https://bugs.freedesktop.org/show_bug.cgi?id=92059
--- Comment #7 from Ilia Mirkin imirkin@alum.mit.edu --- (In reply to Kai from comment #5)
Also, the game seems to choke on the missing AoA functionality or at least doesn't check whether it can use AoA:
0:9(23): error: GL_ARB_arrays_of_arrays required for defining arrays of arrays
I guess line 9 is: out vec4 vControlPoint[][2];
Which should work without AoA. I wonder if this was recently broken by the AoA support patches... Or maybe it started out broken.