https://bugs.freedesktop.org/show_bug.cgi?id=73110
--- Comment #12 from Marek Olšák maraeo@gmail.com --- (In reply to comment #7)
Tested with LLVM 3.4 and it does crash. So LLVM 3.4 is required to support correctly the shader-based MSAA. Would there be a way to work around this issue if a user is using LLVM < 3.4?
The workaround would be to disable MSAA (and therefore GL 3 too) if the LLVM backend is enabled and the LLVM version is older than 3.4.