https://bugs.freedesktop.org/show_bug.cgi?id=83319
--- Comment #3 from Dieter Nützel Dieter@nuetzel-hh.de --- (In reply to comment #2)
Yeah, texturing in geometry shaders hangs. The problem might be that the GS RING constant buffer is bound to slot 16, which isn't a valid constant buffer slot (the last one is 15).
Hello Marek!
We're back from vacation, so...;-)
Read about it (R600_MAX_CONST_BUFFERS) in Glenn Kennard glenn.kennard@gmail.com patch: [Mesa-dev] [PATCH] r600g: Implement GL_ARB_sample_shading
Is it that what you mean? Either way, following the shader dumps.
BTW I have a broken screen shot for geom-outlining-150.png, too if you need.