/r600
Product: Mesa
Created attachment 96745
--> https://bugs.freedesktop.org/attachment.cgi?id=96745&action=edit
Example image (with mipmaps), the height of which triggers the problem
There seems to be a problem with some compressed textures. When the height of
the image (more specifically, of the mipmap level used) is not a multiple of 4,
it appears that the bottom part of the image – as rendered – contains random
junk, apparently set at image load time.
The example image will show the problem at its original size. I've also played
with its height (initially 570px): increasing it to a multiple of 4 would
remove the problem if it's rendered using the full-size version, but since when
reduced by one level the height is again not a multiple of 4, the problem
re-appears. Setting the full-size height to 576px moves the problem down
further.
(We're using http://crunch.googlecode.com/svn/trunk/ for image
(de)compression.)
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https://bugs.freedesktop.org/show_bug.cgi?id=76190
Priority: medium
Bug ID: 76190
Assignee: dri-devel(a)lists.freedesktop.org
Summary: [r600g-evergreen] GPU hang in Stunt Rally (bisected)
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: b.bellec(a)gmail.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
In Stunt Rally (v2.2.1), when applying specific graphic settings, the GPU hang
few seconds after a race is started.
This is since commit 7e414b58640aee6e243d337e72cea290c354f632
glsl: break the gl_FragData array into separate gl_FragData[i] variables
author: Marek Olšák
date: 2013-10-29 22:50:01 (GMT)
Easy steps to reproduce:
1- Download and extract the Linux game binary here:
http://sourceforge.net/projects/stuntrally/files/2.2.1/
2- Launch the game with the shell script (./StuntRally-2.2.1-linux/stuntrally)
(it will launch a 64-bit binary on a 64-bit system)
3- Set the graphical settings to "Lowest", and close the game
4- Relaunch the game, and set this settings now:
-> Graphics > Vegetation > "Trees multiplier" to 1.00 (in fact any value
but 0.0)
-> Graphics > Vegetation > check "Use Impostors"
-> Graphics > Vegetation > uncheck "Impostors Only"
-> Effects > check "Effects enabled"
-> Effects > check "Soft Particules"
5- Close and relaunch the game in order to be sure that these new settings are
applied
6- Start a "Single race", use the default one (track "I6-Flooded")
If one of these gfx settings is different, the GPU will not hang.
The last good commit (aec20d66d9d13e0acd6a7199b63e1383e1e9900a) doesn't hangs
the GPU when these settings are applied.
R600_DEBUG=nosb doesn't solve the issue.
I also tested with RV770 and there is no problem (expect rendering bugs for
some things but not sure this commit is the problem in that case).
I tried to test with nouveau too (nv40 driver on a NV49/7900GT) but the game
crash at start (segfault), with git master or even with the commit aec20d66d9).
Note that the game Stunt Rally have many graphical settings available, I don't
know if all are very well handled by mesa. Game bugs or mesa "bugs"... I don't
know.
Config:
Fedora 19 x86-64
kernel 3.13.5-103.fc19.x86_64
libdrm 2.4.50
AMD CYPRESS (Radeon HD5870 with 1GB VRAM)
Build:
./autogen.sh --with-gallium-drivers=r600,nouveau --with-dri-drivers=
--enable-texture-float --disable-dri3 --disable-r600-llvm-compiler
--disable-gallium-llvm --enable-64-bit CFLAGS="-O0 -g -m64" CXXFLAGS="-O0 -g
-m64" --libdir=/usr/lib64
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https://bugs.freedesktop.org/show_bug.cgi?id=75784
Priority: medium
Bug ID: 75784
Assignee: dri-devel(a)lists.freedesktop.org
Summary: Octodad: Dadliest Catch - GPU crash on CAYMAN
Severity: normal
Classification: Unclassified
OS: All
Reporter: v10lator(a)myway.de
Hardware: Other
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
Created attachment 95129
--> https://bugs.freedesktop.org/attachment.cgi?id=95129&action=edit
dmesg messages
This seems to be caused by R600_DEBUG=sb, with R600_DEBUG=nosb the game seems
to run fine.
Tested on a Radeon HD 6950.
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https://bugs.freedesktop.org/show_bug.cgi?id=75732
Priority: medium
Bug ID: 75732
Assignee: dri-devel(a)lists.freedesktop.org
Summary: Memory leak with celestia
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: rankincj(a)googlemail.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
This bug might be a duplicate of #74549. However, WoW + Wine + Valgrind is
currently proving to be an intractable problem, and so I've decided to Valgrind
celestia instead (since at least I've managed to get THAT to running again on
x86_64!!!!!!!)
For this test, git HEAD was set to:
commit 9bace99d77642f8fbd46b1f0be025ad758f83f5e
Author: Zack Rusin <zackr(a)vmware.com>
Date: Tue Jan 28 16:34:18 2014 -0500
gallivm: fix opcode and function nesting
I executed the following command:
$ valgrind --leak-check=full celestia
and amidst all of the other issues that Valgrind complained about, it also
happened to mention this:
==7446== 352 bytes in 1 blocks are possibly lost in loss record 8,803 of 9,718
==7446== at 0x4C291D4: calloc (in
/usr/lib64/valgrind/vgpreload_memcheck-amd64-linux.so)
==7446== by 0x4011C44: _dl_allocate_tls (dl-tls.c:296)
==7446== by 0xBEE8862: pthread_create@@GLIBC_2.2.5 (allocatestack.c:580)
==7446== by 0x22F18208: pipe_thread_create.constprop.7 (threads_posix.h:264)
==7446== by 0x22F18B47: radeon_drm_winsys_create (radeon_drm_winsys.c:661)
==7446== by 0x22BA18F5: create_screen (drm_target.c:38)
==7446== by 0x22F13876: dri2_init_screen (dri2.c:1044)
==7446== by 0x22BA295F: driCreateNewScreen2 (dri_util.c:158)
==7446== by 0x52DC260: dri2CreateScreen (dri2_glx.c:1240)
==7446== by 0x52B67E8: __glXInitialize (glxext.c:778)
==7446== by 0x52B31AA: GetGLXPrivScreenConfig.part.2 (glxcmds.c:174)
==7446== by 0x52B392F: glXChooseVisual (glxcmds.c:170)
==7446==
==7446== 360 bytes in 5 blocks are possibly lost in loss record 8,811 of 9,718
==7446== at 0x4C291D4: calloc (in
/usr/lib64/valgrind/vgpreload_memcheck-amd64-linux.so)
==7446== by 0xA24CEC6: g_malloc0 (in /usr/lib64/libglib-2.0.so.0.3800.2)
==7446== by 0x9FBC1D4: g_closure_new_simple (in
/usr/lib64/libgobject-2.0.so.0.3800.2)
==7446== by 0x9FBD671: g_cclosure_new (in
/usr/lib64/libgobject-2.0.so.0.3800.2)
==7446== by 0x781E83F: gtk_action_group_add_toggle_actions_full (in
/usr/lib64/libgtk-x11-2.0.so.0.2400.22)
==7446== by 0x4623F5: main (in /usr/bin/celestia)
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https://bugs.freedesktop.org/show_bug.cgi?id=75699
Priority: medium
Bug ID: 75699
Assignee: dri-devel(a)lists.freedesktop.org
Summary: mplayer crashes
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: slash(a)ac.auone-net.jp
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
Created attachment 95013
--> https://bugs.freedesktop.org/attachment.cgi?id=95013&action=edit
backtrace
If I play any file with mplayer -vo vdpau -vf flip, it crashes with sigsegv
instantly.
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https://bugs.freedesktop.org/show_bug.cgi?id=75602
Priority: medium
Bug ID: 75602
Assignee: dri-devel(a)lists.freedesktop.org
Summary: Unigine Heaven/Vally: Multi monitor rendering does not
work
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: knut.tidemann(a)gmail.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
Created attachment 94870
--> https://bugs.freedesktop.org/attachment.cgi?id=94870&action=edit
Unigine vally output
When trying to start the unigine demos with multiple monitors enabled (Wall 2x1
or any other of the options in the launch dialog), it will exit with a failure.
It seems that Mesa is using the compatability context which is limited to
OpenGL 3.0.
I've attached the output log of Unigine Vally when started with multi monitor
enabled.
The demos run fine when only a single monitor is enabled.
I'm currently using mesa-git g085f61b and linux 3.13.5 on Arch Linux with a
Radeon 5730.
The same issue can be seen when I try to enable dual output stereo 3D, which
should start two separate windows that it will render to.
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https://bugs.freedesktop.org/show_bug.cgi?id=75112
Priority: medium
Bug ID: 75112
Assignee: dri-devel(a)lists.freedesktop.org
Summary: Meta Bug for HyperZ issues on r600g and radeonsi
Severity: normal
Classification: Unclassified
OS: All
Reporter: andreas.boll.dev(a)gmail.com
Hardware: All
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
This bug is for tracking all the outstanding HyperZ issues on r600g and
radeonsi.
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https://bugs.freedesktop.org/show_bug.cgi?id=74766
Priority: medium
Bug ID: 74766
Assignee: dri-devel(a)lists.freedesktop.org
Summary: no image output in Sonic Robo Blast 2 in OpenGL mode
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: thepouar(a)gmail.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: 10.0
Component: Drivers/DRI/R600
Product: Mesa
Created attachment 93729
--> https://bugs.freedesktop.org/attachment.cgi?id=93729&action=edit
screenshot
All I see is a bunch of gray and black rectangles in OpenGL mode
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https://bugs.freedesktop.org/show_bug.cgi?id=74765
Priority: medium
Bug ID: 74765
Assignee: dri-devel(a)lists.freedesktop.org
Summary: weird glitches in firefox
Severity: normal
Classification: Unclassified
OS: All
Reporter: thepouar(a)gmail.com
Hardware: Other
Status: NEW
Version: 10.0
Component: Drivers/DRI/R600
Product: Mesa
Created attachment 93727
--> https://bugs.freedesktop.org/attachment.cgi?id=93727&action=edit
screenshot of affected area
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