https://bugs.freedesktop.org/show_bug.cgi?id=79431
Priority: medium
Bug ID: 79431
Assignee: dri-devel(a)lists.freedesktop.org
Summary: OpenGL OpenCL interop results in corrupted
renderbuffer object image
Severity: normal
Classification: Unclassified
OS: All
Reporter: pavol(a)klacansky.com
Hardware: Other
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
I use APP SDK with OpenCL running on CPU and r600 driver on GPU (AMD Mobility
3650) to compute image. If I use OpenCL image, I get correct result, however if
I want to display image using OpenGL (interop), it is corrupted.
I create renderbuffer object, than link it with OpenCL
(clCreateFromGLRenderbuffer) and then after image was computed I blit it
to back buffer.
I tested it in lab on nVidia proprietary driver and it works well, I suspect
the problem is in renderbuffer sharing.
OpenCL is 1.2, OpenGL 3.3.
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https://bugs.freedesktop.org/show_bug.cgi?id=79154
Priority: medium
Bug ID: 79154
Assignee: dri-devel(a)lists.freedesktop.org
Summary: [Tesseract Game] 4xMSAA Causes Visible Wireframes
Severity: normal
Classification: Unclassified
OS: All
Reporter: mmstickman(a)gmail.com
Hardware: Other
Status: NEW
Version: git
Component: Drivers/Gallium/radeonsi
Product: Mesa
Created attachment 99678
--> https://bugs.freedesktop.org/attachment.cgi?id=99678&action=edit
Screenshot of the wireframes
Currently running the latest mesa git with a Radeon HD 7950. Simply set MSAA to
4x to experience this bug.
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https://bugs.freedesktop.org/show_bug.cgi?id=78870
Priority: medium
Bug ID: 78870
Assignee: dri-devel(a)lists.freedesktop.org
Summary: [r600g] Driver fails to compile shader from the game
tesseract - if/endif unbalanced in shader
Severity: normal
Classification: Unclassified
OS: All
Reporter: tdroste(a)gmx.de
Hardware: Other
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
Created attachment 99288
--> https://bugs.freedesktop.org/attachment.cgi?id=99288&action=edit
TGSI shader dump
While trying different settings in tesseract r600g gives me this for the
maximum setting of MLAA:
EE r600_shader.c:6180 tgsi_endif - if/endif unbalanced in shader
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -1
The offending TGSI shader is attachend. From a simple count of UIF end ENDIF it
seems that they are not unbalanced and the problem is somewhere else.
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https://bugs.freedesktop.org/show_bug.cgi?id=78832
Priority: medium
Bug ID: 78832
Assignee: dri-devel(a)lists.freedesktop.org
Summary: libvdpau_r600.so.1 crash/error for small video
Severity: normal
Classification: Unclassified
OS: All
Reporter: pierre-bugzilla(a)ossman.eu
Hardware: Other
Status: NEW
Version: 10.1
Component: Drivers/Gallium/r600
Product: Mesa
Created attachment 99222
--> https://bugs.freedesktop.org/attachment.cgi?id=99222&action=edit
8x8 test movie
Feeding libvdpau_r600.so.1 the attached video makes it misbehave. With mplayer
I get this:
[vdpau] Error when calling vdp_video_mixer_render: The size of a supplied
object does not match the object it is being used with. For example, a
VdpVideoMixer is configured to process VdpVideoSurface objects of a specific
size. If presented with a VdpVideoSurface of a different size, this error
will be raised.
With xbmc I get a crash:
Thread 1 (Thread 0x7fa8d0eff700 (LWP 2039)):
#0 0x00007fa8d8e562d1 in ?? () from /usr/lib64/vdpau/libvdpau_r600.so.1
#1 0x00007fa8d8ee0302 in vlVdpVideoMixerDestroy () from
/usr/lib64/vdpau/libvdpau_r600.so.1
#2 0x00000000008953f9 in VDPAU::CMixer::Process() ()
#3 0x00000000011d0a58 in CThread::Action() ()
#4 0x00000000011d1179 in CThread::staticThread(void*) ()
#5 0x0000003948007f33 in start_thread () from /lib64/libpthread.so.0
#6 0x00000039478f4ded in clone () from /lib64/libc.so.6
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https://bugs.freedesktop.org/show_bug.cgi?id=78669
Priority: medium
Bug ID: 78669
Assignee: dri-devel(a)lists.freedesktop.org
Summary: [r600g with -O3]
layered-rendering/clear-color-all-types 3d
single_level fails
Severity: normal
Classification: Unclassified
OS: All
Reporter: david.heidelberger(a)ixit.cz
Hardware: Other
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
$ bin/gl-3.2-layered-rendering-clear-color-all-types 3d single_level -fbo -auto
Clearing each layer individually
Probing level 0, layer 0
Probing level 0, layer 1
Probing level 0, layer 2
Probing level 0, layer 3
Clearing all layers in miplevel 0 at once
Probing level 0, layer 0
Probing level 0, layer 1
Probing level 0, layer 2
Probe color at (0,0)
Expected: 0.000000 1.000000 0.000000 1.000000
Observed: 1.000000 0.000000 0.000000 1.000000
Probing level 0, layer 3
Probe color at (0,0)
Expected: 0.000000 1.000000 0.000000 1.000000
Observed: 1.000000 0.000000 0.000000 1.000000
This happen with mesa compiled with -O3. With -Og is perfectly fine.
Kernel: 3.12.18
Mesa: git (1646f4d0fb0efec04dce62b6dd4d974206acc8ac)
Card: Radeon HD 6550 (3870K APU)
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https://bugs.freedesktop.org/show_bug.cgi?id=78641
Priority: medium
Bug ID: 78641
Assignee: dri-devel(a)lists.freedesktop.org
Summary: Radeon makes Flash player with VDPAU enabled hang at
vlVdpDecoderDestroy → flush → radeon_drm_ws_queue_cs
Severity: normal
Classification: Unclassified
OS: All
Reporter: mail(a)3v1n0.net
Hardware: Other
Status: NEW
Version: 10.1
Component: Drivers/Gallium/r600
Product: Mesa
Created attachment 98951
--> https://bugs.freedesktop.org/attachment.cgi?id=98951&action=edit
Radeon deadlock with Flash + VDPAU
1) Enable VDPAU support in flash player [1]
2) Visit web pages such as [2] (in that page the hang happens
when the AD has been played and the actual video should start).
At this point the flash player hangs (plugin-container process with firefox),
and there's no way to resume it other than killing the parent process.
It seems like a deadlock, see the attached backtrace; not sure if this has
something in common with Bug 70123.
This is when using mesa 10.1 (4a86465) in Ubuntu 14.04.
[1] echo -e "EnableLinuxHWVideoDecode = 1\nOverrideGPUValidation = 1" >>
/etc/adobe/mms.cfg
[2]
http://video.corriere.it/i-ragazzi-anni-90-come-eravamo/9fd1a13c-d9b5-11e3-…
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https://bugs.freedesktop.org/show_bug.cgi?id=78009
Priority: medium
Bug ID: 78009
Assignee: dri-devel(a)lists.freedesktop.org
Summary: ETQW and TF2 creenshots have alpha=0
Severity: normal
Classification: Unclassified
OS: All
Reporter: aaalmosss(a)gmail.com
Hardware: Other
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
Enemy Territory Quake Wars saves 32 bit TGA screenshots, and the alpha value of
the pixels is set to 0x00 instead of 0xFF. Team Fortress 2 saves 24 bit TGA
screenshots (before converting to jpeg), and the whole thing is black.
I also tried Doom3, Prey, Quakespasm, Nexuiz, UT2004, Half-Life 1, and Garry's
Mod but those are not affected.
This is a regression, but I couldn't find an old version of mesa that worked. I
went back as far as to 5ffa28df4e4cc224 (the first one that compiles with bison
3), and libdrm 2.4.44, but couldn't find a version that was good. When
screenshots were good, I had mesa 9.2.2 installed, and I used 10.0-dev for
running games. Now I have 10.1 installed. Maybe I need to roll back the
installed libs?
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https://bugs.freedesktop.org/show_bug.cgi?id=77907
Priority: medium
Bug ID: 77907
Assignee: dri-devel(a)lists.freedesktop.org
Summary: OpenCL test 'Arithm/Absdiff.Mat/20' from OpenCV hangs
HD5470M
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: brunojimen(a)gmail.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
The effects are that when running that test, the screen freezes for a while,
then goes to black, then shows back my desktop, happening this some times.
After some debugging, the hang seems to occur with the compute shader sent to
the GPU, as the system freezes when it waits for the GPU to finish.
My system is Arch Linux with:
- AMD CEDAR 5470M
- kernel 3.14.1-1
- llvm at revision 207118
- mesa at commit 352e06d
- opencv at commit bb4199b
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https://bugs.freedesktop.org/show_bug.cgi?id=77745
Priority: medium
Bug ID: 77745
Assignee: dri-devel(a)lists.freedesktop.org
Summary: [r600g] Call of Dutty 4 crashes under Wine due to
running out of memory
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: jaimerave(a)gmail.com
Hardware: Other
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
Created attachment 97706
--> https://bugs.freedesktop.org/attachment.cgi?id=97706&action=edit
Apitrace
While trying to play Call Of Duty 4 under Wine using the mesa driver the game
crashes while loading a saved level.
I have tried to get an ApiTrace of the game starting, looks like there's a
memory leak in some part of Mesa because when I use the Catalist driver the
game starts correctly.
I'm using Wine 1.7.17, Mesa from Git and Ubuntu 14.04.
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Madison [Mobility Radeon HD 5730 / 6570M] (prog-if 00 [VGA controller])
Subsystem: Hewlett-Packard Company Device 1594
Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr-
Stepping- SERR- FastB2B- DisINTx+
Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort-
<MAbort- >SERR- <PERR- INTx-
Latency: 0, Cache Line Size: 64 bytes
Interrupt: pin A routed to IRQ 45
Region 0: Memory at b0000000 (64-bit, prefetchable) [size=256M]
Region 2: Memory at c4000000 (64-bit, non-prefetchable) [size=128K]
Region 4: I/O ports at 4000 [size=256]
Expansion ROM at c4040000 [disabled] [size=128K]
Capabilities: <access denied>
Kernel driver in use: radeon
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https://bugs.freedesktop.org/show_bug.cgi?id=76954
Priority: medium
Bug ID: 76954
Assignee: dri-devel(a)lists.freedesktop.org
Summary: Unigine Tropics has rendering issues all over the
place with LLVM on Cayman
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: v10lator(a)myway.de
Hardware: All
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
This video was made with LLVM + SB: https://vimeo.com/90754450
With LLVM and noSB it doesn't render anything at all (the scene is just black).
Without LLVM everything seems to be fine. HyperZ doesn't make a difference.
If you need any more information feel free to ask.
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