https://bugs.freedesktop.org/show_bug.cgi?id=93301
--- Comment #3 from Thomas DEBESSE dev@illwieckz.net --- (In reply to Michel Dänzer from comment #2)
Note that the game crash probably isn't directly related to the GPUVM faults.
Perhaps, but they were spamed right before the crash and stopped with it.
We'd need to see backtrace of the crash (preferably from gdb) to say if the crash is due to a bug in the game or Mesa.
I will try that.
(In reply to Nicolai Hähnle from comment #1)
Hi Thomas! The VM faults are in backend writes. Can you try running with R600_DEBUG=nohyperz and/or nodcc?
Right now I started it with R600_DEBUG=nohyperz and I get the output I’ll join.
On stdout side I got a 'radeon: mmap failed, errno: 12' error and on the syslog side I got a standard segfault message. There was no other message in syslog.