https://bugs.freedesktop.org/show_bug.cgi?id=101229
--- Comment #10 from Michel Dänzer michel@daenzer.net --- (In reply to Paul from comment #9)
it's less obvious, but there still appears to be screen tearing
How does that manifest, and when you do what?
when running via openGL 3.1 using full-screen-repaints.
FWIW, since DRI3 is enabled, "Re-use screen content" is the most efficient setting.
It's also reasonably obvious that for some GUIs their buttons will update their two triangles across two frames instead of one, this seems to be a much rarer occurrence with the above settings however.
Yeah, this is unavoidable with apps which use X11 drawing primitives targeting their windows directly.