https://bugs.freedesktop.org/show_bug.cgi?id=83022
Priority: medium
Bug ID: 83022
Assignee: dri-devel(a)lists.freedesktop.org
Summary: memory leak
Severity: normal
Classification: Unclassified
OS: All
Reporter: pavol(a)klacansky.com
Hardware: Other
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
I am using VisIt to produce movies, however it seems that each state file leak
memory and I cannot process all of them. I have tested it on nvidia workstation
with proprietary drivers without problem.
Can you point me how to identify if it is a driver's problem or VisIt's?
--
You are receiving this mail because:
You are the assignee for the bug.
https://bugs.freedesktop.org/show_bug.cgi?id=83012
Priority: medium
Bug ID: 83012
Assignee: dri-devel(a)lists.freedesktop.org
Summary: horrible performance with vblank_mode=1 which is the
default
Severity: normal
Classification: Unclassified
OS: All
Reporter: aaalmosss(a)gmail.com
Hardware: Other
Status: NEW
Version: unspecified
Component: Drivers/Gallium/r600
Product: Mesa
For example, Unigine Tropics benchmark gives 20fps, but with vblank_mode=0 it's
54fps. Games that don't turn off vsync by themselves suffer from this as well.
--
You are receiving this mail because:
You are the assignee for the bug.
https://bugs.freedesktop.org/show_bug.cgi?id=82791
Priority: medium
Bug ID: 82791
Assignee: dri-devel(a)lists.freedesktop.org
Summary: GPU lock when using "Death Dance" in Tales of Maj'Eyal
Severity: major
Classification: Unclassified
OS: Linux (All)
Reporter: bugzilla.20.kamdrimar(a)spamgourmet.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: 10.2
Component: Drivers/Gallium/r600
Product: Mesa
Created attachment 104850
--> https://bugs.freedesktop.org/attachment.cgi?id=104850&action=edit
dmesg showing GPU lock
Symptoms:
GPU locks and attempts to recover (screen goes black) and locks again upon
recovery. Any further attempt to use X11 (even restarting it) locks the GPU,
and system must be rebooted to use X11 again.
Steps to reproduce:
1) Download Tales of Maj'Eyal 1.2.3 full for Linux 64-bit -
http://te4.org/download
2) Extract the game to a convenient location.
3) Run the t-engine binary from the base game directory, then exit the game.
4) Download a gzip of a character I created - - and extract to:
~/.t-engine/4.0/tome/save/
5) Run t-engine again, load the save game "Pennies".
6) Use the ability "Death Dance" in game.
(If for some reason my save won't work, you need to create a Berserker class
character in-game, get it to level 8 and 28 strength, and unlock Death Dance.)
Workarounds attempted:
use different window manager/DE - Failed, bug is reproducible in KDE4, KDE5,
Awesome, and Enlightenment 18
pass radeon.audio=0 to kernel command line at boot - Failed, no effect
pass radeon.dpm=0 to kernel - Failed, screen now stays black after GPU lock
Note: this bug may be related to other GPU locks I've been experiencing with
Mesa 10.2.x, but this is the only repeatable instance of it so far.
--
You are receiving this mail because:
You are the assignee for the bug.
https://bugs.freedesktop.org/show_bug.cgi?id=81896
Priority: medium
Bug ID: 81896
Assignee: dri-devel(a)lists.freedesktop.org
Summary: GPU reset when running some "John the Ripper" (+
jumbo patch, from Git) OpenCL tests
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: lbdkmjdf(a)sharklasers.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
Created attachment 103669
--> https://bugs.freedesktop.org/attachment.cgi?id=103669&action=edit
mixed outputs
I get GPU reset when running some opencl tests from this program from TTY. If
I'm running a DE when the lockup happens, the system stops responding.
Attached are:
- the mixed output from /var/log/syslog and this command:
$ R600_DEBUG=cs LWS=128 GWS=9216 ./john --test
--format=PBKDF2-HMAC-SHA256-opencl
- an attempt to clean it, only leaving the output from "R600_DEBUG=cs"
Also notice, there is random garbage after "Build log:", which comes from
clGetProgramBuildInfo (
https://github.com/magnumripper/JohnTheRipper/blob/bleeding-jumbo/src/commo…
, prints "Build log:" in line 768)
My system:
Hardware: HP dv6, CPU: AMD A6-3400M, GPUs: Radeon HD 6520g (evergreen) + 6750M
(north islands)
OS: Kubuntu 14.04
Kernel: 3.15.7, and 3.13, both amd64
Mesa 10.3~git1407290730.9a53f9 (from oibaf's PPA,
https://launchpad.net/~oibaf/+archive/graphics-drivers ), compiled with LLVM
3.5-rc1.
________________
To reproduce, here's a mini "how to run" for "John The Ripper" + "jumbo"
patches:
$ git clone https://github.com/magnumripper/JohnTheRipper
$ cd JohnTheRipper/src
$ ./configure && make
$ cd ../run
$ ./john --help # prints usage help
$ # the following command prints a list of hash format tests that use opencl,
separated by spaces. remove the awk part to get one per line:
$ ./john --help | grep -Eo '[a-zA-Z0-9-]*-opencl' | awk '{printf "%s ", $0}';
echo
To run a test:
$ ./john --test --format=$format
where $format is one of the formats listed from the previous command
The program does verify the output. When it fails, it should print something
like "FAILED (get_hash[0](0))".
--
You are receiving this mail because:
You are the assignee for the bug.
https://bugs.freedesktop.org/show_bug.cgi?id=81683
Priority: medium
Bug ID: 81683
Assignee: dri-devel(a)lists.freedesktop.org
Summary: [r600g] graphic glitches in Skyrim - failed to build
shader
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: 640bugs(a)gmail.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: 10.2
Component: Drivers/Gallium/r600
Product: Mesa
Created attachment 103360
--> https://bugs.freedesktop.org/attachment.cgi?id=103360&action=edit
Screenshot of graphic problems in Skyrim
When playing Skyrim with Mesa 10.2.4, I get graphic glitches at the place of
the thieves guild (see screenshot, the floor isn't visible). I am playing with
an AMD Radeon 685, Linux 3.15.5-2-ARCH.
I noticed these messages in the console.
EE r600_shader.c:2188 r600_shader_from_tgsi - GPR limit exceeded - shader
requires 127 registers
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
Is this bug known? Any ideas or suggestion, how i can help to solve this issue?
--
You are receiving this mail because:
You are the assignee for the bug.
https://bugs.freedesktop.org/show_bug.cgi?id=81192
Priority: medium
Bug ID: 81192
Assignee: dri-devel(a)lists.freedesktop.org
Summary: Garbled screen with VDPAU playback and h264
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: sige(a)stripeyc.at
Hardware: x86-64 (AMD64)
Status: NEW
Version: unspecified
Component: Drivers/Gallium/r600
Product: Mesa
Created attachment 102577
--> https://bugs.freedesktop.org/attachment.cgi?id=102577&action=edit
dmesg output
Whenever I try playing a h264 encoded movie, the system/X11 locks up completely
with 3 different symptoms.
X freezes, I might be able to move the mousecursor (which doesn't change), was
able to log in to the machine remotely and reboot it.
X freezes first, full screen is garbled just a few seconds later.
Additionally I might be able to move some square, which is likely the
"cursor".. garbled as well. I must be honest I didn't try logging in remotely
there yet, if the machine itself is still alive.
Machie is running:
Linux 3.15.4 from the repo and tried on a 3.16rc4 today (Installed that to test
against a kernel bug)
Xorg is 1.15.2
mesa is 10.2.3
mplayer is SVN-r37224
I tried a mpeg2 video and played it just fine
( mplayer -vo vdpau -vc ffmpeg12vdpau <file> )
I also got two h264 files and it freezes/garbles every time there
http://samples.mplayerhq.hu/V-codecs/h264/PAFF/Grey.tshttp://samples.mplayerhq.hu/V-codecs/h264/nature_704x576_25Hz_1500kbits.h264
mplayer -vo vdpau -vc ffh264vdpau <file>
It reliably just freezes the screen, with the mouse working for a while or
completely garbles it.
I also had an occurrence of the screen going garbled and then black, back to
the garbled screen. Three times or something. Maybe he tried resetting the GPU
or something; I don't know. Not sure if I can find any logs from that one.
Also: Haven't tried any other codecs yet, that might be supported.
--
You are receiving this mail because:
You are the assignee for the bug.
https://bugs.freedesktop.org/show_bug.cgi?id=80876
Priority: medium
Bug ID: 80876
Assignee: dri-devel(a)lists.freedesktop.org
Summary: luxrays/slg4 hangs GPU (CEDAR)
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: awatry(a)gmail.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
Created attachment 102222
--> https://bugs.freedesktop.org/attachment.cgi?id=102222&action=edit
luxrays diff/patch to disable image support while reproducing bug.
While working on getting the Luxrays slg4 program running (which is invoked as
part of the luxmark CL-based raytracing benchmark), I encountered some GPU
hangs on the evergreen card I'm using (CEDAR, Radeon 5400-series).
Hardware:
Core i7-2600k
16GB DDR3
Radeon 5400-series PCI express w/ dual 1080p monitors
Software:
Mesa: Git master
LLVM: 3.5svn
drm: fairly recent git
libclc: git master + a few extra patches to implement missing built-ins
luxrays: From http://src.luxrender.net/luxrays, with the attached patch.
Steps:
1) Checkout luxrays source from the mercurial repository
2) Apply patch to disable image support in the renderer
3) Build luxrays from source (cmake).
4) run bin/slg4
5) Watch the UI start to pop-up and the GPU reset.
dmesg, kernel source, llvm bitcode to be attached. rlockup_*.c cs trace
available as a 35MB gzipped C file (>300MB uncompressed).
--
You are receiving this mail because:
You are the assignee for the bug.
https://bugs.freedesktop.org/show_bug.cgi?id=79431
Priority: medium
Bug ID: 79431
Assignee: dri-devel(a)lists.freedesktop.org
Summary: OpenGL OpenCL interop results in corrupted
renderbuffer object image
Severity: normal
Classification: Unclassified
OS: All
Reporter: pavol(a)klacansky.com
Hardware: Other
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
I use APP SDK with OpenCL running on CPU and r600 driver on GPU (AMD Mobility
3650) to compute image. If I use OpenCL image, I get correct result, however if
I want to display image using OpenGL (interop), it is corrupted.
I create renderbuffer object, than link it with OpenCL
(clCreateFromGLRenderbuffer) and then after image was computed I blit it
to back buffer.
I tested it in lab on nVidia proprietary driver and it works well, I suspect
the problem is in renderbuffer sharing.
OpenCL is 1.2, OpenGL 3.3.
--
You are receiving this mail because:
You are the assignee for the bug.
https://bugs.freedesktop.org/show_bug.cgi?id=79154
Priority: medium
Bug ID: 79154
Assignee: dri-devel(a)lists.freedesktop.org
Summary: [Tesseract Game] 4xMSAA Causes Visible Wireframes
Severity: normal
Classification: Unclassified
OS: All
Reporter: mmstickman(a)gmail.com
Hardware: Other
Status: NEW
Version: git
Component: Drivers/Gallium/radeonsi
Product: Mesa
Created attachment 99678
--> https://bugs.freedesktop.org/attachment.cgi?id=99678&action=edit
Screenshot of the wireframes
Currently running the latest mesa git with a Radeon HD 7950. Simply set MSAA to
4x to experience this bug.
--
You are receiving this mail because:
You are the assignee for the bug.