https://bugs.freedesktop.org/show_bug.cgi?id=98724
Bug ID: 98724 Summary: garbled output using glDrawElementsIndirect Product: Mesa Version: git Hardware: Other OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: logan@bacoosta.com QA Contact: dri-devel@lists.freedesktop.org
I work on an N64 emulator (GLupeN64). I received a report from a user that they had garbled output from the application. They tried it with llvmpipe and it worked.
The issue report is here: https://github.com/loganmc10/GLupeN64/issues/102
It includes and apitrace and a screenshot.
I had him disable indirect drawing, and in that mode the application will use glDrawElementsBaseVertex instead of glDrawElementsIndirect. He said that that fixed the issue, but it was very slow.