Are you saying that this is outdated: https://wayland.freedesktop.org/faq.html#heading_toc_j_12
*A more subtle point is that libGL.so includes the GLX symbols, so linking to that library will pull in all the X dependencies. This means that we can't link to full GL without pulling in the client side of X, so we're using GLES2 for now. Longer term, we'll need a way to use full GL under Wayland.*
On Tue, Jun 21, 2016 at 1:27 AM, Daniel Stone daniel@fooishbar.org wrote:
Hi,
On 21 June 2016 at 04:24, Rainer Hochecker fernetmenta@kodi.tv wrote:
Thanks a lot. Would you know if/when Wayland will support OpenGL?
Er, it always has ... ?
It will never support GLX (as the name implies, that's X-specific), but EGL is perfectly capable of creating OpenGL contexts. It works fine.
Cheers, Daniel