https://bugs.freedesktop.org/show_bug.cgi?id=97069
--- Comment #14 from Clemens Eisserer linuxhippy@gmail.com --- I was able to track the TTM issues down to a very small coherent dma memory pool setting (4MB). With the kernel options "coherent_pool=128M cma=256M" all the code stressing texture up-/download works fine at expected performance.
I'll give it a try next week to see whether this also fixes the issues with GL_ARB_buffer_storage.