https://bugs.freedesktop.org/show_bug.cgi?id=89029
Bug ID: 89029
Summary: System hangs and screen powers down and back up when
setting "sky" texture on a surface in
Tesseract/OctaForge
Product: Mesa
Version: 10.4
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: major
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: acerspyro(a)gmail.com
QA Contact: dri-devel(a)lists.freedesktop.org
This is a bug that only happens in Tesseract / OctaForge (maybe affects other
engines that I didn't test), but when I set a block's face to sky tex, my whole
system hangs for about 15 seconds, then the screen goes to black, powers off,
powers back on and the display is back, until it hangs entirely (the screen
doesn't go blank this time). Using ATI Mobility Radeon HD5470 on an Acer Aspire
5742G-7353, OpenSUSE Tumbleweed. I couldn't get a backtrace due to my system
being unrecoverable after the event. REISUB works, obviously.
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https://bugs.freedesktop.org/show_bug.cgi?id=88574
Bug ID: 88574
Summary: VA-API on RV610 crashes my system
Product: Mesa
Version: unspecified
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: user142(a)hotmail.com
when I start VLC like this:
export LIBVA_DRIVER_NAME=gallium
vlc
and then inside VLC select VA-API as hardware acceleration and then open a
video, my screen goes black after a few seconds and my system becomes
unresponsive and I have to force poweroff by long pressing the power button.
I am using Arch Linux with the 3.18.2 Kernel and Mesa 10.4.2
My graphics card: Advanced Micro Devices, Inc. [AMD/ATI] RV610/M74 [Mobility
Radeon HD 2400 XT]
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https://bugs.freedesktop.org/show_bug.cgi?id=88522
Bug ID: 88522
Summary: unreal effectscave demo locks up gpu
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: aaalmosss(a)gmail.com
I tried the Effects Cave demo from here
https://wiki.unrealengine.com/Linux_Demos and it doesn't render anything, just
locks up the GPU, the kernel calls a softreset, then the next frame locks up
again and so on and so forth, until I kill it from a text console. This is
printed to dmesg each time (nothing on the console):
[760734.139721] radeon 0000:01:00.0: ring 0 stalled for more than 10379msec
[760734.139727] radeon 0000:01:00.0: GPU lockup (waiting for 0x0000000006cb14fc
last fence id 0x0000000006cb14fb on ring 0)
[760734.139734] radeon 0000:01:00.0: failed to get a new IB (-35)
[760734.139736] [drm:radeon_cs_ib_fill] *ERROR* Failed to get ib !
[760734.276346] radeon 0000:01:00.0: Saved 663 dwords of commands on ring 0.
[760734.276370] radeon 0000:01:00.0: GPU softreset: 0x00000009
[760734.276372] radeon 0000:01:00.0: GRBM_STATUS = 0xF0001828
[760734.276375] radeon 0000:01:00.0: GRBM_STATUS_SE0 = 0x80000003
[760734.276377] radeon 0000:01:00.0: GRBM_STATUS_SE1 = 0x80000003
[760734.276379] radeon 0000:01:00.0: SRBM_STATUS = 0x200000C0
[760734.276381] radeon 0000:01:00.0: SRBM_STATUS2 = 0x00000000
[760734.276383] radeon 0000:01:00.0: R_008674_CP_STALLED_STAT1 = 0x00000000
[760734.276385] radeon 0000:01:00.0: R_008678_CP_STALLED_STAT2 = 0x40040000
[760734.276388] radeon 0000:01:00.0: R_00867C_CP_BUSY_STAT = 0x00048006
[760734.276390] radeon 0000:01:00.0: R_008680_CP_STAT = 0x80268647
[760734.276392] radeon 0000:01:00.0: R_00D034_DMA_STATUS_REG = 0x44C83D57
[760734.277882] radeon 0000:01:00.0: GRBM_SOFT_RESET=0x00007F6B
[760734.277936] radeon 0000:01:00.0: SRBM_SOFT_RESET=0x00000100
[760734.279096] radeon 0000:01:00.0: GRBM_STATUS = 0x00003828
[760734.279098] radeon 0000:01:00.0: GRBM_STATUS_SE0 = 0x00000007
[760734.279100] radeon 0000:01:00.0: GRBM_STATUS_SE1 = 0x00000007
[760734.279102] radeon 0000:01:00.0: SRBM_STATUS = 0x200000C0
[760734.279104] radeon 0000:01:00.0: SRBM_STATUS2 = 0x00000000
[760734.279107] radeon 0000:01:00.0: R_008674_CP_STALLED_STAT1 = 0x00000000
[760734.279109] radeon 0000:01:00.0: R_008678_CP_STALLED_STAT2 = 0x00000000
[760734.279111] radeon 0000:01:00.0: R_00867C_CP_BUSY_STAT = 0x00000000
[760734.279113] radeon 0000:01:00.0: R_008680_CP_STAT = 0x00000000
[760734.279116] radeon 0000:01:00.0: R_00D034_DMA_STATUS_REG = 0x44C83D57
[760734.279147] radeon 0000:01:00.0: GPU reset succeeded, trying to resume
[760734.305227] [drm] enabling PCIE gen 2 link speeds, disable with
radeon.pcie_gen2=0
[760734.306448] [drm] PCIE GART of 1024M enabled (table at 0x0000000000273000).
[760734.306543] radeon 0000:01:00.0: WB enabled
[760734.306546] radeon 0000:01:00.0: fence driver on ring 0 use gpu addr
0x0000000040000c00 and cpu addr 0xffff88041e6dbc00
[760734.306548] radeon 0000:01:00.0: fence driver on ring 3 use gpu addr
0x0000000040000c0c and cpu addr 0xffff88041e6dbc0c
[760734.307995] radeon 0000:01:00.0: fence driver on ring 5 use gpu addr
0x0000000000072118 and cpu addr 0xffffc900120b2118
[760734.324270] [drm] ring test on 0 succeeded in 2 usecs
[760734.324281] [drm] ring test on 3 succeeded in 7 usecs
[760734.501676] [drm] ring test on 5 succeeded in 2 usecs
[760734.501685] [drm] UVD initialized successfully.
[760744.513661] radeon 0000:01:00.0: ring 0 stalled for more than 10000msec
[760744.513666] radeon 0000:01:00.0: GPU lockup (waiting for 0x0000000006cb1511
last fence id 0x0000000006cb1502 on ring 0)
[760744.513672] [drm:r600_ib_test] *ERROR* radeon: fence wait failed (-35).
[760744.513677] [drm:radeon_ib_ring_tests] *ERROR* radeon: failed testing IB on
GFX ring (-35).
[760744.513678] radeon 0000:01:00.0: ib ring test failed (-35).
[760744.522064] radeon 0000:01:00.0: GPU softreset: 0x00000009
[760744.522067] radeon 0000:01:00.0: GRBM_STATUS = 0xF7731828
[760744.522069] radeon 0000:01:00.0: GRBM_STATUS_SE0 = 0xFC000003
[760744.522072] radeon 0000:01:00.0: GRBM_STATUS_SE1 = 0xFC000003
[760744.522074] radeon 0000:01:00.0: SRBM_STATUS = 0x200000C0
[760744.522076] radeon 0000:01:00.0: SRBM_STATUS2 = 0x00000000
[760744.522078] radeon 0000:01:00.0: R_008674_CP_STALLED_STAT1 = 0x00000000
[760744.522080] radeon 0000:01:00.0: R_008678_CP_STALLED_STAT2 = 0x400C0000
[760744.522083] radeon 0000:01:00.0: R_00867C_CP_BUSY_STAT = 0x00048006
[760744.522085] radeon 0000:01:00.0: R_008680_CP_STAT = 0x80268647
[760744.522087] radeon 0000:01:00.0: R_00D034_DMA_STATUS_REG = 0x44C83D57
[760744.522255] radeon 0000:01:00.0: GRBM_SOFT_RESET=0x00007F6B
[760744.522310] radeon 0000:01:00.0: SRBM_SOFT_RESET=0x00000100
[760744.523469] radeon 0000:01:00.0: GRBM_STATUS = 0x00003828
[760744.523471] radeon 0000:01:00.0: GRBM_STATUS_SE0 = 0x00000007
[760744.523475] radeon 0000:01:00.0: GRBM_STATUS_SE1 = 0x00000007
[760744.523477] radeon 0000:01:00.0: SRBM_STATUS = 0x200000C0
[760744.523479] radeon 0000:01:00.0: SRBM_STATUS2 = 0x00000000
[760744.523481] radeon 0000:01:00.0: R_008674_CP_STALLED_STAT1 = 0x00000000
[760744.523483] radeon 0000:01:00.0: R_008678_CP_STALLED_STAT2 = 0x00000000
[760744.523486] radeon 0000:01:00.0: R_00867C_CP_BUSY_STAT = 0x00000000
[760744.523488] radeon 0000:01:00.0: R_008680_CP_STAT = 0x00000000
[760744.523490] radeon 0000:01:00.0: R_00D034_DMA_STATUS_REG = 0x44C83D57
[760744.523525] radeon 0000:01:00.0: GPU reset succeeded, trying to resume
[760744.535154] [drm] enabling PCIE gen 2 link speeds, disable with
radeon.pcie_gen2=0
[760744.538833] [drm] PCIE GART of 1024M enabled (table at 0x0000000000273000).
[760744.538926] radeon 0000:01:00.0: WB enabled
[760744.538929] radeon 0000:01:00.0: fence driver on ring 0 use gpu addr
0x0000000040000c00 and cpu addr 0xffff88041e6dbc00
[760744.538931] radeon 0000:01:00.0: fence driver on ring 3 use gpu addr
0x0000000040000c0c and cpu addr 0xffff88041e6dbc0c
[760744.540384] radeon 0000:01:00.0: fence driver on ring 5 use gpu addr
0x0000000000072118 and cpu addr 0xffffc900120b2118
[760744.556776] [drm] ring test on 0 succeeded in 2 usecs
[760744.556787] [drm] ring test on 3 succeeded in 7 usecs
[760744.734161] [drm] ring test on 5 succeeded in 2 usecs
[760744.734170] [drm] UVD initialized successfully.
[760744.734257] [drm] ib test on ring 0 succeeded in 0 usecs
[760744.734340] [drm] ib test on ring 3 succeeded in 0 usecs
[760744.885694] [drm:uvd_v1_0_ib_test] *ERROR* radeon: failed to get create msg
(-22).
[760744.885701] [drm:radeon_ib_ring_tests] *ERROR* radeon: failed testing IB on
ring 5 (-22).
[760744.885793] switching from power state:
[760744.885797] ui class: none
[760744.885798] internal class: boot
[760744.885799] caps:
[760744.885801] uvd vclk: 0 dclk: 0
[760744.885802] power level 0 sclk: 10000 mclk: 30000 vddc:
950 vddci: 950
[760744.885803] power level 1 sclk: 10000 mclk: 30000 vddc:
950 vddci: 950
[760744.885804] power level 2 sclk: 10000 mclk: 30000 vddc:
950 vddci: 950
[760744.885805] status: c b
[760744.885806] switching to power state:
[760744.885807] ui class: performance
[760744.885808] internal class: none
[760744.885808] caps:
[760744.885809] uvd vclk: 0 dclk: 0
[760744.885810] power level 0 sclk: 10000 mclk: 15000 vddc:
950 vddci: 950
[760744.885811] power level 1 sclk: 60000 mclk: 100000 vddc:
1100 vddci: 1100
[760744.885812] power level 2 sclk: 86000 mclk: 110000 vddc:
1150 vddci: 1100
[760744.885813] status: r
This is with AMD Barts (HD6850), kernel is 3.17.7, mesa 10.3.2 and 10.5-dev.
I also tried the Realistic Rendering demo, and it works fine (with mesa 10.1 it
was completely blue, but it has been fixed).
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https://bugs.freedesktop.org/show_bug.cgi?id=88263
Bug ID: 88263
Summary: Civilization Beyond Earth crashes on
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: oleid(a)mescharet.de
Dear Mesa developers,
as suggested in #87489 a new report.
The game crashes when staring a new game or loading an existing. I can reach
the menu, set up a new game and so on. As far as I can tell, llvm-svn is used
for building the mesa-git package. I also tried running R600_DEBUG=llvm to make
sure llvm is really used --- I'm not sure what's the default, nowadays (is it
somewhere in the logs? I didn't find anything).
I created an trace file of the game and enabled R600_DEBUG=vs,gs,ps
As the trace file is rather huge, I put everything to the following google
drive storage. You can find there also the debugging output generated by the
above debug settings.
https://drive.google.com/folderview?id=0BxSauDFlQdaFYTRaY3hrLXNvOVk&usp=sha…
As the game crashes, I'm not certain, if the files are complete.
If it is of any help, I can provide an apitrace of fglrx. It runs the game,
albeit with graphic errors. Please let me know if I can provide more
information.
**** System:
ATI Juniper PRO [Radeon HD 5750]
ArchLinux AMD64 using mesa-git repository.
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https://bugs.freedesktop.org/show_bug.cgi?id=87741
Bug ID: 87741
Summary: VA-API state tracker in radeon results in green
screen.
Product: Mesa
Version: 10.4
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: barz621(a)gmail.com
Created attachment 111367
--> https://bugs.freedesktop.org/attachment.cgi?id=111367&action=edit
dmesg
As the title suggests. Exported LIBVA_DRIVER_NAME=gallium and using gst-vaapi
you get a green screen while the sound plays.
It seems that decoding works -UVD clocks change speed- but the video ends up
green.
Youtube and E19 using gst for video all have the same behavior.
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https://bugs.freedesktop.org/show_bug.cgi?id=87568
Bug ID: 87568
Summary: WebGL can cause GPU reset
Product: Mesa
Version: 10.3
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: aaalmosss(a)gmail.com
I was given this link: http://hunger.hu/webgl.html which was supposed to crash
any video driver, and it really did a hiccup. Fortunately, after 1 second the
kernel detected GPU lockup, and reinitialized everything just fine.
As far as I can tell that javascript doesn't do anything sinister, just tries
to render 200k triangles with a single glDrawElements() call. Shouldn't there
be a protection against such simple overflows somewhere?
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https://bugs.freedesktop.org/show_bug.cgi?id=87071
Bug ID: 87071
Summary: LLVM triggered Diagnostic Handler: unsupported call to
function S2KItSaltedSHA1Generator in gpg
Product: Mesa
Version: 10.3
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: devurandom(a)gmx.net
Mesa 10.3.4 / LLVM 3.5.0 / libclc 0.0.1_pre20141027 seems to be unable to
compile the OpenCL function S2KItSaltedSHA1Generator from current
John-The-Ripper Git [1].
The function is too long to quote here, but the signature is:
inline void S2KItSaltedSHA1Generator(__global const uchar *password, int
password_length, __global const uchar *salt, int count, __global uchar *key,
int length)
My hardware as reported by JTR is:
# /usr/sbin/john -list=opencl-devices
Platform #0 name: Default
Platform version: OpenCL 1.1 MESA 10.3.4
Device #0 (0) name: AMD REDWOOD
Device vendor: X.Org
Device type: GPU (LE)
Device version: OpenCL 1.1 MESA 10.3.4
Driver version: 10.3.4
Native vector widths: char 16, short 8, int 4, long 2
Preferred vector width: char 16, short 8, int 4, long 2
Global Memory: 1024.0 MB
Local Memory: 32.0 KB (Local)
Max memory alloc. size: 256.2 MB
Max clock (MHz): 700
Max Work Group Size: 256
Parallel compute cores: 5
[1]
https://github.com/magnumripper/JohnTheRipper/blob/bleeding-jumbo/src/openc…
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https://bugs.freedesktop.org/show_bug.cgi?id=87047
Bug ID: 87047
Summary: gputest pixmark tests fail on Barts
Product: Mesa
Version: 10.3
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: aaalmosss(a)gmail.com
The piano and the volplosion benchmarks don't render anything, and an
incredible amount this is printed to the console:
EE ../../../../../../src/gallium/drivers/r600/r600_shader.c:157
r600_pipe_shader_create - translation from TGSI failed !
EE ../../../../../../src/gallium/drivers/r600/r600_state_common.c:758
r600_shader_select - Failed to build shader variant (type=1) -1
Mesa 10.3.2
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https://bugs.freedesktop.org/show_bug.cgi?id=86789
Bug ID: 86789
Summary: Roundabout game, green tint on open source radeon
driver
Product: Mesa
Version: 10.3
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: kallisti5(a)unixzen.com
Seems like playing the roundabout game results in a green tint on video
playback. Reported on Debian testing and ArchLinux.
extra/mesa 10.3.4-1 [installed]
extra/mesa-demos 8.2.0-3 [installed]
extra/mesa-dri 10.3.4-1 [installed]
extra/mesa-libgl 10.3.4-1 [installed]
extra/mesa-vdpau 10.3.4-1 [installed]
multilib/lib32-mesa 10.3.4-1 [installed]
multilib/lib32-mesa-demos 8.2.0-2 [installed]
multilib/lib32-mesa-dri 10.3.4-1 [installed]
multilib/lib32-mesa-libgl 10.3.4-1 [installed]
OpenGL renderer string: Gallium 0.4 on AMD CYPRESS
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Cypress LE [Radeon HD 5830]
01:00.1 Audio device: Advanced Micro Devices, Inc. [AMD/ATI] Cypress HDMI Audio
[Radeon HD 5800 Series]
Attached is a screenshot of issue and Xorg logs
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https://bugs.freedesktop.org/show_bug.cgi?id=86165
Bug ID: 86165
Summary: [RV770] [bisected] Bad textures rendering on Serious
Sam 3 with sb enabled
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: b.bellec(a)gmail.com
Created attachment 109297
--> https://bugs.freedesktop.org/attachment.cgi?id=109297&action=edit
SS3 ground textures at high settings when SB is enabled
Ground textures in Serious Sam 3 are incorrectly rendered (see the first
attachment for a preview).
This only occurs with my RV770, not with my HD5850 (Evergreen).
This only occurs when sb is enabled (which is the default setting).
The first bad commit is :
commit: 7ae9cc71f097af5ae1f83f77f75de2198849faca
summary: st/mesa: use new float comparison opcodes if native integers are
supported
author: Roland Scheidegger <sroland(a)vmware.com>
date of commit: 2013-08-15 15:30:07 (GMT)
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